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    <channel>
        <title>Thingiverse - Things Tagged With 'experiment'</title>
        <description><![CDATA[Cool things we think you'll like from Thingiverse.com]]></description>
        <link>http://www.thingiverse.com/tag:experiment</link>
        <lastBuildDate>Sat, 25 May 2013 01:45:34 +0100</lastBuildDate>
        <generator>FeedCreator 1.7.2-ppt (info@mypapit.net)</generator>
        <language>en-us</language>
        <copyright>Copyright 2013, Thingiverse.com</copyright>
        <item>
            <title>TraXtruder experiment</title>
            <link>http://www.thingiverse.com/thing:86770</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:86770"><img src="http://thingiverse-production.s3.amazonaws.com/renders/1c/91/82/b9/9f/Bildschirmfoto_2013-05-10_um_11.52.43_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>Overkill extruder...  <br />
Maximum traction provided.  <br />
<br />
Just a digital experiment yet..  <br />
using parts from LoialOtters NerfTank  <br />
<br />
get a animation here:  <br />
<a href="http://www.youtube.com/watch?v=fTwA5jwvxY0" target="_blank" rel="nofollow">youtube.com/watch?v=fTwA5jwvxY0</a>
</div>]]></description>
            <author>yzorg</author>
            <pubDate>Fri, 10 May 2013 09:57:30 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:86770</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/cd/e0/06/c6/81/8021-P01_Tread.STL" length="40284" type="application/sla"/>
        </item>
        <item>
            <title>Extreme High Definition Parts on Your 3D Printer</title>
            <link>http://www.thingiverse.com/thing:83805</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:83805"><img src="http://thingiverse-production.s3.amazonaws.com/renders/00/82/31/f8/40/Screen_shot_2013-05-11_at_5.41.16_AM_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>This tiny cannon was injection molded on my MakerBot 3D Printer...   <br />
<br />
Yes... You read that right.  <br />
<br />
And you can do it too... With no changes to your machine... In about an hour start to finish.  No need to make a mold either.  I'll supply that too to get you started.  Here's a video showing how it's done:  <br />
<br />
<a href="http://www.youtube.com/watch?v=I0GRVI_BX0U" target="_blank" rel="nofollow">youtube.com/watch?v=I0GRVI_BX0U</a>  <br />
<br />
<br />

</div>]]></description>
            <author>LeftAngle</author>
            <pubDate>Sat, 04 May 2013 21:05:04 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:83805</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/6a/e0/bb/20/10/Drill_Press_Depth_Slide.stl" length="133646" type="application/sla"/>
        </item>
        <item>
            <title> Injection Printing - Injection Molding with your 3D printer</title>
            <link>http://www.thingiverse.com/thing:82666</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:82666"><img src="http://thingiverse-production.s3.amazonaws.com/renders/a8/70/33/0a/8c/Screen_shot_2013-05-01_at_6.39.28_PM_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>Using the differing melting properties of ABS and PLA, you can use the functions of your 3D printer to make rudimentary injection molded parts.  <br />
<br />
For more information:   <br />
<a href="http://www.thingiverse.com/thing:83805" target="_blank" rel="nofollow">thingiverse.com/thing:83805</a>  <br />
<br />
For even more information with complete instructions:   <br />
<a href="http://www.instructables.com/id/Use-Your-3D-Printer-As-An-Injection-Molder/" target="_blank" rel="nofollow">instructables.com/id/Use-Your-3D-Printer-As-An-Injection-Molder/</a>
</div>]]></description>
            <author>LeftAngle</author>
            <pubDate>Wed, 01 May 2013 23:25:21 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:82666</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/78/fb/5a/30/26/Injection_Molding.stl" length="278283" type="application/sla"/>
        </item>
        <item>
            <title>6DOF Joystick</title>
            <link>http://www.thingiverse.com/thing:78693</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:78693"><img src="http://thingiverse-production.s3.amazonaws.com/renders/ef/c6/92/90/77/IMG_2921_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>All my designs & progress available @ <a href="http://marginallyclever.com" target="_blank" rel="nofollow">marginallyclever.com</a>.  I can make one for you if you want.  <br />
<br />
Video: <a href="http://www.youtube.com/watch?v=rhuM6Cnn5Pk" target="_blank" rel="nofollow">youtube.com/watch?v=rhuM6Cnn5Pk</a>  <br />
<br />
Some times creation is all about low hanging fruit. I already have a Rotary Stewart Platform (http://www.thingiverse.com/thing:64396) and I suck at Kerbal Space Program.  I thought if I could make a 6DOF joystick maybe I could do better at orbital rendezvous.  It could also work in Minecraft or Descent, maybe.  <br />
<br />
It would be awesome if someone would help improve the kinematics for this robot. Forward kinematics are beyond my math skills and they're essential to make the joystick complete.
