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        <title>Thingiverse - gianteye's Things</title>
        <description><![CDATA[Keep up to date on all the things that gianteye is sharing.]]></description>
        <link>http://www.thingiverse.com/gianteye</link>
        <lastBuildDate>Fri, 10 Feb 2012 12:23:36 +0100</lastBuildDate>
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        <copyright>Copyright 2012, Thingiverse.com</copyright>
        <item>
            <title>The Anywhere Organ v3.1</title>
            <link>http://www.thingiverse.com/thing:12995</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:12995"><img src="http://thingiverse-production.s3.amazonaws.com/renders/66/26/a1/6b/c0/organ_pano_s_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>I've been creating a sculpture, the Anywhere Organ <a href="http://anywhereorgan.tumblr.com" target="_blank" rel="nofollow">anywhereorgan.tumblr.com</a> , for the past year or so. It's gone through many iterations, modifications, revisions, and changes over time but is finally coming together into a predictable, robust sculpture.<br />
<br />
I designed these parts as a system to take salvaged organ pipes and create them into a huge extended instrument, networked together and controlled by MIDI. Organ enthusiasts have been saving dismantled pipe organs from the dumpster for years, but many don't have the time or resources to use all the parts they acquire. I've found they've been very eager to have me take random or incomplete sets off their hands. As my own collection grows I'm hoping to add to the Anywhere Organ, eventually having the mobile equivalent of a cathedral organ I can take anywhere from an underground cave, to an abandoned theater, to a fire escape and play.<br />
<br />
I've been doing a Kickstarter trying to raise funds for the next bigger, better version. Please give it a look, tell your friends, and donate. <a href="http://kck.st/anywhereorgan" target="_blank" rel="nofollow">kck.st/anywhereorgan</a><br />
<br />
All of the DXF's are designed to be cut centerline on an industrial laser out of 3/4" nom. (.719") indoor plywood.<br />
<br />
<b>This document was created as a way to release what I've learned and built through designing the Anywhere Organ. It is not intended to be a tutorial. It is intended to help folks get on their way to building their own organs, laser cut instruments, and huge awesome things. At some point I may tutorialize, but the path to the design I now have has been so long and winding it is difficult to put down concisely into a Thing.</b><br />
<br />

</div>]]></description>
            <author>gianteye</author>
            <pubDate>Wed, 02 Nov 2011 21:37:56 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:12995</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/ca/10/39/c3/28/power_supply.DXF" length="66194" type="image/vnd.dxf"/>
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        <item>
            <title>Interactive Vase Suite</title>
            <link>http://www.thingiverse.com/thing:6576</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:6576"><img src="http://thingiverse-production.s3.amazonaws.com/renders/e4/f8/b4/59/9c/fast_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>After a day playing around in the Interactive Parametrics seminar I came up with a little suite to make STL's based on simple rotated geometry. The program doesn't make allowances for internal geometry, so it might print with unintentional infill. Take it for a spin and let me know what you think.
</div>]]></description>
            <author>gianteye</author>
            <pubDate>Mon, 21 Feb 2011 01:54:15 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:6576</guid>
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        <item>
            <title>Interactive Parametric Vase</title>
            <link>http://www.thingiverse.com/thing:6555</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:6555"><img src="http://thingiverse-production.s3.amazonaws.com/renders/07/9a/89/95/75/2011-02-20_14-42-05_594_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>This is a quick experiment put together in the ModeLab Interactive Parametrics class. You can download the processing sketch in the RAR and play around with it on your own. Hit "s" while running the sketch to save an STL.<br />
<br />
*EDIT* I'm still working on getting a valid manifold on this one. Be warned that it tends to generate files with loads of intersecting internal geometry which will be very unfriendly with your bot.
