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        <title>Thingiverse - Things Tagged With 'blender'</title>
        <description><![CDATA[Cool things we think you'll like from Thingiverse.com]]></description>
        <link>http://www.thingiverse.com/tag:blender</link>
        <lastBuildDate>Fri, 10 Feb 2012 16:20:12 +0100</lastBuildDate>
        <generator>FeedCreator 1.7.2-ppt (info@mypapit.net)</generator>
        <language>en-us</language>
        <copyright>Copyright 2012, Thingiverse.com</copyright>
        <item>
            <title>Gangcorn</title>
            <link>http://www.thingiverse.com/thing:17213</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:17213"><img src="http://thingiverse-production.s3.amazonaws.com/renders/cc/aa/7e/85/f3/gangcorn_fixed_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>A mashup of my unicorn head and yzorg's gangsta
</div>]]></description>
            <author>kellesabelle</author>
            <pubDate>Tue, 07 Feb 2012 21:56:20 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:17213</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/1e/f5/03/db/4c/gangcorn_fixed.stl" length="612884" type="application/sla"/>
        </item>
        <item>
            <title>Pet Monster - Lil Cyborg</title>
            <link>http://www.thingiverse.com/thing:17132</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:17132"><img src="http://thingiverse-production.s3.amazonaws.com/renders/86/7b/29/0d/ba/Pet_Monster_Render_04_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>This is my entry into the 3D artist magazine contest.<br />
<br />
I wanted to go with a steampunk feel to the monster.  His legs and head are all posable.<br />
<br />
I hope you enjoy him, and happy printing!
</div>]]></description>
            <author>grumpyrobot</author>
            <pubDate>Mon, 06 Feb 2012 22:02:00 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:17132</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/4e/e1/ef/fe/ec/Lil_Cyborg_Head.stl" length="17481391" type="application/sla"/>
        </item>
        <item>
            <title>Unicorn Head</title>
            <link>http://www.thingiverse.com/thing:17090</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:17090"><img src="http://thingiverse-production.s3.amazonaws.com/renders/f2/58/34/e6/4f/unicorn_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>I was practicing doing some modelling in Blender and made a unicorn for a friend..
</div>]]></description>
            <author>kellesabelle</author>
            <pubDate>Mon, 06 Feb 2012 00:30:46 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:17090</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/ea/ed/7b/8b/4a/unicornhead_fixed.stl" length="4417784" type="application/sla"/>
        </item>
        <item>
            <title>Hex Game Template</title>
            <link>http://www.thingiverse.com/thing:17076</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:17076"><img src="http://thingiverse-production.s3.amazonaws.com/renders/61/14/00/b6/bf/Screenshot-4_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>all 3 templates come without art, but add art and build your mod. It's pretty much that simple...<br />
<br />
Thanks to sublime's settlers clone for giving me an excuse to make an almost perfect tile for all. Both intersection shapes are in the tar ball, slightly loose so that if you don't want to do any knife work after the print - well you don't have to.
</div>]]></description>
            <author>TwinGears</author>
            <pubDate>Sun, 05 Feb 2012 22:55:16 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:17076</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/a0/f3/e6/54/bd/Game-Template-v1.19.stl" length="34884" type="application/sla"/>
        </item>
        <item>
            <title>Hex Game Template</title>
            <link>http://www.thingiverse.com/thing:17076</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:17076"><img src="http://thingiverse-production.s3.amazonaws.com/renders/61/14/00/b6/bf/Screenshot-4_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>all 3 templates come without art, but add art and build your mod. It's pretty much that simple...<br />
<br />
Thanks to sublime's settlers clone for giving me an excuse to make an almost perfect tile for all. Both intersection shapes are in the tar ball, slightly loose so that if you don't want to do any knife work after the print - well you don't have to.
</div>]]></description>
            <author>TwinGears</author>
            <pubDate>Sun, 05 Feb 2012 22:55:16 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:17076</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/a0/f3/e6/54/bd/Game-Template-v1.19.stl" length="34884" type="application/sla"/>
        </item>
        <item>
            <title>Exploitable Deck Box</title>
            <link>http://www.thingiverse.com/thing:17052</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:17052"><img src="http://thingiverse-production.s3.amazonaws.com/renders/68/ff/25/5b/b2/Deck_Box_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>This is a basic Magic the Gathering sized deck box.  It's designed to hold a 60 card deck and 15 card sideboard with sleeves.  I'm uploading the Blender file to give you a jumping off point towards your own custom deck box!
