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        <title>Thingiverse - Things Tagged With 'MeshLab'</title>
        <description><![CDATA[Cool things we think you'll like from Thingiverse.com]]></description>
        <link>http://www.thingiverse.com/tag:MeshLab</link>
        <lastBuildDate>Fri, 10 Feb 2012 16:16:27 +0100</lastBuildDate>
        <generator>FeedCreator 1.7.2-ppt (info@mypapit.net)</generator>
        <language>en-us</language>
        <copyright>Copyright 2012, Thingiverse.com</copyright>
        <item>
            <title>Mayakovskiy</title>
            <link>http://www.thingiverse.com/thing:14884</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:14884"><img src="http://thingiverse-production.s3.amazonaws.com/renders/c7/47/ce/06/fb/DoneBlowMind1Snap00_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>This is actually a photoscan of a bust of a Russian poet Mayakovski. The original is located in central Moscow. It’s funny but the bust and the museum are embedded in a newly build former KGB buildings.  The museum is actually located in KGB! <br />
<br />
I just liked the sculpture which is quite brutal. I like Mayakovskiy as well.<br />
<br />
Since Mayakovski committed a suicide in 1930 ( I could be mistaken with a date), I made auxiliary model with poor guy’s head blowing away. I am afraid tiny scull connectors may not be possible to replicate. 
</div>]]></description>
            <author>pmarxx</author>
            <pubDate>Wed, 21 Dec 2011 12:51:28 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:14884</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/d6/1e/01/66/1f/DoneShell.stl" length="4852484" type="application/sla"/>
        </item>
        <item>
            <title>Sample 3D Scanned Head</title>
            <link>http://www.thingiverse.com/thing:14330</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:14330"><img src="http://thingiverse-production.s3.amazonaws.com/renders/60/b9/d3/83/6a/DSC00322_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>This is a printable version of the sample scanned head you get with the 3 phase software. But getting it to a printable object is no mean feat it seems. I will try to describe the procedure here
</div>]]></description>
            <author>M_G</author>
            <pubDate>Mon, 05 Dec 2011 22:12:10 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:14330</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/4b/47/0d/f2/f8/14_15_8_11_cloud.obj" length="1730360" type="application/octet-stream"/>
        </item>
        <item>
            <title>Elvis recleaned Skull</title>
            <link>http://www.thingiverse.com/thing:12857</link>
            <description><![CDATA[This part was originally a medical model, but it has been cleaned, recleaned, mangled, hollowed, support added, and cleaned again. (Thanks everyone who has worked on this model!)  I'm sure by now, it has lost a great deal of its original anatomical accuracy, but it sure does look nice.<br />
<br />
Eventually, it will print nice too...but this is still a work in progress.<br />
<br />
I've completed cleanup of the basic shape.<br />
I'm having problems with all of the parts that were drawn; I'm thinking that either they are too complex or not manifold in the first place, and meshlab is too simplistic to do anything but verify if the files are OK and reorient the faces.  I've been manually cleaning them up in blender, but it is slow.
]]></description>
            <author>ssd</author>
            <pubDate>Mon, 24 Oct 2011 04:50:21 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:12857</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/3d/de/29/31/21/e1a.stl" length="412384" type="application/sla"/>
        </item>
        <item>
            <title>Forbidden City </title>
            <link>http://www.thingiverse.com/thing:10141</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:10141"><img src="http://thingiverse-production.s3.amazonaws.com/renders/87/f3/86/f2/68/Ren_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>This is not a photo, it's a snapshot of the 3D model. There is one of 2D photos I used for 3D reconstructions below.<br />
<br />
I was travelling in China and scanned this part of the ancient water drainage with my photo camera. I am still wondering if it was a dragon, an elephant or a crocodile. <br />
<br />
You can find it in the Summer Garden of the Forbidden City in Beijing, China and figure out yourself.<br />
<br />
Attached STL is a shell with no scale. It may need repair, etc.<br />
<br />
I wish someone of this talented community could find a good use of this model in pretty dull CAD designed devices. I cannot figure out anything exciting than a hook.<br />
<br />
I have more 3D scans from China. Let me know if Thingiverse people want more replicas of Chinese art. 