</div>]]></description>
            <author>i-make-robots</author>
            <pubDate>Tue, 23 Apr 2013 03:35:07 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:78693</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/97/52/86/a6/39/end_effector_2.DXF" length="8444" type="image/vnd.dxf"/>
        </item>
        <item>
            <title>SDS drill bit lead screw experiment</title>
            <link>http://www.thingiverse.com/thing:75682</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:75682"><img src="http://thingiverse-production.s3.amazonaws.com/renders/1b/5e/13/6d/c8/20130417-221939_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>Lead screws are expensive, and hard to come by in all but specialist tool shops.  That is why we all use the less than ideal threaded rods in our designs.  <br />
<br />
Looking for a machined lead screw, I saw a 400mm long 8mm SDS drill bit hanging behind the counter.  Got me thinking...  <br />
<br />
The attached lead screw nut is scripted in Openscad to fit the Alpen F4 forte 8mm L450/400mm SDS-plus dril bit.  I cut off the cutting tip, and threaded on the nuts.  Looks very promising...  <br />
<br />
UPDATE:  <br />
Installed it on my reprap Morgan machine, and it works great!  <br />
<br />
<br />
Added the scad file for your own experiments.
</div>]]></description>
            <author>qharley</author>
            <pubDate>Wed, 17 Apr 2013 20:56:04 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:75682</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/7c/6b/aa/a9/d5/leadscrew_nut.stl" length="88189" type="application/sla"/>
        </item>
        <item>
            <title>Motion study/experiments</title>
            <link>http://www.thingiverse.com/thing:74696</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:74696"><img src="http://thingiverse-production.s3.amazonaws.com/renders/19/2c/59/49/91/8645493658_fbda412349_b_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>We’ve been experimenting with mechanical motions borrowed from braiding machines and figured out a way to lasercut and assemble a hand-cranked version.   <br />
<br />
There are “boats” that are carried through a track by a disc attached to intersecting gears, making them go around in an extended 8-shape pattern.  <br />
<br />
It’s not really done yet, tweaking and expanding still remains - feel free to do so. But we think the hardest part is solved, figuring out the pathing and “behaviour” of the boats.   <br />
<br />
Check out the blog post:   <br />
<a href="http://skrekkogle.tumblr.com/post/47786975099/motion-study-experiments" target="_blank" rel="nofollow">skrekkogle.tumblr.com/post/47786975099/motion-study-experiments</a>  <br />
<br />
<a href="http://www.skrekkogle.com" target="_blank" rel="nofollow">skrekkogle.com</a>
</div>]]></description>
            <author>skrekkogle</author>
            <pubDate>Tue, 16 Apr 2013 14:03:48 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:74696</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/bf/c8/c1/0a/62/braid.ai" length="1205689" type="application/postscript"/>
        </item>
        <item>
            <title>MRI Phantom 2</title>
            <link>http://www.thingiverse.com/thing:72882</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:72882"><img src="http://thingiverse-production.s3.amazonaws.com/renders/70/78/41/23/0e/Resolution_Phantom1_2_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>Intended to be used as a "resolution phantom" in a magnetic resonance imaging system to verify that the size of objects in the image matches the real world dimension.  Could also be used as a "jig" to verify 3D print dimensions are accurate.