</div>]]></description>
            <author>grumpyrobot</author>
            <pubDate>Mon, 06 Feb 2012 15:57:04 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:17052</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/9b/58/7a/b5/9f/Deck_Box.stl" length="15175" type="application/sla"/>
        </item>
        <item>
            <title>Aquaponics miniture</title>
            <link>http://www.thingiverse.com/thing:16318</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:16318"><img src="http://thingiverse-production.s3.amazonaws.com/renders/b1/de/48/d8/39/IMGP2846_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>This is my smallest simplified version of my aqua-pool model. Trying to figure out how far my printer can be pushed. It appears that I will be able include the other missing walls yet.
</div>]]></description>
            <author>TwinGears</author>
            <pubDate>Sat, 21 Jan 2012 17:50:55 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:16318</guid>
        </item>
        <item>
            <title>Chinese Dragon Coin / Medallion</title>
            <link>http://www.thingiverse.com/thing:16276</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:16276"><img src="http://thingiverse-production.s3.amazonaws.com/renders/7e/b1/3e/b2/92/Dragon_Coin_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>The Chinese New Year is almost here, and we are entering the Year of the Dragon.  Celebrate the New Year with these fun chinese dragon coins and medallions. Give them out as party favors, play games with them, or just have the coolest medallion at the party.
</div>]]></description>
            <author>grumpyrobot</author>
            <pubDate>Fri, 20 Jan 2012 18:33:03 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:16276</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/83/6c/eb/fa/a0/Dragon_Coin.stl" length="36080787" type="application/sla"/>
        </item>
        <item>
            <title>FOBO</title>
            <link>http://www.thingiverse.com/thing:16163</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:16163"><img src="http://thingiverse-production.s3.amazonaws.com/renders/d6/ef/35/59/e8/FOBO_thing_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>FOBO is an autonomous, statically balanced walking robot.  Yes, this one actually walks under its own power!  It is the fourth prototype from Project Biped (http://www.projectbiped.com).<br />
<br />
<br />
A full overview (with source Blender files) can be found at the Project Biped FOBO website:<br />
<br />
<a href="http://www.projectbiped.com/prototypes/fobo" target="_blank" rel="nofollow">projectbiped.com/prototypes/fobo</a><br />
<br />
walking info:<br />
<a href="http://www.projectbiped.com/prototypes/fobo/walking-cycle" target="_blank" rel="nofollow">projectbiped.com/prototypes/fobo/walking-cycle</a><br />
<br />
more pictures of the actual robot:<br />
<a href="http://www.projectbiped.com/prototypes/fobo/photos" target="_blank" rel="nofollow">projectbiped.com/prototypes/fobo/photos</a><br />
<br />
FOBO avoiding obstacles:<br />
<a href="http://www.projectbiped.com/prototypes/fobo/navigation" target="_blank" rel="nofollow">projectbiped.com/prototypes/fobo/navigation</a><br />
<br />
Controlling FOBO with a Kinect:<br />
<a href="http://www.projectbiped.com/prototypes/fobo/kinect" target="_blank" rel="nofollow">projectbiped.com/prototypes/fobo/kinect</a><br />

</div>]]></description>
            <author>jdow</author>
            <pubDate>Mon, 23 Jan 2012 16:15:14 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:16163</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/b0/cc/f7/40/25/part2_servo_band.stl" length="48562" type="application/sla"/>
        </item>
        <item>
            <title>Tools support for 3D printer</title>
            <link>http://www.thingiverse.com/thing:16056</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:16056"><img src="http://thingiverse-production.s3.amazonaws.com/renders/38/9e/3a/43/47/16012012450_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>As I always need an hex key (fixes) and some tweezers (filament cleaning) near my makerbot, I thought it was a good idea to make a support for them so they are always at reach.
</div>]]></description>
            <author>plataformacero</author>
            <pubDate>Mon, 16 Jan 2012 15:32:26 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:16056</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/67/a9/ab/f3/01/soporte-herramientas-ToM.stl" length="159564" type=""/>
        </item>
        <item>
            <title>Dorus the dragon</title>
            <link>http://www.thingiverse.com/thing:15896</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:15896"><img src="http://thingiverse-production.s3.amazonaws.com/renders/9a/3e/84/6f/ba/textured-frontal_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>A little dragon, because... guess what year it is!<br />
<br />
Made completely using open source software.<br />
Blender 2.61 for the model.<br />
Inkscape 0.47 for the texture.
