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        <title>Thingiverse - aeron203's Things</title>
        <description><![CDATA[Keep up to date on all the things that aeron203 is sharing.]]></description>
        <link>http://www.thingiverse.com/aeron203</link>
        <lastBuildDate>Wed, 19 Jun 2013 01:47:22 +0100</lastBuildDate>
        <generator>FeedCreator 1.7.2-ppt (info@mypapit.net)</generator>
        <language>en-us</language>
        <copyright>Copyright 2013, Thingiverse.com</copyright>
        <item>
            <title>Procedural Composite Material - Macro Foam</title>
            <link>http://www.thingiverse.com/thing:27495</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:27495"><img src="http://thingiverse-production.s3.amazonaws.com/renders/f9/f2/35/aa/e8/Cell_x_chips1_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>This is a test of what I call Macro Foam. It uses the capabilities for 3D printing to produce accurate arrangements of multiple materials to create a digital composite, and demonstrates a procedurally generated example. This material was intended to have specifically controllable properties of density and compressibility (once the materials are calibrated through testing). It is made of a solid material, a soft, elastic material, and empty space. The idea (totally untested) is that the material would be low-density and very compressible until the hard parts come in contact with each other, at which point the resistance quickly increases. <br />
<br />
The "foam" is generated by a novel combination of classical algorithms. It first places seed points within the volume. These points are randomly distributed here, but could easily vary in density and arrangement based on the results of a simulation, increasing density based on stress, for example. To generate the spheres, each voxel is colored based on the distance to the nearest seed point, resulting in spherical gradients. The connecting components are given by the voronoi diagram of this same set of points. By multiplying adjusted versions of the two complementary data sets together and generating a surface based on a threshold, a model is created consisting of spheres (solid material) separated by connecting elements (soft material).<br />
<br />
The input for this test is given in my 3D Texture Objects in these Thingiverse pages:<br />
<br />
<a href="http://www.thingiverse.com/thing:27231" target="_blank" rel="nofollow">thingiverse.com/thing:27231</a><br />
<br />
<a href="http://www.thingiverse.com/thing:27232" target="_blank" rel="nofollow">thingiverse.com/thing:27232</a><br />
<br />
The STL's here have had partial structures at the edges trimmed out to show the area of interest. I've provided the AVI volumes and heavily reduced versions of the meshes suitable for visualization.
</div>]]></description>
            <author>aeron203</author>
            <pubDate>Fri, 27 Jul 2012 17:36:51 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:27495</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/57/3f/bb/90/97/Cell_x_chips_A_trim.stl" length="89646484" type="application/sla"/>
        </item>
        <item>
            <title>Fractal Spikes</title>
            <link>http://www.thingiverse.com/thing:27494</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:27494"><img src="http://thingiverse-production.s3.amazonaws.com/renders/33/f1/96/29/dc/Spikes_Snap02_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>A fractal-based volumetric object. Available in the following versions:<br />
<br />
RAW data 400x400x400 8-bit (zipped)<br />
<br />
PNG codec AVI 400x400x400<br />
<br />
PLY isosurface mesh 2.5M polygons<br />
<br />
STL isosurface mesh (smoothed, reduced) 500K polygons 
</div>]]></description>
            <author>aeron203</author>
            <pubDate>Fri, 27 Jul 2012 17:00:50 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:27494</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/75/a4/f9/7d/a1/Spikes_raw.zip" length="3172279" type="application/zip"/>
        </item>
        <item>
            <title>Fractal Star Plate</title>
            <link>http://www.thingiverse.com/thing:27493</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:27493"><img src="http://thingiverse-production.s3.amazonaws.com/renders/62/6b/0a/cf/4b/Star_PlateSnap02_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>A fractal-based volumetric object. Available in the following versions:<br />