</div>]]></description>
            <author>SCaruthers</author>
            <pubDate>Thu, 11 Apr 2013 20:50:10 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:72882</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/30/1a/2b/4f/de/Resolution_1.stl" length="1339792" type=""/>
        </item>
        <item>
            <title>WIMUv3a Packagaing from OpenSCAD Parametric Packaging Script v2</title>
            <link>http://www.thingiverse.com/thing:71404</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:71404"><img src="http://thingiverse-production.s3.amazonaws.com/renders/47/fc/ea/b4/20/OpenSCAD_Parametric_Packaging_Script_v2-6f-WIMUv3a-stacked_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>WIMUv3a variant 2  <br />
	This variant of OpenSCAD Parametric Packaging Script v2  <br />
<a href="http://www.thingiverse.com/thing:66030" target="_blank" rel="nofollow">thingiverse.com/thing:66030</a> is use to make a prototype production packaging for WIMUv3a devices  <br />
<br />
There are a LOT of files here. This is just to give an idea of the amount of back and forth small changes and tweaks that might be involved in the process of a making even a simple design like this for a limited prototype production run.  <br />
<br />
Author Mark Gaffney  <br />
Version 2.6g  <br />
Date 2013-05-18  <br />
<br />
@ToDo:  <br />
fix internal radii no-of-sides when using chamfered package to maintain wall thickness  <br />
<br />
Warning:  <br />
	Some combinations of values, shapes and locations etc. may lead to an invalid or non-manifold shape beign created, preventing you from exporting a .stl  <br />
	If this happens try to remove or change some of the features or values until you get a valid shape and then add them back gradually until you find the offending item, then change it so it doesn't cause a problem  <br />
	  <br />
	Note: This thing uses  HarlanDMii's"write.scad" module <a href="http://www.thingiverse.com/thing:16193" target="_blank" rel="nofollow">thingiverse.com/thing:16193</a>  <br />
	which you will need to have downloaded and located in the directory if you want to run this on your PC  <br />
	  <br />
	Generating text can be very slow!  <br />
	  <br />
	When generating a stacked layout it may look like the top is taller than it should be, this seems to be a visualisation bug in OpenSCAD, if you create a .STL it will be perfect  <br />
<br />
@note  <br />
WIMUv3a variant 2  <br />
	This variant is use to make a production packaging for WIMUv3a  <br />
<br />
Changes from previous versions:  <br />
v2.6g  <br />
 - 	changed style of interlocking cutouts  <br />
 - 	added interlocking feature on side with many cutouts  <br />
 - 	added support for controlling the r1 and r2 and height of the interlocking features (note: the side with cutouts has hardcoded length of 19)  <br />
 - 	moved switch cutout down 0.5mm  <br />
 - 	rotate post above zigbee from 30 to 0  <br />
 - 	remove post_tolerance from "PCB lateral retainers" as fit was very loose on prototypes and they can be easily pared down with a file etc.  <br />
v2.6f  <br />
 - 	modified tolerances from 0.2-0.35 on advice from i.materialise as minimum tolerance is 0.3mm  <br />
 - 	added simple interlocking feature on centre of lips  <br />
 - 	made corners more rounded (moved from 3 facets to 9)  <br />
<br />
...more in the .scad file
</div>]]></description>
            <author>M_G</author>
            <pubDate>Mon, 08 Apr 2013 10:28:36 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:71404</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/be/fb/b7/f9/a2/2013_04_04-WIMUv3a_PCB-V0-2_logo.stl" length="42652" type=""/>
        </item>
        <item>
            <title>MRI Phantom 1</title>
            <link>http://www.thingiverse.com/thing:70413</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:70413"><img src="http://thingiverse-production.s3.amazonaws.com/renders/93/07/a1/33/1f/circle__ramp_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>This first prototype is just a solid block with holes (of differing depths) and a ramp are cut out.  It is intended to be used as a test tube holder and "phantom" for experiments in a magnetic resonance imaging device.  The ramp allows one to measure slice thickness or position.  
</div>]]></description>
            <author>SCaruthers</author>
            <pubDate>Sat, 06 Apr 2013 11:43:51 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:70413</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/9f/e6/18/37/3c/circle__ramp.stl" length="98135" type=""/>
        </item>
        <item>
            <title>Ultimaker sound damping feet</title>
            <link>http://www.thingiverse.com/thing:69293</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:69293"><img src="http://thingiverse-production.s3.amazonaws.com/renders/1b/fb/6b/9a/58/IMG_1836_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>Another experiment to silence my Ultimaker by uncouple it from it's environment.
</div>]]></description>
            <author>Berend</author>
            <pubDate>Wed, 03 Apr 2013 12:50:21 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:69293</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/8c/d7/4b/6e/e7/UM_foot_50mm.stl" length="50495" type=""/>
        </item>
        <item>
            <title>HadronZnutHolder</title>
            <link>http://www.thingiverse.com/thing:69010</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:69010"><img src="http://thingiverse-production.s3.amazonaws.com/renders/4f/58/25/8e/ee/HadronZnutHolder_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>I didn't like the stainless steel blocks on my Ord BOT Hardon,   <br />
because stainless on stainless has a tendency to gall.   <br />
Sized for a 5/16-18 nut.  I tapped 5/16 nuts to 8x1.25mm.  <br />
No Z wobble isolation. Don't know if it is needed?