</div>]]></description>
            <author>macouno</author>
            <pubDate>Sat, 14 Jan 2012 11:12:06 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:15896</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/eb/c1/51/de/e4/Dorus.008.printable.stl" length="1715284" type=""/>
        </item>
        <item>
            <title>Yoda Figure</title>
            <link>http://www.thingiverse.com/thing:15598</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:15598"><img src="http://thingiverse-production.s3.amazonaws.com/renders/d1/31/42/ef/20/yoda-figure-printing_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>This is a fun project I started during the christmas holidays.<br />
<br />
I combined thingiverse thing no 10650 with a yoda figure from the 3D galery.<br />
The details have been reduced to make the HQ yoda printable.<br />
<br />
Read more details on: <a href="http://www.ifeelbeta.de/index.php/art-objects/printable-yoda-figure" target="_blank" rel="nofollow">ifeelbeta.de/index.php/art-objects/printable-yoda-figure</a><br />
<br />
May the force be with you<br />
BonsaiBrain<br />
<br />
<br />
<br />
<br />

</div>]]></description>
            <author>BonsaiBrain</author>
            <pubDate>Sun, 08 Jan 2012 15:20:36 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:15598</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/b9/bc/41/74/87/yoda-figure.stl" length="885484" type="application/sla"/>
        </item>
        <item>
            <title>Printable Bobbin Caddy</title>
            <link>http://www.thingiverse.com/thing:15326</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:15326"><img src="http://thingiverse-production.s3.amazonaws.com/renders/a4/31/83/a0/a1/BobbinCaddy_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>I made this for my wife to keep her thread bobbins in order.<br />
It has a divided pen holder area in the center.<br />
I added four 624 bearings underneath to let it spin.<br />
<br />
If you print this i'd love to hear about it.<br />
<br />
UPDATE:<br />
I added the .blend file for   anyone who wants to play around.<br />
<br />

</div>]]></description>
            <author>ocularb0b</author>
            <pubDate>Mon, 02 Jan 2012 21:08:22 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:15326</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/01/b0/0a/81/00/BobbinCaddy.stl" length="373134" type="application/sla"/>
        </item>
        <item>
            <title>Boombox</title>
            <link>http://www.thingiverse.com/thing:15245</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:15245"><img src="http://thingiverse-production.s3.amazonaws.com/renders/0a/3b/57/f1/ba/IMG_8317_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>This is a boom box to go with the radio which I also designed.
</div>]]></description>
            <author>future-tinker</author>
            <pubDate>Sat, 31 Dec 2011 20:41:23 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:15245</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/38/6c/4a/bc/c9/boombox.stl" length="99584" type="application/sla"/>
        </item>
        <item>
            <title>Snail Monster</title>
            <link>http://www.thingiverse.com/thing:15075</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:15075"><img src="http://thingiverse-production.s3.amazonaws.com/renders/b5/30/ef/94/2a/ss_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>It's a snail monster!  I'm experimenting with spirals and this creature naturally fit in.  If you print, please let me know how stable it is.  Should have 3 points of contact.
</div>]]></description>
            <author>rubenB</author>
            <pubDate>Wed, 28 Dec 2011 04:56:45 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:15075</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/e5/fa/55/a0/bf/Snail3_blender_processed.stl" length="491884" type="application/sla"/>
        </item>
        <item>
            <title>Naked Lady Shooter Glass</title>
            <link>http://www.thingiverse.com/thing:15012</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:15012"><img src="http://thingiverse-production.s3.amazonaws.com/renders/b9/76/bf/2e/0c/377010_354732257886467_100000490883659_1416675_1453696547_n_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>One of the first things I printed was <a href="http://www.thingiverse.com/thing:1216" target="_blank" rel="nofollow">thingiverse.com/thing:1216</a><br />
<br />
I thought it would be nice to hollow her out and make a shooter glass. It wasn't as easy as I thought it would be. <br />
<br />
First I tried to subtract a scaled version from the original in openscad. Didn't work, no matter what I did there were always holes. Not wanting to give up I simply started subtracting parts of the scaled version before subtracting from the original. The results were better, but I still couldn't get a waterproof shell. Then I ran across this post by Christopher Lowe on Shapeways forum <a href="http://:http://www.shapeways.com/forum/index.php?t=msg&th=7000" target="_blank" rel="nofollow">:http://www.shapeways.com/forum/index.php?t=msg&th=7000</a>|<br />
<br />
simple...<br />
import in your model...<br />
<br />
if it is water tight i suggest picking a poly and deleting it... making it un-watertight... something big enough though that it follows the rules about drainage holes...<br />
<br />
assuming that you are using the new 2.6 there should be a panel on the right of the screen. in the headder hit the button that looks like a wrench- this is the modifier tab.<br />
<br />
in the modifier pull down select add modifier and then select solidify... there are several options in there but there are a few things that you should remember...<br />
<br />
you can type in the exact thickness that you want but you must make sure that the part that you are using has a scale of 1... this is easily certified by object- apply- scale.<br />
<br />
also to be able to put in a specific distance the model needs to be set to metric or imperial... don't worry you can go back and forth with no problem...<br />
<br />
finally blender has an stl exporter that works just fine... you don't even have to apply the modifier before exit...<br />
<br />
--That worked a lot better. You can see some of the things I tried in the zip file. <br />
<br />
tl;dr - The shape you need to subtract from a solid to make it hollow with even wall thickness is not always the same shape scaled down.  