</div>]]></description>
            <author>pmarxx</author>
            <pubDate>Mon, 18 Jul 2011 12:31:30 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:10141</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/9b/e2/a8/c8/73/modifdragon21.stl" length="3768934" type="application/sla"/>
        </item>
        <item>
            <title>BrainyColbert</title>
            <link>http://www.thingiverse.com/thing:9155</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:9155"><img src="http://thingiverse-production.s3.amazonaws.com/renders/58/b3/cf/0e/88/L1070778_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>"Aggh, brain freeze! Oohhh... ahhh! Oh Jesus, that hurt!"<br />
<br />
After a little cleaning, his lobes are a great business card holder!<br />
<br />
Inspired by BrainyWalt <a href="http://www.thingiverse.com/thing:828" target="_blank" rel="nofollow">thingiverse.com/thing:828</a>, here's BrainyColbert!
</div>]]></description>
            <author>TeamTeamUSA</author>
            <pubDate>Thu, 09 Jun 2011 07:46:14 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:9155</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/57/92/38/3c/4b/BrainyColbert_fixed.stl" length="9270184" type="application/sla"/>
        </item>
        <item>
            <title>Bre Solo - Frozen In Carbonite</title>
            <link>http://www.thingiverse.com/thing:9053</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:9053"><img src="http://thingiverse-production.s3.amazonaws.com/renders/41/e4/21/14/28/Bre-Solo4_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>This is Bre Pettis of MakerBot fame frozen in Carbonite.<br />
<br />
Unfortunately, no matter how hard I tried, I could not get this to render in OpenSCAD, so I had to kludge it together in MeshLab.<br />
<br />
I am printing now. Not expecting the best results. But we will see.<br />

</div>]]></description>
            <author>Renosis</author>
            <pubDate>Sat, 04 Jun 2011 22:53:17 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:9053</guid>
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        </item>
        <item>
            <title>Rabbit of Caerbannog</title>
            <link>http://www.thingiverse.com/thing:6299</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:6299"><img src="http://thingiverse-production.s3.amazonaws.com/renders/77/81/78/37/f6/5436068387_e31e175785_preview_large.jpg" alt="Rabbit of Caerbannog" class="render" style="width: 240px; height: 180px" /></a><br/>Rabbit of Caerbannog</div><div><a href="http://en.wikipedia.org/wiki/Rabbit_of_Caerbannog" target="_blank" rel="nofollow">en.wikipedia.org/wiki/Rabbit_of_Caerbannog</a><br />
<br />
It's got big pointy teeth!<br />
<br />
Should be printable (the teeth extend from the body at an angle with hopefully printable overhang)... I had to simplify the meshes for the bunny, skull, and bone in order to get openscad to properly generate a merged stl file.  I used MeshLab's Remeshing -> Uniform Mesh Resampling filter set to about precision 1.3 for world unit and 1.0 perc on (whatever that means) So some quality is lost in the more simplified mesh.<br />
<br />
Mashup of:<br />
<br />
Stanford Bunny by phooky <a href="http://www.thingiverse.com/thing:3731" target="_blank" rel="nofollow">thingiverse.com/thing:3731</a><br />
Halloween Glow in the Dark Earwear by Fido <a href="http://www.thingiverse.com/thing:4412" target="_blank" rel="nofollow">thingiverse.com/thing:4412</a><br />
chester copperpot -short by eagleapex <a href="http://www.thingiverse.com/thing:4415" target="_blank" rel="nofollow">thingiverse.com/thing:4415</a><br />
Right Femur by BME_Sundevil <a href="http://www.thingiverse.com/thing:5820" target="_blank" rel="nofollow">thingiverse.com/thing:5820</a><br />

</div>]]></description>
            <author>tbuser</author>
            <pubDate>Fri, 11 Feb 2011 16:06:39 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:6299</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/6a/71/a0/84/89/caerbannog.stl" length="2607984" type="application/sla"/>
        </item>
        <item>
            <title>Yummy Pineapple</title>
            <link>http://www.thingiverse.com/thing:4560</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:4560"><img src="http://thingiverse-production.s3.amazonaws.com/renders/70/2b/7a/02/e9/pinesnap00_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>A tasty pineapple made digital using <a href="http://hypr3d.com" target="_blank" rel="nofollow">hypr3d.com</a> 's image-based 3D reconstruction. 
