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        <title>Thingiverse - Aeva's Things</title>
        <description><![CDATA[Keep up to date on all the things that Aeva is sharing.]]></description>
        <link>http://www.thingiverse.com/Aeva</link>
        <lastBuildDate>Fri, 24 May 2013 22:23:03 +0100</lastBuildDate>
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        <copyright>Copyright 2013, Thingiverse.com</copyright>
        <item>
            <title>Filament Spool</title>
            <link>http://www.thingiverse.com/thing:83054</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:83054"><img src="http://thingiverse-production.s3.amazonaws.com/renders/8d/36/9d/21/b5/DSC_0619_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>A filament spool!  That you can print.  The spool is 20cm in diameter.  It should work fine with both 3mm and 1.75mm filament.
</div>]]></description>
            <author>Aeva</author>
            <pubDate>Thu, 02 May 2013 18:37:39 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:83054</guid>
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        <item>
            <title>Venus Reclining on a Sea Monster with Cupid and a Putto - Mesh Cleanup</title>
            <link>http://www.thingiverse.com/thing:24371</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:24371"><img src="http://thingiverse-rerender.s3.amazonaws.com/renders/33/86/4d/a0/a7/venus_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>Lowered the resolution a bit, closed holes, added a flat back, etc.  Should be printable now.
</div>]]></description>
            <author>Aeva</author>
            <pubDate>Tue, 05 Jun 2012 16:59:42 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:24371</guid>
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        <item>
            <title>Flatscreen Sensor Bar Mount</title>
            <link>http://www.thingiverse.com/thing:17724</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:17724"><img src="http://thingiverse-production.s3.amazonaws.com/renders/c8/6d/69/58/4d/IMAG1103_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>"Oh man, I wish there was an easy way to mount this sensor bar on top of my LCD screen, without like tape or something."<br />
<br />
And then I drafted up a quick bracket, printed out two of them, and proceeded to play video games well into the early hours of the morning.
</div>]]></description>
            <author>Aeva</author>
            <pubDate>Fri, 17 Feb 2012 11:31:03 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:17724</guid>
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        <item>
            <title>Zipper Stop</title>
            <link>http://www.thingiverse.com/thing:17022</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:17022"><img src="http://thingiverse-production.s3.amazonaws.com/renders/2e/e6/86/02/8c/IMAG1073_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>One of the ends of my backpack's zipper broke, allowing the zipper to zip all the way off!  This little trinket clips on to the zipper tracks, preventing the zipper from unzipping too far!<br />
<br />
I made both a version that clips on, and one that has some little slots to allow stitching it in place.<br />
<br />
Really, though, the clip is good enough in my case.
</div>]]></description>
            <author>Aeva</author>
            <pubDate>Sat, 04 Feb 2012 20:03:01 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:17022</guid>
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            <title>LED Hurricane Lamp</title>
            <link>http://www.thingiverse.com/thing:16236</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:16236"><img src="http://thingiverse-production.s3.amazonaws.com/renders/fd/1a/a1/6b/08/fancy_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>A fancy lamp with room to add your own wiring to.<br />
<br />
Improvements since the prototype:<br />
1) Split up into four parts to allow for larger printing.  Assumes a max build height of 8.5-9ish cm.<br />
2) Base parts have threading so they just screw together.  Top part is now printed upside-down to give it a nicer exterior surface.<br />
3) Holes for wiring and adding switches.
</div>]]></description>
            <author>Aeva</author>
            <pubDate>Fri, 20 Jan 2012 10:48:36 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:16236</guid>
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            <title>Lamp Prototype</title>
            <link>http://www.thingiverse.com/thing:14680</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:14680"><img src="http://thingiverse-production.s3.amazonaws.com/renders/c8/16/10/fc/54/proto_lamp_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>A prototype for a Consumermas gift which I am making for a relative.<br />
The final version will be a bit bigger; and the base will feature a usb port which will power some LEDs.<br />
<br />
I plan on printing the base in black PLA, and the vase in clear PLA.<br />
<br />
Also, there is a hole on the bottom of the vase, which sockets it to the base, and also is present to facilitate wiring.
</div>]]></description>
            <author>Aeva</author>
            <pubDate>Fri, 16 Dec 2011 07:02:10 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:14680</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/cb/cc/44/2f/d2/lanturn.blend" length="1427844" type="application/octet-stream"/>
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        <item>
            <title>Psycho</title>
            <link>http://www.thingiverse.com/thing:14575</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:14575"><img src="http://thingiverse-production.s3.amazonaws.com/renders/0f/d3/fe/10/67/IMAG0929_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>Based on a model made by my bud Chris Webber, which can be found here: <a href="http://mediagoblin.com/u/cwebber/m/fear-of-flight/" target="_blank" rel="nofollow">mediagoblin.com/u/cwebber/m/fear-of-flight/</a><br />
<br />
Psycho is a character from "The Misadventures of Okk", by Brian Raddatz.<br />
<a href="http://okk.comicgenesis.com/d/20060414.html" target="_blank" rel="nofollow">okk.comicgenesis.com/d/20060414.html</a><br />
<br />
Note that the original blend is rigged, so you can re-pose the model to your heart's content.