</div>]]></description>
            <author>irts</author>
            <pubDate>Mon, 26 Dec 2011 11:16:22 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:15012</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/ee/3a/3f/33/29/firstpass.scad" length="83" type="application/octet-stream"/>
        </item>
        <item>
            <title>Lamp Prototype</title>
            <link>http://www.thingiverse.com/thing:14680</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:14680"><img src="http://thingiverse-production.s3.amazonaws.com/renders/63/41/bc/25/d4/proto_lamp_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>A prototype for a Consumermas gift which I am making for a relative.<br />
The final version will be a bit bigger; and the base will feature a usb port which will power some LEDs.<br />
<br />
I plan on printing the base in black PLA, and the vase in clear PLA.<br />
<br />
Also, there is a hole on the bottom of the vase, which sockets it to the base, and also is present to facilitate wiring.
</div>]]></description>
            <author>Lunpa</author>
            <pubDate>Fri, 16 Dec 2011 12:02:10 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:14680</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/cb/cc/44/2f/d2/lanturn.blend" length="1427844" type="application/octet-stream"/>
        </item>
        <item>
            <title>Knight -Chevalier</title>
            <link>http://www.thingiverse.com/thing:14550</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:14550"><img src="http://thingiverse-production.s3.amazonaws.com/renders/10/38/ae/0a/27/DSC04539_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>This is a sculptur made with Blender for to see how I could do finishing in 3D. I went through a lot of steps for to try to clean the mesh, but there is still a lot of work I think. But I don't have enough time and courage to go on. Feel free to give it a go!!<br />
I have added the different elements in STL, if it can help someone.<br />
<br />
Also by the way, I'm printing since a few days ABS on an unclad sheet of FR4 epoxy glass with a heated bed built under a piece Vitroceram glass at only 100 degrees celsius and it's a wonder. I had no warp, and Abs sticks surprisingly just like on Kapton tape. After the print is finished, I can just remove the epoxy sheet and it cools down (it can go fast with a little blow) and the part just pops off by itself!<br />
This print is 160mm large and quiet massive, but it just goes fine even though my raft is really small.(see pictures)<br />
<br />
<br />
<br />
<br />

</div>]]></description>
            <author>hairygael</author>
            <pubDate>Mon, 12 Dec 2011 20:46:09 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:14550</guid>
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        <item>
            <title>Space Kid</title>
            <link>http://www.thingiverse.com/thing:14402</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:14402"><img src="http://thingiverse-production.s3.amazonaws.com/renders/ca/d3/88/16/a8/Space_Kid08_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>Figurine
</div>]]></description>
            <author>gabrielalbin</author>
            <pubDate>Thu, 08 Dec 2011 01:32:04 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:14402</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/f8/1d/ae/52/7e/Space_Kid08.stl" length="1675284" type="application/sla"/>
        </item>
        <item>
            <title>Sample 3D Scanned Head</title>
            <link>http://www.thingiverse.com/thing:14330</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:14330"><img src="http://thingiverse-production.s3.amazonaws.com/renders/60/b9/d3/83/6a/DSC00322_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>This is a printable version of the sample scanned head you get with the 3 phase software. But getting it to a printable object is no mean feat it seems. I will try to describe the procedure here
</div>]]></description>
            <author>M_G</author>
            <pubDate>Mon, 05 Dec 2011 22:12:10 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:14330</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/4b/47/0d/f2/f8/14_15_8_11_cloud.obj" length="1730360" type="application/octet-stream"/>
        </item>
        <item>
            <title>Project Shellter - Oxystele</title>
            <link>http://www.thingiverse.com/thing:14243</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:14243"><img src="http://thingiverse-production.s3.amazonaws.com/renders/49/22/2f/0d/52/L1080395_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div><b>UPDATE 2011-12-13 07:23</b><br />