<br />
RAW data 400x400x400 8-bit (zipped)<br />
<br />
PNG codec AVI 400x400x400<br />
<br />
PLY isosurface mesh 245K polygons<br />
<br />
STL isosurface mesh 245K polygons 
</div>]]></description>
            <author>aeron203</author>
            <pubDate>Fri, 27 Jul 2012 16:58:18 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:27493</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/c4/3a/46/43/8d/Star_Plate_raw.zip" length="212709" type="application/zip"/>
        </item>
        <item>
            <title>Fractal Spire</title>
            <link>http://www.thingiverse.com/thing:27492</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:27492"><img src="http://thingiverse-production.s3.amazonaws.com/renders/bd/c4/17/a3/b6/spire_2Snap03_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>A fractal-based volumetric object. Available in the following versions:<br />
<br />
RAW data 400x400x400 8-bit (zipped)<br />
<br />
PNG codec AVI 400x400x400<br />
<br />
PLY isosurface mesh 189K polygons<br />
<br />
STL isosurface mesh 189K polygons 
</div>]]></description>
            <author>aeron203</author>
            <pubDate>Fri, 27 Jul 2012 16:56:06 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:27492</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/28/eb/de/2f/79/spire_raw.zip" length="216678" type="application/zip"/>
        </item>
        <item>
            <title>Fractal Hyper Bowl 5</title>
            <link>http://www.thingiverse.com/thing:27489</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:27489"><img src="http://thingiverse-production.s3.amazonaws.com/renders/84/b1/b3/ae/49/Hyper_bowl_5_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>A fractal-based volumetric object. Available in the following versions:<br />
<br />
RAW data 400x400x400 8-bit (zipped)<br />
<br />
PNG codec AVI 400x400x400<br />
<br />
PLY isosurface mesh 2M polygons<br />
<br />
STL isosurface mesh (reduced) 990K polygons <br />
<br />
PLY isosurface mesh (bottom smoothed) 1.5M polygons<br />
<br />
STL isosurface mesh (bottom smoothed, reduced) 800K polygons 
</div>]]></description>
            <author>aeron203</author>
            <pubDate>Fri, 27 Jul 2012 16:46:58 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:27489</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/98/86/17/10/c3/Hyper_bowl_5.zip" length="4487842" type="application/zip"/>
        </item>
        <item>
            <title>Ventilated Volumetric Object</title>
            <link>http://www.thingiverse.com/thing:27425</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:27425"><img src="http://thingiverse-production.s3.amazonaws.com/renders/35/65/67/4f/25/Cells_ventilated_Snap03_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>An experiment with volumetric modeling. 
</div>]]></description>
            <author>aeron203</author>
            <pubDate>Thu, 26 Jul 2012 12:35:57 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:27425</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/50/56/2e/d9/2c/Cells_ventilated.ply" length="16385216" type="application/octet-stream"/>
        </item>
        <item>
            <title>Fractal Hyper Bowl 4</title>
            <link>http://www.thingiverse.com/thing:27426</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:27426"><img src="http://thingiverse-production.s3.amazonaws.com/renders/36/98/02/93/c6/Hypr_04_bowl4_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>A fractal-based volumetric object. Available in the following versions:<br />
<br />
RAW data 400x400x400 8-bit (zipped)<br />
<br />
PNG codec AVI 400x400x400<br />
<br />
PLY isosurface mesh 2.3M polygons<br />
<br />
STL isosurface mesh (smoothed, reduced) 990K polygons 
</div>]]></description>
            <author>aeron203</author>
            <pubDate>Thu, 26 Jul 2012 12:30:16 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:27426</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/62/2b/8b/3e/d7/Hypr_04_bowl4_raw.zip" length="6335212" type="application/zip"/>
        </item>
        <item>
            <title>Laminated Volumetric Object</title>
            <link>http://www.thingiverse.com/thing:27424</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:27424"><img src="http://thingiverse-production.s3.amazonaws.com/renders/37/cc/f1/86/c5/Cels_laminated_Snap02_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>An experiment with volumetric modeling.