</div>]]></description>
            <author>GearNut</author>
            <pubDate>Sat, 06 Apr 2013 05:09:00 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:69010</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/0f/58/dc/4e/24/HadronZnutHolder.stl" length="47482" type=""/>
        </item>
        <item>
            <title>Extra degree of freedom for modular robotics REPY-2.0 module</title>
            <link>http://www.thingiverse.com/thing:68876</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:68876"><img src="http://thingiverse-production.s3.amazonaws.com/renders/97/6a/14/bb/8f/Experimental_test_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>Little extra for the REPY-2.0 mechanical module for modular robotics.<br />
<br />
Here are some videos about the added funcionality:<br />
<a href="http://youtu.be/H3VW2Z-FlzI" target="_blank" rel="nofollow">youtu.be/H3VW2Z-FlzI</a><br />
<a href="http://youtu.be/l1j4gek27yQ" target="_blank" rel="nofollow">youtu.be/l1j4gek27yQ</a><br />
<br />
Here, more info about the REPY (the version previous to the 2.0):<br />
<a href="http://www.thingiverse.com/thing:13442" target="_blank" rel="nofollow">thingiverse.com/thing:13442</a><br />
<a href="http://www.iearobotics.com/wiki/index.php?title=M%C3%B3dulos_REPY-1" target="_blank" rel="nofollow">iearobotics.com/wiki/index.php?title=M%C3%B3dulos_REPY-1</a><br />
<br />
And, finally, the REPY-2.0 repository on github (this object is in the 'experimental' branch, and for a good reason):<br />
<a href="https://github.com/David-Estevez/REPY-2.0" target="_blank" rel="nofollow">github.com/David-Estevez/REPY-2.0</a><br />
<br />
This thing, and the REPY-2.0, have been created with the Object-Oriented Mechanics Library (OOML):<br />
<a href="http://iearobotics.com/oomlwiki/doku.php?id=start" target="_blank" rel="nofollow">iearobotics.com/oomlwiki/doku.php?id=start</a>
</div>]]></description>
            <author>DEF</author>
            <pubDate>Tue, 02 Apr 2013 10:30:17 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:68876</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/d5/87/7d/2b/85/Experimental_test.stl" length="895293" type=""/>
        </item>
        <item>
            <title>Rep2 BreadBoard Cockpit</title>
            <link>http://www.thingiverse.com/thing:68061</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:68061"><img src="http://thingiverse-production.s3.amazonaws.com/renders/7d/20/7c/1e/17/IMG_0706_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>I had always thought there was quite a bit of real estate that could be taken advantage of with the extruder fan assembly.  I can think of countless different things that just a little current and a breadboard could enable.  Thanks to bluejay117's work and sharing of the source for this puppy (http://www.thingiverse.com/thing:64669).  Sorry for bastardizing any favored fillets, I'm a baboon on crack in CAD ;)  I threw an incredibly cramped fitting for a little 5mm led headlight.<br />
<br />
Included are stls both Serif and Sans Serif and a STEP file.<br />
<br />
In Action:<br />
<a href="https://www.youtube.com/watch?v=CXka9GoqYeU" target="_blank" rel="nofollow">youtube.com/watch?v=CXka9GoqYeU</a>
</div>]]></description>
            <author>funkshin</author>
            <pubDate>Sun, 31 Mar 2013 07:20:31 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:68061</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/0b/ca/b1/ac/26/Rep2BreadBoardCkptHlprDsks.stl" length="983423" type=""/>
        </item>
        <item>
            <title>Captured Item Build Block</title>
            <link>http://www.thingiverse.com/thing:67211</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:67211"><img src="http://thingiverse-production.s3.amazonaws.com/renders/78/00/2f/9e/0c/Photo_Mar_28_12_27_48_PM_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>This is a customizable spacer to fool your Replicator or Replicator Dual into thinking it is printing on the bed, when it is really printing on top of a previously completed object.<br />
I have been toying with the idea of embedding weights, magnets, and other objects within the printed items I make for a while.  It is not impossible to do, if you watch closely and pause for a filament change, but I wanted a more automated approach.  I am not a software guy, and I couldn't find a way that didn't require editing the gcode or other wizardry.  This is a purely mechanical approach to solving this problem.  I make one or many base objects with hollow tops, then set up top level objects to print directly on the build platform.  Kind of like setting up files for dualstrusion, but they occupy the same space.<br />
<br />
<b><b/>THIS IS NOT FOR THE FAINT OF HEART!!!</b>  This process, if not completed by a competent person, <b/>WILL</b> result in the maiming of your printer, extruders, or fingers.