</div>]]></description>
            <author>Viztu</author>
            <pubDate>Sat, 23 Oct 2010 19:55:51 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:4560</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/22/c8/b9/4a/ce/Pineapple_Aligned_Rebuilt.stl" length="1250084" type="application/sla"/>
        </item>
        <item>
            <title>Cleaned Hollow Skull</title>
            <link>http://www.thingiverse.com/thing:4378</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:4378"><img src="http://thingiverse-production.s3.amazonaws.com/renders/ef/e8/b0/49/fc/skull-jaw_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>This is some further refinement from <a href="http://www.thingiverse.com/thing:4126" target="_blank" rel="nofollow">thingiverse.com/thing:4126</a> both with and without the mandible from <a href="http://www.thingiverse.com/thing:3580" target="_blank" rel="nofollow">thingiverse.com/thing:3580</a>, both whole and sliced in half.<br />
<br />
In my previous attempt, I deleted all of the inside to create a solid object with all the porous and hollow parts filled in, and all external holes closed.<br />
<br />
This time, I did the reverse, deleting all of the outside and the smaller internal features, to create simple internal volume (mostly the brain cavity).  Then I subtracted the cavity from the solid object, did a small amount of further refinement, and then split it.  I reduced the resolution of the mandible from <a href="http://www.thingiverse.com/thing:3580" target="_blank" rel="nofollow">thingiverse.com/thing:3580</a> to match the resolution of the skull then smoothed, scaled and rotated it to fit as closely as possible.  I then cut off and cleaned the remains of the skull's original mandible and subtracted this mandible from the results.<br />
<br />
This should give a partially hollow model that still has all the small internal details that can't be seen removed.  I have uploaded (and included in the blender file) both the original cleaned skull and the one with the replacement mandible fit in.  I also sliced both skulls, but only included the bottom for the second one, since the top didn't change.<br />
<br />
I hope that the results will take less time to print than the previous two models.<br />
<br />
Work on this model was done with Meshlab and blender.
</div>]]></description>
            <author>ssd</author>
            <pubDate>Sat, 09 Oct 2010 19:45:08 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:4378</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/0d/e1/91/cc/da/wfu_cbi_skull-hollow.stl" length="2911284" type="application/sla"/>
        </item>
        <item>
            <title>RadioHead´s Thom Yorke</title>
            <link>http://www.thingiverse.com/thing:1218</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:1218"><img src="http://thingiverse_beta.s3.amazonaws.com/renders/7b/c7/cf/b7/4b/4065746703_ccbace1377_o_preview_large.jpg" alt="Thom Yorke (big)" class="render" style="width: 240px; height: 180px" /></a><br/>Thom Yorke (big)</div><div>Original point cloud data from Aaron Koblin´s House of Cards (GeoVideo´s 3D scanning system)<br />
<a href="http://code.google.com/creative/radiohead/" target="_blank" rel="nofollow">code.google.com/creative/radiohead/</a><br />
<br />
Meshed with Point Cloud Skinner script for Blender<br />
<a href="http://blenderartists.org/forum/showthread.php?t=144504" target="_blank" rel="nofollow">blenderartists.org/forum/showthread.php?t=144504</a><br />
<br />
Cleanup in Meshlab<br />
<a href="http://meshlab.sourceforge.net/" target="_blank" rel="nofollow">meshlab.sourceforge.net/</a><br />
<br />
.. and voila! :)<br />
<br />
Update: See the video at <a href="http://vimeo.com/7489094" target="_blank" rel="nofollow">vimeo.com/7489094</a>
</div>]]></description>
            <author>serratiago</author>
            <pubDate>Mon, 02 Nov 2009 01:00:17 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:1218</guid>
            <enclosure url="http://thingiverse_beta.s3.amazonaws.com/assets/e6/a4/43/22/a5/ThomYorke.stl" length="1775384" type="application/sla"/>
        </item>
        <item>
            <title>D20, Speed Design Edition</title>
            <link>http://www.thingiverse.com/thing:551</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:551"><img src="http://thingiverse_beta.s3.amazonaws.com/renders/23/42/9f/be/95/3498301015_1ccbc9a761_o_preview_large.jpg" alt="D20, Anaglyph" class="render" style="width: 240px; height: 180px" /></a><br/>D20, Anaglyph</div><div>TMR posited it might take half an hour to make a d20 in Sketchup... it took 35-40 minutes, including figuring out a good process.<br />
<br />
For the record, I used TopMod to generate the original twenty-face regular solid (it's an icosahedron, I believe, but my memory may be faulty), and I also cleaned up in Meshlab (couple clicks just to make sure the mesh was ok).<br />
<br />
It Skeined great, at least for the jumbo size dice.