</div>]]></description>
            <author>aeron203</author>
            <pubDate>Thu, 26 Jul 2012 12:19:11 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:27424</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/b9/33/98/a1/d7/Cells_Laminated.ply" length="21461004" type="application/octet-stream"/>
        </item>
        <item>
            <title>3D Texture - Sparse Cellular</title>
            <link>http://www.thingiverse.com/thing:27288</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:27288"><img src="http://thingiverse-production.s3.amazonaws.com/renders/2c/b9/a1/49/11/sparse50Snap02_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>This Sparse Cellular procedural texture has been rendered into a volume data cube. It is a non-tiling 8-bit texture at 256 x 256 x 256 voxel resolution. Iso-surface meshes are also provided in PLY and STL. I have also included PNG codec AVI versions, one of which "fades" at the edges (for making surfaces that don't end abruptly). These textures are from an archive I made nearly a decade ago, by simply sweeping a plane through a procedural texture and rendering out the results. Here are the available formats:<br />
<br />
<br />
RAW data 256x256x256 8-bit (zipped), 16MB uncompressed<br />
<br />
BMP sequence 256x256x256 8-bit (zipped), 17MB uncompressed<br />
<br />
PNG codec AVI 256x256x256<br />
<br />
PNG codec AVI 256x256x256 (faded 16vx at edges)<br />
<br />
PLY isosurface mesh 1.5M polygons<br />
<br />
STL isosurface mesh (reduced) 730K polygons 
</div>]]></description>
            <author>aeron203</author>
            <pubDate>Mon, 23 Jul 2012 16:58:51 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:27288</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/38/56/8f/13/ac/Cell_Sparse_raw.zip" length="6064513" type="application/zip"/>
        </item>
        <item>
            <title>3D Texture - Fractal Cellular</title>
            <link>http://www.thingiverse.com/thing:27286</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:27286"><img src="http://thingiverse-production.s3.amazonaws.com/renders/23/db/19/cd/e3/Cell_Fractal130Snap01_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>This Fractal Cellular procedural texture has been rendered into a volume data cube. It is a non-tiling 8-bit texture at 256 x 256 x 256 voxel resolution. Iso-surface meshes are also provided in PLY and STL. I have also included PNG codec AVI versions, one of which "fades" at the edges (for making surfaces that don't end abruptly). <br />
These textures are from an archive I made nearly a decade ago, by simply sweeping a plane through a procedural texture and rendering out the results. Here are the available formats:<br />
<br />
RAW data 256x256x256 8-bit (zipped), 16MB uncompressed<br />
<br />
BMP sequence 256x256x256 8-bit (zipped), 17MB uncompressed<br />
<br />
PNG codec AVI 256x256x256<br />
<br />
PNG codec AVI 256x256x256 (faded 16vx at edges)<br />
<br />
PLY isosurface mesh 1.6M polygons<br />
<br />
STL isosurface mesh (reduced) 810K polygons 
</div>]]></description>
            <author>aeron203</author>
            <pubDate>Mon, 23 Jul 2012 16:51:26 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:27286</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/82/2c/ee/43/cf/Cell_Fractal_raw.zip" length="10393447" type="application/zip"/>
        </item>
        <item>
            <title>3D Texture - Wave</title>
            <link>http://www.thingiverse.com/thing:27285</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:27285"><img src="http://thingiverse-production.s3.amazonaws.com/renders/22/0f/8c/94/42/Water_1wave_500kSnap02_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>This Wave procedural texture has been rendered into a volume data cube. It is a non-tiling 8-bit texture at 256 x 256 x 256 voxel resolution. Iso-surface meshes are also provided in PLY and STL. These textures are from an archive I made nearly a decade ago, by simply sweeping a plane through a procedural texture and rendering out the results. Here are the available formats:<br />
<br />
RAW data 256x256x256 8-bit (zipped), 16MB uncompressed<br />
<br />
BMP sequence 256x256x256 8-bit (zipped), 17MB uncompressed<br />
<br />
PNG codec AVI 256x256x256<br />
<br />
PLY isosurface mesh 4.3M polygons<br />
<br />
STL isosurface mesh (reduced) 500K polygons<br />
<br />
Version with supporting column -PNG codec AVI 256x256x256<br />
<br />
Versions with supporting column - STL (reduced) 400k polygons
</div>]]></description>
            <author>aeron203</author>
            <pubDate>Mon, 23 Jul 2012 16:43:14 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:27285</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/c4/7b/3a/8d/a5/Water_1wave_raw.zip" length="9299229" type="application/zip"/>
        </item>
        <item>
            <title>3D Texture - Voronoi</title>
            <link>http://www.thingiverse.com/thing:27232</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:27232"><img src="http://thingiverse-production.s3.amazonaws.com/renders/76/77/9f/ac/e7/Cell_Chips_861kSnap03_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>This Cellular Chips (Voronoi) procedural texture has been rendered into a volume data cube. It is a non-tiling 8-bit texture at 256 x 256 x 256 voxel resolution. Iso-surface meshes are also provided in PLY and STL. These textures are from an archive I made nearly a decade ago, by simply sweeping a plane through a procedural texture and rendering out the results. Here are the available formats:<br />