</div>]]></description>
            <author>brainbounce</author>
            <pubDate>Thu, 28 Mar 2013 19:00:59 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:67211</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/ef/1d/dc/8e/51/Dual_Build.scad" length="1496" type=""/>
        </item>
        <item>
            <title>1989 Batman Batarang </title>
            <link>http://www.thingiverse.com/thing:67182</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:67182"><img src="http://thingiverse-production.s3.amazonaws.com/renders/e7/fc/8f/af/16/low_res_print_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>My version of  1989 batarang from the first Burton movie. This was printed at low  res  and may have air gaps if you print it. I would like th see this printed at a higher res. I f you do please post.<br />
Sidenote :<br />
Already, I bemoan the end of Tinkercad, the question is now will Airstone be public use or paid subscription as is rumored
</div>]]></description>
            <author>Technognome</author>
            <pubDate>Thu, 28 Mar 2013 17:41:24 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:67182</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/be/a1/e1/43/ff/89_batarang_1.stl" length="121584" type=""/>
        </item>
        <item>
            <title>Semi Tranclucent Textured Vase</title>
            <link>http://www.thingiverse.com/thing:66676</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:66676"><img src="http://thingiverse-production.s3.amazonaws.com/renders/0b/37/86/aa/85/hairyB4_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>The idea derives from countless failed prints on my Ultimaker the last two year. By pushing the machine to something it cannot do, new interesting things happen. 
</div>]]></description>
            <author>kempton</author>
            <pubDate>Wed, 27 Mar 2013 10:29:33 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:66676</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/a2/49/7d/b6/3a/hairy_vase001.STL" length="44036484" type=""/>
        </item>
        <item>
            <title>Model Space Ship (Movable Top)</title>
            <link>http://www.thingiverse.com/thing:66630</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:66630"><img src="http://thingiverse-production.s3.amazonaws.com/renders/9b/c6/34/c7/77/flyer_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>This is a Toy/Concept
</div>]]></description>
            <author>MultiFlipman</author>
            <pubDate>Wed, 27 Mar 2013 06:52:20 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:66630</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/29/5c/82/ca/57/space_shipprinty.stl" length="105284" type=""/>
        </item>
        <item>
            <title>Pulley demo using filament as bearing</title>
            <link>http://www.thingiverse.com/thing:66109</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:66109"><img src="http://thingiverse-production.s3.amazonaws.com/renders/b1/0d/5b/11/17/IMG_20130325_202910_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>Looking through thingiverse I see many of you are using nuts and bolts and other things in your designs. I think you can replace much of the external hardware your using, with the filament itself. I used this demo piece to show that it can be used as a decent bearing, and that you can weld it with an extruder. 
</div>]]></description>
            <author>jrombousky</author>
            <pubDate>Tue, 26 Mar 2013 00:50:56 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:66109</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/7c/f9/43/c8/7e/Single_Plate.stl" length="581707" type=""/>
        </item>
        <item>
            <title>Simulated turbine frame</title>
            <link>http://www.thingiverse.com/thing:65700</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:65700"><img src="http://thingiverse-production.s3.amazonaws.com/renders/f0/8f/1b/99/08/p130323_simulate_turbine_frame_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>This is a simulated turbine frame I used as test case for printing an engineering component.<br />
It is about 192 mm across (7.55").
</div>]]></description>
            <author>tc_fea</author>
            <pubDate>Sun, 24 Mar 2013 21:21:42 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:65700</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/f1/5b/ac/70/60/vane_3_130322d.stl" length="546084" type=""/>
        </item>
        <item>
            <title>ROSCO - Track Rover</title>
            <link>http://www.thingiverse.com/thing:65280</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:65280"><img src="http://thingiverse-production.s3.amazonaws.com/renders/7e/0e/3f/07/b7/l6aaCv8_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div><b>RO</b>bot <b>SCO</b>ut - Small (relatively) Arduino Powered rover featuring 1-piece Printed ABS treads.<br />
<br />
Design intended to incorporate DC motors (propulsion), servos (for look up/down), and stepper motor (for look left/right), IR sensors (distance ranging), laser pointer (for coolness), shaft encoders (for speed detection/DC motor syncing), gyroscope (for automated missions), XBee control (for guided missions), and a mini-video camera (for coolness).<br />
<br />
I designed this as part of a school project, replacing a purchased metal chassis/kit with a fully 3D printed (as much as possible) body kit.<br />
<br />
Suggestions for Improvement Welcome.