</div>]]></description>
            <author>Aeva</author>
            <pubDate>Tue, 13 Dec 2011 11:27:43 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:14575</guid>
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        <item>
            <title>Puzzle Bolt</title>
            <link>http://www.thingiverse.com/thing:13923</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:13923"><img src="http://thingiverse-production.s3.amazonaws.com/renders/2f/89/14/f5/a1/printed_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>It is a puzzle.  Impress your friends!<br />
...<br />
Well, impress the ones that don't know too much about 3d printing =)
</div>]]></description>
            <author>Aeva</author>
            <pubDate>Thu, 24 Nov 2011 00:29:51 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:13923</guid>
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        <item>
            <title>figurine experiment</title>
            <link>http://www.thingiverse.com/thing:13623</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:13623"><img src="http://thingiverse-production.s3.amazonaws.com/renders/f4/d8/63/c7/20/figurine_6_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>The model in the .blend file is rigged, so you can pose the arms, head, and torso before printing.  Also, in a hidden layer, there's a copy of the mesh before applying the mirror modifier and assigning vertex groups, if you want to play around with the model's shape.<br />
<br />
I'm pretty pleased with how this experiment turned out.  Pleased, because I made a model, rigged it, posed it, and then printed it - and it mostly worked!  
</div>]]></description>
            <author>Aeva</author>
            <pubDate>Tue, 15 Nov 2011 00:16:27 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:13623</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/f2/51/48/c1/fd/figure_test.blend" length="445580" type="application/octet-stream"/>
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        <item>
            <title>Vigil</title>
            <link>http://www.thingiverse.com/thing:12991</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:12991"><img src="http://thingiverse-production.s3.amazonaws.com/renders/a8/5f/6b/6c/fc/verta_alpha_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>A bit of background on this piece:  the model itself is my first ever attempt at 3d printing.  The assembly of the original was done by hand, but that is the only step that resembled traditional not-printing.  I wrote a rudementry model slicing tool in college one afternoon;  and then realized that I could put that to work in a sculpture class I was taking at the time.  The assignment was basically "here's two big sheets of polystyrene;  go nuts."  I finished the project in a few days, where two weeks were alloted for the assignment.<br />
<br />
For your enjoyment, I've included a picture of my two original prints.<br />
<br />
I'm going to decline to release my code right now, as "rudementry" is an overstatement on the quality of the code and my poor understanding of best practice at the time.<br />
<br />
<small><i>Yeah, I know, everyone uses "but my code is ugly" as an excuse, but believe me, using a shell script to generate a c++ header from an .obj file (for obscure performance reasons, and didn't know of a good library to use for what I wanted, and didn't want to spend the rest of the afternoon researching one) and re-adapting a program you wrote to demonstrate shader programs (for an independant study) to facilitate the slicing stuff... oh and don't forget, the gui for operating the slicer (adapted from the demo program) is a python program.  More embarassing than the run-on sentance I just wrote.  Trust me, the code is fugly.  Time constraints and using what I knew at the time won over researching best practice.</i></small><br />
<br />
I do have plans to remake the slicing tool now that I'm older and wiser, since it enabled something that resembles 3d printing to persons with no budget.  It also enables working in pretty much any scale you like without concern for overhangs.  Such a remake I would opensource or make public domain for sure.<br />
<br />
<br />
<br />
Oh, almost forgot; this piece is an abstraction of an aligator vertebra.
</div>]]></description>
            <author>Aeva</author>
            <pubDate>Fri, 28 Oct 2011 00:34:30 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:12991</guid>
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        <item>
            <title>Six Sided Die</title>
            <link>http://www.thingiverse.com/thing:12809</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:12809"><img src="http://thingiverse-production.s3.amazonaws.com/renders/18/a2/94/da/7f/d6_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>Set with the Akzidenz Grotesk font, which Adobe claims a copyright upon - and probably some design patents - so I'll likely make another version with a free font later.  I just picked something that looks nice for now.<br />
<br />
If you're interested as to how I made it, I pretty much used some basic shapes and Blender's boolean modifier: <a href="http://wiki.blender.org/index.php/Doc:2.5/Manual/Modifiers/Mesh/Booleans" target="_blank" rel="nofollow">wiki.blender.org/index.php/Doc:2.5/Manual/Modifiers/Mesh/Booleans</a><br />
<br />
<b>11/28/11</b><br />
Updated the source files so that the six isn't backwards.
</div>]]></description>
            <author>Aeva</author>
            <pubDate>Sat, 22 Oct 2011 16:27:49 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:12809</guid>
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        <item>
            <title>Parametric Multi-Wrench</title>
            <link>http://www.thingiverse.com/thing:12776</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:12776"><img src="http://thingiverse-production.s3.amazonaws.com/renders/97/0c/6a/66/fe/multi_wrench_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>Parametric, and surprisingly ergonomic.<br />
<br />
Serves three purposes for me:<br />
1.  Learn OpenSCAD<br />
2.  Refamiliarize myself with basic modeling in blender.<br />
3.  Lock nuts.
</div>]]></description>
            <author>Aeva</author>
            <pubDate>Fri, 21 Oct 2011 19:16:06 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:12776</guid>
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