<br />
RAW data 256x256x256 8-bit (zipped), 16MB uncompressed<br />
<br />
BMP sequence 256x256x256 8-bit (zipped), 17MB uncompressed<br />
<br />
PNG codec AVI 256x256x256<br />
<br />
PLY isosurface mesh 0.9M polygons<br />
<br />
STL isosurface mesh (reduced) 430K polygons 
</div>]]></description>
            <author>aeron203</author>
            <pubDate>Sun, 22 Jul 2012 17:47:39 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:27232</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/18/eb/ca/3d/5e/Cell_Chips_raw.zip" length="6967869" type="application/zip"/>
        </item>
        <item>
            <title>3D Texture - Cellular</title>
            <link>http://www.thingiverse.com/thing:27231</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:27231"><img src="http://thingiverse-production.s3.amazonaws.com/renders/51/e8/6c/9b/e6/Cell150Snap02_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>This Cellular procedural texture has been rendered into a volume data cube. It is a non-tiling 8-bit texture at 256 x 256 x 256 voxel resolution. Iso-surface meshes are also provided in PLY and STL. I have also included PNG codec AVI versions, one of which "fades" at the edges (for making surfaces that don't end abruptly). These textures are from an archive I made nearly a decade ago, by simply sweeping a plane through a procedural texture and rendering out the results. Here are the available formats:<br />
<br />
RAW data 256x256x256 8-bit (zipped), 16MB uncompressed<br />
<br />
BMP sequence 256x256x256 8-bit (zipped), 17MB uncompressed<br />
<br />
PNG codec AVI 256x256x256<br />
<br />
PNG codec AVI 256x256x256 (faded 16vx at edges)<br />
<br />
PLY isosurface mesh 1.2M polygons<br />
<br />
STL isosurface mesh (reduced) 588K polygons 
</div>]]></description>
            <author>aeron203</author>
            <pubDate>Sun, 22 Jul 2012 17:21:07 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:27231</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/ab/f8/55/08/56/Cell_Normal_raw.zip" length="6410888" type="application/zip"/>
        </item>
        <item>
            <title>3D Texture - Smoke</title>
            <link>http://www.thingiverse.com/thing:27230</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:27230"><img src="http://thingiverse-production.s3.amazonaws.com/renders/af/57/70/ed/11/SmokeSnap01_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>This Smoke procedural texture has been rendered into a volume data cube. It is a non-tiling 8-bit texture at 256 x 256 x 256 voxel resolution. Iso-surface meshes are also provided in PLY and STL. I have also included PNG codec AVI versions, one of which "fades" at the edges (for making surface that don't end abruptly). These textures are from an archive I made nearly a decade ago, by simply sweeping a plane through a procedural texture and rendering out the results. Here are the available formats:<br />
<br />
RAW data 256x256x256 8-bit (zipped), 16MB uncompressed<br />
<br />
BMP sequence 256x256x256 8-bit (zipped), 17MB uncompressed<br />
<br />
PNG codec AVI 256x256x256<br />
<br />
PNG codec AVI 256x256x256 (faded 16vx at edges)<br />
<br />
PLY isosurface mesh 2.0M polygons<br />
<br />
STL isosurface mesh (reduced) 990K polygons 
</div>]]></description>
            <author>aeron203</author>
            <pubDate>Sun, 22 Jul 2012 17:11:40 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:27230</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/60/a5/c8/2d/cd/Smoke_raw.zip" length="13290009" type="application/zip"/>
        </item>
        <item>
            <title>3D Texture - Perlin Noise</title>
            <link>http://www.thingiverse.com/thing:27229</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:27229"><img src="http://thingiverse-production.s3.amazonaws.com/renders/cb/26/83/7f/ae/Perlin_NoiseSnap02_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>This Perlin Noise procedural texture has been rendered into a volume data cube. It is a non-tiling 8-bit texture at 256 x 256 x 256 voxel resolution. Iso-surface meshes are also provided in PLY and STL. These textures are from an archive I made nearly a decade ago, by simply sweeping a plane through a procedural texture and rendering out the results. Here are the available formats:<br />
<br />
RAW data 256x256x256 8-bit (zipped), 16MB uncompressed<br />
<br />
BMP sequence 256x256x256 8-bit (zipped), 17MB uncompressed<br />
<br />
PNG codec AVI 256x256x256<br />
<br />
PLY isosurface mesh 3.7M polygons<br />
<br />
STL isosurface mesh (reduced) 990K polygons 
</div>]]></description>
            <author>aeron203</author>
            <pubDate>Sun, 22 Jul 2012 17:04:02 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:27229</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/55/6d/41/a8/c3/Perlin_Noise_RAW.zip" length="3609728" type="application/zip"/>
        </item>
        <item>