</div>]]></description>
            <author>mpluma</author>
            <pubDate>Sat, 23 Mar 2013 23:28:53 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:65280</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/62/90/73/a5/79/Chassis-r3.2_repaired.stl" length="528884" type=""/>
        </item>
        <item>
            <title>Shoulder armor; Mage 1.0</title>
            <link>http://www.thingiverse.com/thing:65110</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:65110"><img src="http://thingiverse-production.s3.amazonaws.com/renders/b5/f3/d8/64/41/Bildschirmfoto_2013-03-31_um_18.55.16_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>Testrig for fantasy shoulder plates.<br />
files changed...<br />
<br />
Due sizerestriction on my printer these are for a small sorceress.  Bigger guys might use them as elbow protectors..<br />
i will change them to fit bigger shoulders later.<br />
<br />
print left...<br />
mirror file and print the right one.<br />

</div>]]></description>
            <author>yzorg</author>
            <pubDate>Sat, 23 Mar 2013 16:07:16 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:65110</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/a1/7e/33/0d/18/Sternum_fixed.stl" length="69484" type=""/>
        </item>
        <item>
            <title>Rotary Stewart Platform</title>
            <link>http://www.thingiverse.com/thing:64396</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:64396"><img src="http://thingiverse-production.s3.amazonaws.com/renders/10/a4/4a/a3/fd/IMG_2760_display_large_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>All my designs & progress available @ <a href="http://marginallyclever.com" target="_blank" rel="nofollow">marginallyclever.com</a><br />
<br />
Stewart Platforms are used in flight simulators, CNC machine equipment, robotic surgeons, and connect the ISS to the space shuttles.<br />
<br />
I call this model "rotary" because it uses a rotary action to move each "arm".  a linear platform would use linear actuators.<br />
<br />
I designed this so that university students can stop reinventing the wheel when they need a platform - get one of these, contribute to the open souce design, and help make life easier for everybody.
</div>]]></description>
            <author>i-make-robots</author>
            <pubDate>Sat, 23 Mar 2013 20:14:00 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:64396</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/d2/85/01/f3/67/end_effector_2.DXF" length="8444" type=""/>
        </item>
        <item>
            <title>Wensi PV layer holder</title>
            <link>http://www.thingiverse.com/thing:64101</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:64101"><img src="http://thingiverse-production.s3.amazonaws.com/renders/3c/09/1a/e9/ca/DSC00188_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>This OpenSCAD script will generate a simple one piece fixture to hold Wensi's PV layer's PV cell, PCB and supercap. This is using the slightly newer layout and SCAP propsed on the 17th August 2011<br />
<br />
Author: Mark Gaffney<br />
Version: 2.2<br />
Date: 2011-09-16<br />
<br />
Todo:<br />
add thin infill for hollow sections to improve printability<br />
make slide in PV version<br />
make 2x corner 1 middle tab PV version<br />
make screw post PCB version<br />
make pin post PCB version<br />
make mushroom post PCB version<br />
move holes for SCAP pins (2x dia=0.6+blah separation=~10-blah dist_from_bottom~=2.5-blah dist_from_sides=5-blah) and PV wires to more logcal place, also change to square, triangle or teardrop shape for better printability<br />
remember the SCAP is now a table profile with dia~=10.5<br />
<br />
Warning:<br />
there is no top part for this<br />
<br />
Changes from previous versions:<br />
2.2<br />
 - 	Change cutout for trapezoidal/pyramidal shape<br />
2.1<br />
 - 	Fixed some vlaues to place the support posts in corect location (up +1mm) scap leads Right +2mm<br />
 - 	increased post diameter for the two along one side slightly<br />
2.0<br />
 - 	New layout (PCB rotated 90Degrees) and larger SCAP<br />
 - 	change pcb_l 30->35 pcb_b 35->30<br />
 - 	change scap_l 23->20 scap_b 15->22 scap_h 5->10<br />
<br />
0.8<br />
 -  add thin infill for hollow sections to improve printability<br />
0.7<br />
 -  moved entire structure above z=0 plane (no longer a destroyer of belts)<br />
 - 	added mouse ears<br />
0.6<br />
 - 	made thinner<br />
 - 	fixed incorrect measurements for PV panel<br />
0.5<br />
 - 	Added holes for wires between sections<br />
<br />
0.4<br />
 - 	Removed plastic from centre of pv area to speed up print<br />
<br />
0.3<br />
 - 	Fixed error with cutout translates due to misuse of separation and clearance variables<br />
 - 	Fixed error with second half of calculation of total _b using max() where I forgot to include separation<br />
<br />
0.2<br />
 - 	Added support posts<br />
<br />
0.1<br />
 - 	First attempt
</div>]]></description>
            <author>M_G</author>
            <pubDate>Wed, 20 Mar 2013 18:57:03 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:64101</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/70/b5/a4/21/c7/Wensi_PV_Layer-Old_Versions.zip" length="522756" type=""/>
        </item>
        <item>
            <title>Sliding pin test</title>
            <link>http://www.thingiverse.com/thing:63287</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:63287"><img src="http://thingiverse-production.s3.amazonaws.com/renders/9b/b6/ef/65/3c/Pin_testing_part_1_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>This is a test for a slideable pin design i made, you slide it through the slot on the block and then it clicks in. It could still use some work however, and if i change it i will re-upload it.