<b>Kylie Karshellian adopted a print of this shell today! See it happen here with annotations and music: <a href="http://youtu.be/LtvlLBQnEc0" target="_blank" rel="nofollow">youtu.be/LtvlLBQnEc0</a></b><br />
<br />
<b>UPDATE 2011-12-07 21:35</b><br />
<b>Kendall Karshellian adopted a print of this shell today! See it happen here: <a href="http://youtu.be/QpCusZ_q0ww" target="_blank" rel="nofollow">youtu.be/QpCusZ_q0ww</a></b><br />
<br />
<b>UPDATE 2011-12-04 19:11</b><br />
<b>The original oxystele.stl had spiral holes in it. After running it through <a href="http://cloud.netfabb.com" target="_blank" rel="nofollow">cloud.netfabb.com</a> the holes are gone. If you downloaded the file before, please re-download it.</b><br />
<br />
Another one of M. B. Cortie's greatest hits <a href="http://www.sciencedirect.com/science/article/pii/009784939390054D" target="_blank" rel="nofollow">sciencedirect.com/science/article/pii/009784939390054D</a>!<br />
<br />
Modeled on the shell of the <em>Oxystele sinensis</em> sea snail, <a href="http://en.wikipedia.org/wiki/Oxystele_sinensis" target="_blank" rel="nofollow">en.wikipedia.org/wiki/Oxystele_sinensis</a>, will <em>Coenobita clypeatus</em> - "Purple Pincher" - hermit crabs like this? Only experimentation will tell!<br />
<br />
It was created using Maya's shellNode plugin, which is based upon Cortie's model, and thickened using Blender's Solidify modifier <a href="http://www.blender.org/development/release-logs/blender-256-beta/solidify-modifier/" target="_blank" rel="nofollow">blender.org/development/release-logs/blender-256-beta/solidify-modifier/</a>.<br />
<br />
The goal is a workflow using open source tools, but this shell surface required a commercial tool. Thanks to a tip from <a href="http://www.thingiverse.com/mesheldrake" target="_blank" rel="nofollow">thingiverse.com/mesheldrake</a>, the conversion to a solid is now handled by an open source tool. :)<br />
<br />
Cortie's model and many of its resultant shells have been written in Maple <a href="http://www.maplesoft.com/applications/view.aspx?SID=3851&view=html" target="_blank" rel="nofollow">maplesoft.com/applications/view.aspx?SID=3851&view=html</a>. Porting them to an open source tool such as Sage or Blender is the last step in creating a complete open source workflow.<br />
<br />
Any python ninjas up to the task‽<br />
<br />
Follow Project Shellter progress here:<br />
<br />
<a href="http://projectshellter.com" target="_blank" rel="nofollow">projectshellter.com</a><br />
<a href="http://twitter.com/ProjectShellter" target="_blank" rel="nofollow">twitter.com/ProjectShellter</a><br />
<a href="http://bit.ly/ProjectShellter" target="_blank" rel="nofollow">bit.ly/ProjectShellter</a><br />
<a href="http://bit.ly/ProjectShellterCams" target="_blank" rel="nofollow">bit.ly/ProjectShellterCams</a><br />
<a href="http://bit.ly/ProjectShellterVideos" target="_blank" rel="nofollow">bit.ly/ProjectShellterVideos</a>
</div>]]></description>
            <author>TeamTeamUSA</author>
            <pubDate>Sun, 04 Dec 2011 19:51:13 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:14243</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/23/4a/b3/da/e2/oxystele_surface.stl" length="3996084" type="application/sla"/>
        </item>
        <item>
            <title>Vogal the Dragon</title>
            <link>http://www.thingiverse.com/thing:14151</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:14151"><img src="http://thingiverse-production.s3.amazonaws.com/renders/db/65/7f/b0/52/vogal_assembled_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>So I got into doing Renaissance acting this year and got to thinking, what would it be like if you had a real life dragon?  Here is as far as I've gotten so far with that thought, the eventual plan is to make this dragon attonomous, but at the moment he is controlled with duel sliding joysticks that control the height and rotation of his head, how wide his wings are spread and the angle of the wings (I'll add in controls for the tail later).  The joysticks will eventually be replaced with IR sensors and an accelerometer, but I'm still working on those baby steps.<br />
<br />
The model does use a derivative of the dragon head: <a href="http://www.thingiverse.com/thing:1466" target="_blank" rel="nofollow">thingiverse.com/thing:1466</a><br />
<br />
Any help with the programming would be greatly appreciated.