</div>]]></description>
            <author>syvwlch</author>
            <pubDate>Sun, 03 May 2009 23:53:33 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:551</guid>
            <enclosure url="http://thingiverse_beta.s3.amazonaws.com/assets/4d/ed/ef/bf/4c/D20-scaled.stl" length="231484" type="application/sla"/>
        </item>
        <item>
            <title>Made-Bracelet, V2</title>
            <link>http://www.thingiverse.com/thing:549</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:549"><img src="http://thingiverse_beta.s3.amazonaws.com/renders/16/93/f1/f1/23/3498076532_a3638eecc5_o_preview_large.jpg" alt="Made-Bracelet, V2, Anaglyph" class="render" style="width: 240px; height: 180px" /></a><br/>Made-Bracelet, V2, Anaglyph</div><div>Here's what I meant by a cuff, a much wider bracelet so the text can be supersized.<br />
<br />
I also ran the mesh thru Meshlab, this time, and used the 'close holes' command, which fixed all the little issues with this object in one click. Very handy!<br />
<br />
Judging from the gcode Skeinforge put out, the resolution is more than enough for letters that big.
</div>]]></description>
            <author>syvwlch</author>
            <pubDate>Sun, 03 May 2009 18:17:17 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:549</guid>
            <enclosure url="http://thingiverse_beta.s3.amazonaws.com/assets/54/c0/8b/33/4e/MadeBraceletV2.stl" length="57584" type="application/sla"/>
        </item>
        <item>
            <title>Manifold Lock-Tab Hexagonal Box</title>
            <link>http://www.thingiverse.com/thing:500</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:500"><img src="http://thingiverse_beta.s3.amazonaws.com/renders/04/b3/6b/d9/30/3486109601_7c68aec35a_o_preview_large.jpg" alt="Manifold Lock Tab Box - assembled - anaglyph" class="render" style="width: 240px; height: 180px" /></a><br/>Manifold Lock Tab Box - assembled - anaglyph</div><div>Skeinforge wasn\'t happy with the last version of the Hexagonal Box, and after some discussion on the Thingiverse Google Group (recommended reading, by the way), Zach pointed out that non-manifold vertices were a possible culprit.<br />
<br />
Well, turns out he was right! I went back to Sketchup, eliminated all the points in the model where two pieces of the model touched along a single edge, ran it thru MeshLab to check for mesh defects and export to STL, scaled the STL in Blender, and then ran SkeinForge on the STL file... getting a beautiful toolpath.<br />
<br />
Thanks to everyone on the Group for the suggestions/tips/tricks!<br />
<br />
<a href="http://groups.google.com/group/thingiverse" target="_blank" rel="nofollow">groups.google.com/group/thingiverse</a>
</div>]]></description>
            <author>syvwlch</author>
            <pubDate>Wed, 29 Apr 2009 18:59:20 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:500</guid>
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