</div>]]></description>
            <author>hoonisjunior</author>
            <pubDate>Mon, 18 Mar 2013 19:23:41 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:63287</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/c7/e2/43/a2/fb/pin_testing_part_2.STL" length="12084" type="application/sla"/>
        </item>
        <item>
            <title>KINECT Turntable and Mount for 3D Scanning : First Ever TinkerCAD Design !</title>
            <link>http://www.thingiverse.com/thing:63231</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:63231"><img src="http://thingiverse-production.s3.amazonaws.com/renders/4b/82/99/fc/6c/Kinect_scanning_table_v3_1_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>**March 21th, 2013** UPDATE<br />
<br />
I have had a couple days to experiment with the Kinect "Reconstruct Me" software, testing scannable area, optimal distance, etc. <br />
<br />
As I suspected, a distance range from 2-5 feet is the only real "scannable" area. This sort of 3d modeling would be ideal for larger objects for the purpose of miniaturization. Kids toys shrunk down, etc. It does not pick up finer detail on smaller objects however. I had already been searching for an alternative to this with a regular webcam/camera. The one that seems most promising at present is the vi3Dim Reconstruction program. What's unfortunate about it is that it is all built from open-source software and should be offered to non-commericial license for free... It sells for $350!? No thanks... I will continue to look for ways around this obscene cost to a very BASIC program. (It is initialized and run through command prompt-lol). <br />
<br />
I will eventually seperate my files on here when I find a suitable program and system for using the turntable, with a different camera. The kinect base is still handy and when I get it completely measured I will be able to utilize that as a base and scanning handle as well.<br />
<br />
That's all I have at the moment - keep checking back for more updates about my search for the best FREE or Economy-priced 3D Scanning/Modeling software.<br />
<br />
Until next time.<br />
Live Long and The Force be with You,<br />
<br />
<br />
March 19th, 2013<br />
Version 2.0 Available<br />
<br />
I have simplified and smoothed the design quite a bit today... I also started *almost* from scratch in order to correct some mis-alignment issues... Everything on the table and arm should be a somewhat even number in my file. I changed my idea for the time being about the adjustable lift, instead thought a "sweet spot" should be found initially for MOST objects that fit in the table - seeing how much the KINECT can capture with its wide viewing angle. The table can be printed in just 3 pieces now and the ability to customize the type of stand you may like is now possible. The "base plate" that i eyeballed to fit the KINECT, is able to clip on to the tower i made and the tower has the slot to allow it to do this. The spot for the tower to fix to the base can be used for any number of things. After I fine tune this entire thing more, i may mock up a "light fixture" to be attached to another leg in case of the need for less shadows. Ideas for this keep springing up all over - even the thought of a USB-controlled motor for the turntable... Could be fun.<br />
<br />
Until tomorrow - <br />
Live Long and The Force be with You,<br />
<br />
This thing was made with Tinkercad. Edit it online <a href="https://tinkercad.com/things/38dbr8ULj5h" target="_blank" rel="nofollow">tinkercad.com/things/38dbr8ULj5h</a><br />
<br />
________________________________<br />
March 18th, 2013:<br />
Greetings Thingiverse! <br />
<br />
I had my first hand at 3D designing some random things today on TinkerCAD - testing its limitations and seeing if i could make anything useful. I remembered seeing <a href="http://reconstructme.net/" target="_blank" rel="nofollow">reconstructme.net/</a> with the free to use Kinect Scanning software, so i decided to use a planetary gear i found on here to make a "lazy susan/turntable" and adjustable mount for my kinect whenever my printrbot gets here.<br />
<br />
<br />
<br />
I understand all my alignments and tolerances are probably questionable, but I just wanted to hack out a rough idea of where i am going to take this. As i said this is my FIRST EVER from-scratch design in any CAD program so, please let me know some suggestions, or please tweak it and iron out the problems and if anyone is perhaps feeling ambitious... print it! I have all the pieces in a single file right now, as i haven't taken the time to see how i should break them apart... Any help would be appreciated. Thanks! <br />
<br />
*Some Notes*<br />
The main table has tabs to slide into the cutouts in on the planetary gear.<br />
The Gear center has a large cutout for it to fit on the secondary base (brown)<br />
The primary base is for the kinect "adjustable lift" and is somewhat optional<br />
This has a cutout for the secondary base to settle into for more stability.<br />
But the side tower for the kinect slots into the primary base with the hex slot(s).<br />
<br />
This thing was made with Tinkercad. Edit it online <a href="https://tinkercad.com/things/38dbr8ULj5h" target="_blank" rel="nofollow">tinkercad.com/things/38dbr8ULj5h</a>
</div>]]></description>
            <author>Welle417</author>
            <pubDate>Mon, 18 Mar 2013 14:48:53 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:63231</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/6c/45/e4/c0/19/dazzling_jarv-wluff.stl" length="1248484" type="application/sla"/>
        </item>
        <item>
            <title>universal Filter Holder</title>
            <link>http://www.thingiverse.com/thing:63209</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:63209"><img src="http://thingiverse-production.s3.amazonaws.com/renders/55/03/4e/fc/ac/WP_20130317_003_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>this is the first concept of an universal filter holder for your camera.<br />
<br />
in this model you can mount cokin P series (or similar) filters,actually for a wide angle view i choose to mount just 1 filter.<br />
<br />
the filter holder doesn't need adapter ring for your lens, it fits every model and diameter of lens from 55mm to 89mm.<br />
<br />
you need only 2 screws with 6mm diameter.<br />
<br />
this is not definitive, more fixing are coming soon.<br />
share if you like it.