            <title>Fractal City</title>
            <link>http://www.thingiverse.com/thing:27146</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:27146"><img src="http://thingiverse-production.s3.amazonaws.com/renders/17/2c/2b/df/98/citySnap03_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>A fractal-based volumetric object. Available in the following versions:<br />
<br />
RAW data 400x400x400 8-bit (zipped)<br />
<br />
PNG codec AVI 400x400x400<br />
<br />
PLY isosurface mesh 1.4M polygons<br />
<br />
STL isosurface mesh (smoothed, reduced) 713K polygons 
</div>]]></description>
            <author>aeron203</author>
            <pubDate>Fri, 20 Jul 2012 20:21:07 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:27146</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/97/36/3a/0d/b9/city_RAW.zip" length="1832135" type="application/zip"/>
        </item>
        <item>
            <title>Fractal Cliffs</title>
            <link>http://www.thingiverse.com/thing:27144</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:27144"><img src="http://thingiverse-production.s3.amazonaws.com/renders/fb/0d/40/ec/74/cliiffs00_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>A fractal-based volumetric object. Available in the following versions:<br />
<br />
RAW data 400x400x400 8-bit (zipped)<br />
<br />
PNG codec AVI 400x400x400<br />
<br />
PLY isosurface mesh 2.1M polygons<br />
<br />
STL isosurface mesh (smoothed, reduced) 990K polygons 
</div>]]></description>
            <author>aeron203</author>
            <pubDate>Fri, 20 Jul 2012 20:12:25 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:27144</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/b6/de/51/4f/b8/Cliffs_RAW.zip" length="7028745" type="application/zip"/>
        </item>
        <item>
            <title>Fractal Borg</title>
            <link>http://www.thingiverse.com/thing:27143</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:27143"><img src="http://thingiverse-production.s3.amazonaws.com/renders/2c/a0/fd/46/db/borgSnapb02_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>A fractal-based, mechanical looking volumetric object. Contains several independent floating parts. Available in the following versions:<br />
<br />
RAW data 400x400x400 8-bit (zipped)<br />
<br />
PNG codec AVI 400x400x400<br />
<br />
PLY isosurface mesh 1.9M polygons<br />
<br />
STL isosurface mesh (smoothed, reduced) 990K polygons 
</div>]]></description>
            <author>aeron203</author>
            <pubDate>Fri, 20 Jul 2012 19:29:24 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:27143</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/01/96/b6/25/f7/borg_RAW.zip" length="2139724" type="application/zip"/>
        </item>
        <item>
            <title>Fractal Ico Cyl</title>
            <link>http://www.thingiverse.com/thing:27142</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:27142"><img src="http://thingiverse-production.s3.amazonaws.com/renders/8d/e9/ca/28/54/Ico_Cyl_990kSnap01_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>A fractal-based volumetric object. Available in the following versions:<br />
<br />
RAW data 400x400x400 8-bit (zipped)<br />
<br />
PNG codec AVI 400x400x400<br />
<br />
PLY isosurface mesh 3.7M polygons<br />
<br />
STL isosurface mesh (smoothed, reduced) 990K polygons 
</div>]]></description>
            <author>aeron203</author>
            <pubDate>Fri, 20 Jul 2012 19:20:31 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:27142</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/e2/70/bb/13/30/Ico_Cyl_RAW.zip" length="6754554" type="application/zip"/>
        </item>
        <item>
            <title>Fractal Snowflake</title>
            <link>http://www.thingiverse.com/thing:27140</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:27140"><img src="http://thingiverse-production.s3.amazonaws.com/renders/b1/1b/76/e9/cf/hedra2_Snowflake_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>A fractal-based volumetric object. Available in the following versions:<br />
<br />
RAW data 400x400x400 8-bit (zipped)<br />
<br />
PNG codec AVI 400x400x400<br />
<br />
PLY isosurface mesh 1.9M polygons<br />
<br />
STL isosurface mesh (reduced) 956K polygons 
</div>]]></description>
            <author>aeron203</author>
            <pubDate>Fri, 20 Jul 2012 19:14:03 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:27140</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/c2/24/3a/5a/7e/hedra2_Snowflake_RAW.zip" length="3821172" type="application/zip"/>
        </item>
        <item>
            <title>Foosball Guy</title>
            <link>http://www.thingiverse.com/thing:27011</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:27011"><img src="http://thingiverse-production.s3.amazonaws.com/renders/4f/bc/fd/75/bc/Foosball_Guy_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>These things keep breaking! Here is a replacement player for your Foosball table. This game is played around the world under a variety of names, so I'm sure there is a need for many of these.<br />
<br />
This is a replica of the ones on the table I happen to have. I'll tag it with the type when I find out (to make it searchable).