</div>]]></description>
            <author>TheRat</author>
            <pubDate>Thu, 01 Dec 2011 04:34:48 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:14151</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/10/5b/b4/3e/e0/vogal_assembled.stl" length="9006284" type="application/sla"/>
        </item>
        <item>
            <title>Helping hand with clothpegs</title>
            <link>http://www.thingiverse.com/thing:14135</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:14135"><img src="http://thingiverse-production.s3.amazonaws.com/renders/2c/3c/28/9a/ae/P291111_10.440001_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>I always wanted a helping hand, even though some are really ship, I never bought one. Then I stumbled on dougc314 thing. But I hadn't any aligator clips, well I decided that this time I would get my extra helping hand!!<br />
Since I already had been fooling with clothpegs in a previous thing, it was rather easy to build that stuff in Blender.
</div>]]></description>
            <author>hairygael</author>
            <pubDate>Wed, 30 Nov 2011 23:38:09 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:14135</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/01/44/ba/dc/19/hoseball-pegsbottom.stl" length="155984" type="application/sla"/>
        </item>
        <item>
            <title>blended_botmobile</title>
            <link>http://www.thingiverse.com/thing:13975</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:13975"><img src="http://thingiverse-production.s3.amazonaws.com/renders/3e/62/2c/f4/d0/blended_botmobile_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>Spent an hour or two rebuilding the botmobile in blender.<br />
<br />
Renders are with blender 2.6 using the new cycles renderer.
</div>]]></description>
            <author>zignig</author>
            <pubDate>Sat, 26 Nov 2011 06:56:57 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:13975</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/60/05/87/f0/21/blended_botmobile.blend" length="751230" type="application/octet-stream"/>
        </item>
        <item>
            <title>Clip Fix LM8UU to X Carriage</title>
            <link>http://www.thingiverse.com/thing:13945</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:13945"><img src="http://thingiverse-production.s3.amazonaws.com/renders/94/8e/aa/5e/ef/x_carriage_clamp_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>I needed a fixing LM8UU bearings without straps , these seem to adequately replace , and the carriage seems to be firmly fixed to the bearings .
</div>]]></description>
            <author>oTTo</author>
            <pubDate>Thu, 24 Nov 2011 23:18:51 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:13945</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/3d/90/a5/05/e7/x_carriage_clamp.stl" length="12584" type="application/sla"/>
        </item>
        <item>
            <title>Puzzle Bolt</title>
            <link>http://www.thingiverse.com/thing:13923</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:13923"><img src="http://thingiverse-production.s3.amazonaws.com/renders/ad/16/9b/ad/04/printed_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>It is a puzzle.  Impress your friends!<br />
...<br />
Well, impress the ones that don't know too much about 3d printing =)
</div>]]></description>
            <author>Lunpa</author>
            <pubDate>Thu, 24 Nov 2011 05:29:51 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:13923</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/34/b9/67/9c/e9/trick_bolt.blend" length="646084" type="application/octet-stream"/>
        </item>
        <item>
            <title>Filament spool hub</title>
            <link>http://www.thingiverse.com/thing:13903</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:13903"><img src="http://thingiverse-production.s3.amazonaws.com/renders/70/af/ea/78/cf/DSCF2365_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>I use a 1/2" threaded rod as an horizontal axis on which to put my filament spool. Two of these pieces (one on each side of the spool) help adapt the slender rod to the spool's large hole.