</div>]]></description>
            <author>StudioErreDesign</author>
            <pubDate>Mon, 18 Mar 2013 13:13:12 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:63209</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/59/b1/0c/03/f8/flter_holder_1.stl" length="77734" type="application/sla"/>
        </item>
        <item>
            <title>STL to OpenSCAD converter</title>
            <link>http://www.thingiverse.com/thing:62666</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:62666"><img src="http://thingiverse-production.s3.amazonaws.com/renders/02/11/5c/b9/b5/Original_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>This is a small web page that will convert your STL files to OpenSCAD files, it supports both ASCII STL and Binary STL files.<br />
The best thing about this is that instead of just embedding your stl files in the OpenSCAD you can actually make them part of it, which means they can be used with Customizer.<br />
<br />
*********THIS IS A BETA VERSION - I wrote it after a long day at work :)<br />
Please report all bugs to me, or just feel free to fix the bugs yourself, I will be putting the code on GitHub soon so you can make the fixes<br />
And I promise I will try to make it look nicer once I get a chance  *******
</div>]]></description>
            <author>Riham</author>
            <pubDate>Sat, 16 Mar 2013 23:48:17 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:62666</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/9c/f1/fe/3a/63/Binary.stl" length="75684" type="application/sla"/>
        </item>
        <item>
            <title>Falcon 9 Rocket Gimbal</title>
            <link>http://www.thingiverse.com/thing:62351</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:62351"><img src="http://thingiverse-production.s3.amazonaws.com/renders/a3/d1/a4/7b/af/Falcon9_v2_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>This is a part that will fit in the bottom the Falcon 9 model rocket that is based off the real Falcon 9 Rocket. Falcon 9 is a space vessel that was designed by the Space X company.
</div>]]></description>
            <author>BiranPatel</author>
            <pubDate>Sat, 16 Mar 2013 01:45:32 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:62351</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/64/2e/3d/a0/b4/Falcon9_v2.stl" length="779084" type="application/sla"/>
        </item>
        <item>
            <title>My Customized Really Big 3D Badge</title>
            <link>http://www.thingiverse.com/thing:62293</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:62293"><img src="http://thingiverse-production.s3.amazonaws.com/renders/4d/7f/fb/b8/70/Custom_Really_Big_3D_Badge_008_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>I wanted to see if I could actually print a single full size badge first, before going on to some multiple badge prints.  So far - so good!<br />
<br />
Customized version of <a href="http://www.thingiverse.com/thing:62030" target="_blank" rel="nofollow">thingiverse.com/thing:62030</a><br />
<br />
Created with Customizer! <a href="http://www.thingiverse.com/apps/customizer/run?thing_id=62030" target="_blank" rel="nofollow">thingiverse.com/apps/customizer/run?thing_id=62030</a><br />

</div>]]></description>
            <author>Belfry</author>
            <pubDate>Sun, 17 Mar 2013 00:22:44 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:62293</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/c7/98/a6/a0/6d/belfry_tower_of_3d_badges_v024_20130315-7317-7zn13e-0.stl" length="217929" type="application/sla"/>
        </item>
        <item>
            <title>Cheeseburger</title>
            <link>http://www.thingiverse.com/thing:62212</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:62212"><img src="http://thingiverse-production.s3.amazonaws.com/renders/e7/25/8d/54/e0/burger_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>I noticed a lack of 3D burgers. I took a couple hours to design this up. <br />
<br />
I'll be adding all these files optimized for stacking on each ingredient on top of each other. <br />
<br />
No liquid condiments. If it's cooked correctly, you won't need them.
</div>]]></description>
            <author>ColinBB</author>
            <pubDate>Fri, 15 Mar 2013 18:15:07 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:62212</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/0f/d6/53/2e/d7/top_bun.stl" length="24084" type="application/sla"/>
        </item>
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