</div>]]></description>
            <author>aeron203</author>
            <pubDate>Wed, 18 Jul 2012 18:25:22 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:27011</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/f3/61/fd/75/ca/Foosball_Guy.STL" length="197984" type="application/sla"/>
        </item>
        <item>
            <title>Fractal Phantom</title>
            <link>http://www.thingiverse.com/thing:27008</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:27008"><img src="http://thingiverse-production.s3.amazonaws.com/renders/a0/fd/85/07/92/Scroll_phantom_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>A fractal-based volumetric swirl of curling tendrils. Available in the following versions:<br />
<br />
RAW data 400x400x400 8-bit (zipped)<br />
<br />
PNG codec AVI 400x400x400<br />
<br />
PLY isosurface mesh 2.1M polygons<br />
<br />
STL isosurface mesh (smoothed, reduced) 990K polygons 
</div>]]></description>
            <author>aeron203</author>
            <pubDate>Wed, 18 Jul 2012 15:45:39 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:27008</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/70/f5/b7/76/85/Scroll_phantom_RAW.zip" length="1698407" type="application/zip"/>
        </item>
        <item>
            <title>Fractal Strings</title>
            <link>http://www.thingiverse.com/thing:27006</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:27006"><img src="http://thingiverse-production.s3.amazonaws.com/renders/98/8f/8e/78/42/Scroll_stringsSnap01_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>Fractal-based volumetric object. Available in the following versions:<br />
<br />
RAW data 400x400x400 8-bit (zipped)<br />
<br />
PNG codec AVI 400x400x400<br />
<br />
PLY isosurface mesh 200K polygons<br />
<br />
STL isosurface mesh 200K polygons 
</div>]]></description>
            <author>aeron203</author>
            <pubDate>Wed, 18 Jul 2012 15:20:34 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:27006</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/d1/64/96/81/a8/Scroll_strings_RAW.zip" length="183358" type="application/zip"/>
        </item>
        <item>
            <title>Fractal Fins</title>
            <link>http://www.thingiverse.com/thing:27005</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:27005"><img src="http://thingiverse-production.s3.amazonaws.com/renders/36/e3/55/5a/ab/Sjul_05_fins_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>Fractal-based volumetric object. Available in the following versions:<br />
<br />
RAW data 400x400x400 8-bit (zipped)<br />
<br />
PNG codec AVI 400x400x400<br />
<br />
PLY isosurface mesh 600K polygons<br />
<br />
STL isosurface mesh 600K polygons 
</div>]]></description>
            <author>aeron203</author>
            <pubDate>Wed, 18 Jul 2012 15:17:30 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:27005</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/2f/28/3e/d8/03/Sjul_05_fins_RAW.zip" length="1506909" type="application/zip"/>
        </item>
        <item>
            <title>Fractal Bush</title>
            <link>http://www.thingiverse.com/thing:27004</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:27004"><img src="http://thingiverse-production.s3.amazonaws.com/renders/e0/21/69/61/46/trilo_bush_00_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>Fractal-based volumetric object that resembles a bush. Available in the following versions:<br />
<br />
RAW data 400x400x400 8-bit (zipped)<br />
<br />
PNG codec AVI 400x400x400<br />
<br />
PLY isosurface mesh 1420K polygons<br />
<br />
STL isosurface mesh 800K polygons
</div>]]></description>
            <author>aeron203</author>
            <pubDate>Wed, 18 Jul 2012 14:56:31 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:27004</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/59/4b/98/c2/5e/trilo_bush_RAW.zip" length="4285457" type="application/zip"/>
        </item>
        <item>
            <title>Fractal Tetra Bloom</title>
            <link>http://www.thingiverse.com/thing:26720</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:26720"><img src="http://thingiverse-production.s3.amazonaws.com/renders/09/ec/9c/d1/c7/Hypr_05_tetraSnap01_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>Fractal-based volumetric object. Available in the following versions:<br />