</div>]]></description>
            <author>e-squizo</author>
            <pubDate>Wed, 23 Nov 2011 18:22:24 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:13903</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/85/72/9e/ac/13/Spool_hub.stl" length="82484" type="application/sla"/>
        </item>
        <item>
            <title>Hearts chain</title>
            <link>http://www.thingiverse.com/thing:13729</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:13729"><img src="http://thingiverse-production.s3.amazonaws.com/renders/64/ac/57/99/cc/DSCN1079_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>This is similar to <a href="http://www.thingiverse.com/thing:13327" target="_blank" rel="nofollow">thingiverse.com/thing:13327</a> but with hearts! I made it for my wife's birthday :)
</div>]]></description>
            <author>hariseldon</author>
            <pubDate>Sat, 19 Nov 2011 09:15:09 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:13729</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/f1/3f/ff/cd/3e/hearts-chain.blend" length="1066180" type="application/octet-stream"/>
        </item>
        <item>
            <title>Project Shellter - Turritella</title>
            <link>http://www.thingiverse.com/thing:13668</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:13668"><img src="http://thingiverse-production.s3.amazonaws.com/renders/e1/44/23/5b/47/L1080339_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>Back in the day when the Beastie Boys dropped their groundbreaking "Paul's Boutique," researcher M. B. Cortie dropped another masterpiece - "Models for Mollusc Shell Shape." In it was described a 16 parameter mathematical model for synthetic seashells, and parameters for many species of molluscs were thoughtfully provided in the appendix. This is one of them. <br />
<br />
Modeled on the shell of the <em>Turritella communis</em> sea snail, <a href="http://en.wikipedia.org/wiki/Turritella_communis" target="_blank" rel="nofollow">en.wikipedia.org/wiki/Turritella_communis</a>, will Purple Pincher hermit crabs like this? Only experimentation will tell!<br />
<br />
It was created using Maya's shellNode plugin, which is based upon Cortie's model, and thickened using Blender's Solidify modifier <a href="http://www.blender.org/development/release-logs/blender-256-beta/solidify-modifier/" target="_blank" rel="nofollow">blender.org/development/release-logs/blender-256-beta/solidify-modifier/</a>.<br />
<br />
The goal is a workflow using open source tools, but this shell surface required a commercial tool. Thanks to a tip from <a href="http://www.thingiverse.com/mesheldrake" target="_blank" rel="nofollow">thingiverse.com/mesheldrake</a>, the conversion to a solid is now handled by an open source tool. :)<br />
<br />
Cortie's model and many of its resultant shells have been written in Maple <a href="http://www.maplesoft.com/applications/view.aspx?SID=3851&view=html" target="_blank" rel="nofollow">maplesoft.com/applications/view.aspx?SID=3851&view=html</a>. Porting them to Sage is the last step in creating a complete open source workflow.<br />
<br />
Any takers‽<br />
<br />
Follow Project Shellter progress here:<br />
<br />
<a href="http://projectshellter.com" target="_blank" rel="nofollow">projectshellter.com</a><br />
<a href="http://twitter.com/ProjectShellter" target="_blank" rel="nofollow">twitter.com/ProjectShellter</a><br />
<a href="http://bit.ly/ProjectShellter" target="_blank" rel="nofollow">bit.ly/ProjectShellter</a><br />
<a href="http://bit.ly/ProjectShellterCams" target="_blank" rel="nofollow">bit.ly/ProjectShellterCams</a><br />
<a href="http://bit.ly/ProjectShellterVideos" target="_blank" rel="nofollow">bit.ly/ProjectShellterVideos</a>
</div>]]></description>
            <author>TeamTeamUSA</author>
            <pubDate>Sat, 19 Nov 2011 16:49:11 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:13668</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/a4/79/0c/35/fc/turritella_surface.stl" length="2172684" type="application/sla"/>
        </item>
        <item>
            <title>figurine experiment</title>
            <link>http://www.thingiverse.com/thing:13623</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:13623"><img src="http://thingiverse-production.s3.amazonaws.com/renders/b4/93/81/c9/03/figurine_6_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>The model in the .blend file is rigged, so you can pose the arms, head, and torso before printing.  Also, in a hidden layer, there's a copy of the mesh before applying the mirror modifier and assigning vertex groups, if you want to play around with the model's shape.<br />
<br />
I'm pretty pleased with how this experiment turned out.  Pleased, because I made a model, rigged it, posed it, and then printed it - and it mostly worked!  
</div>]]></description>
            <author>Lunpa</author>
            <pubDate>Tue, 15 Nov 2011 05:16:27 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:13623</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/f2/51/48/c1/fd/figure_test.blend" length="445580" type="application/octet-stream"/>
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