<br />
RAW data 400x400x400 8-bit (zipped)<br />
<br />
PNG codec AVI 400x400x400<br />
<br />
PLY isosurface mesh 940K polygons<br />
<br />
STL isosurface mesh 470K polygons 
</div>]]></description>
            <author>aeron203</author>
            <pubDate>Thu, 12 Jul 2012 18:33:26 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:26720</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/64/a8/d4/a8/14/Hypr_05_tetra_raw.zip" length="4049604" type="application/zip"/>
        </item>
        <item>
            <title>Fractal Plant</title>
            <link>http://www.thingiverse.com/thing:26712</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:26712"><img src="http://thingiverse-production.s3.amazonaws.com/renders/d6/40/e4/05/c8/Fractal_plantSnap01_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>Fractal-based volumetric plant-like shape. <br />
<br />
Available in the following versions:<br />
<br />
RAW data 400x400x400 8-bit (zipped)<br />
<br />
PLY isosurface mesh 360K polygons<br />
<br />
STL isosurface mesh 360K polygons
</div>]]></description>
            <author>aeron203</author>
            <pubDate>Thu, 12 Jul 2012 17:21:32 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:26712</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/62/da/2b/22/2c/Fractal_plant_RAW.zip" length="907593" type="application/zip"/>
        </item>
        <item>
            <title>Fractal Swirl</title>
            <link>http://www.thingiverse.com/thing:26707</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:26707"><img src="http://thingiverse-production.s3.amazonaws.com/renders/d9/40/71/2d/49/Qjul_dallop_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>Fractal-based volumetric object. The mesh version originally had an inside and outside wall, but it has been removed to make it a solid object for easier printing.<br />
<br />
RAW data 400x400x400 8-bit zipped<br />
<br />
PLY isosurface mesh 800K polygons<br />
<br />
STL isosurface mesh 400K polygons 
</div>]]></description>
            <author>aeron203</author>
            <pubDate>Thu, 12 Jul 2012 16:23:20 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:26707</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/a2/09/e2/e8/7b/Qjul_dallop_RAW.zip" length="4558751" type="application/zip"/>
        </item>
        <item>
            <title>Fractal Horns</title>
            <link>http://www.thingiverse.com/thing:26698</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:26698"><img src="http://thingiverse-production.s3.amazonaws.com/renders/0c/d0/24/6c/bd/JulS_07_hornsSnap01_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>Fractal-based volumetric object.<br />
<br />
RAW data 400x400x400 8-bit zipped<br />
<br />
PNG codec AVI 400x400x400<br />
<br />
PLY isosurface mesh 2.4M polygons<br />
<br />
STL isosurface mesh 990K polygons 
</div>]]></description>
            <author>aeron203</author>
            <pubDate>Thu, 12 Jul 2012 14:14:23 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:26698</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/9a/40/c6/83/fe/JulS_07_horns.zip" length="2702038" type="application/zip"/>
        </item>
        <item>
            <title>Fractal Leaf</title>
            <link>http://www.thingiverse.com/thing:26697</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:26697"><img src="http://thingiverse-production.s3.amazonaws.com/renders/e1/4e/40/1b/0a/Jul_leafSnap03_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>Fractal-based volumetric leaf-like shape. Available in the following versions:<br />
<br />
RAW data 400x400x400 8-bit (zipped)<br />
<br />
PNG codec AVI 400x400x400<br />
<br />
PLY isosurface mesh 695K polygons<br />
<br />
STL isosurface mesh 695K polygons 
</div>]]></description>
            <author>aeron203</author>
            <pubDate>Thu, 12 Jul 2012 14:05:00 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:26697</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/ac/e7/44/a0/1c/Jul_leaf_RAW.zip" length="811947" type="application/zip"/>
        </item>
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