</div>]]></description>
            <author>gianteye</author>
            <pubDate>Sun, 20 Feb 2011 15:13:05 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:6555</guid>
            <enclosure url="http://thingiverse-production.s3.amazonaws.com/assets/9b/da/f9/5a/ae/makerbottable.stl" length="2861518" type="application/sla"/>
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        <item>
            <title>Steampunk Couture: CNC Goggles</title>
            <link>http://www.thingiverse.com/thing:3448</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:3448"><img src="http://thingiverse-production.s3.amazonaws.com/renders/21/8c/00/52/91/DSC_0619_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>I started this project long, long ago. I was teaching at TechShop and had the time, tools, and a drive to make something serious. You see, I have had this long history of mixed emotions about steampunk. On the one hand, it is a wonderful and beautiful to look back on generations past and reflect on all the awesome things they have done. It is great to be inspired by Tesla and Grahm Bell and all the guys slaving away in steel mills wearing top hats. On the other hand steampunk has also become a label for hastily made shoddy things muddled together with hot glue, watch gears, and brass spray paint.<br />
<br />
Often times my philosophy is to not have opinions on things until I have done something substantial to justify them. This is me putting my money where my mouth is. This is my highly engineered, hard labor, meticulously calculated answer to why steampunk is awesome. There can be so much cool in the intersection between math and metal and leather and science and I think everyone should give it a try.<br />
<br />
The whole set of photos from the project is on display here <a href="http://www.flickr.com/photos/gianteye/sets/72157624394079042/" target="_blank" rel="nofollow">flickr.com/photos/gianteye/sets/72157624394079042/</a><br />
<br />
You can see a bit more on how the metal components on the goggles were made here <a href="http://www.flickr.com/photos/gianteye/sets/72157619078382624/" target="_blank" rel="nofollow">flickr.com/photos/gianteye/sets/72157619078382624/</a> and find out a bit more about the prototyping process here <a href="http://makersmarket.com/seller/gianteye/blog" target="_blank" rel="nofollow">makersmarket.com/seller/gianteye/blog</a><br />
<br />
I fuel my insatiable love for design and adventure through ventures like selling digitally fabricated jewelry on etsy. You should take a look at <a href="http://gianteye.etsy.com" target="_blank" rel="nofollow">gianteye.etsy.com</a> or get in touch with me at m  <a href="http://sinbox.org" target="_blank" rel="nofollow">sinbox.org</a> if you have ideas, advice, job offers, commissions, or cake.
</div>]]></description>
            <author>gianteye</author>
            <pubDate>Wed, 30 Jun 2010 20:21:22 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:3448</guid>
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        <item>
            <title>Makerbot Mustaches</title>
            <link>http://www.thingiverse.com/thing:1503</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:1503"><img src="http://thingiverse_beta.s3.amazonaws.com/renders/e2/b8/78/f3/c9/twirl4_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>Cold face? Too many specks in your milk? Missing a place to store your crumbs? Mustaches cure all possible ills. Choose from the Brush, the Erp, or the Twirl.<br />
<br />
*Now available in laser cutter format for those of you who desire the rich manly smell of burning plastic with their pushbroom.*
</div>]]></description>
            <author>gianteye</author>
            <pubDate>Mon, 28 Dec 2009 10:29:06 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:1503</guid>
            <enclosure url="http://thingiverse_beta.s3.amazonaws.com/assets/40/f3/11/7b/da/brusha.stl" length="311084" type="application/sla"/>
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        <item>
            <title>BRAAAAAAIN!</title>
            <link>http://www.thingiverse.com/thing:1439</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:1439"><img src="http://thingiverse_beta.s3.amazonaws.com/renders/f3/a9/25/45/82/1_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>I know you want to print a brain of your very own. Observe this lovely normal brain. I downloaded the raw mri files from <a href="http://bit.ly/7d9TFA" target="_blank" rel="nofollow">bit.ly/7d9TFA</a> and converted them in <a href="http://www.3d-doctor.com/" target="_blank" rel="nofollow">3d-doctor.com/</a><br />
<br />
3dDoctor can output some pretty messy STL's so you'll probably want to fix them up in NetFabb or another mesh repair tool.
</div>]]></description>
            <author>gianteye</author>
            <pubDate>Tue, 15 Dec 2009 18:59:14 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:1439</guid>
            <enclosure url="http://thingiverse_beta.s3.amazonaws.com/assets/af/79/fc/30/87/brain4lside_scaled_face_down.stl" length="1943884" type="application/sla"/>
        </item>
        <item>
            <title>Mst3shades</title>
            <link>http://www.thingiverse.com/thing:1345</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:1345"><img src="http://thingiverse_beta.s3.amazonaws.com/renders/ae/0b/a4/c4/b3/mst3shades_1sm_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>All the world is a theater and you, with shades, will riff upon it. Seeing the humor in things is sometimes a matter of the company you keep. Laughing at all the world's ills becomes so much easier with Mike/Joel and the bots along for the ride.<br />
<br />
You know you want me, baby!<br />
Take a look at some photos of this thing in action: <a href="http://www.flickr.com/photos/gianteye/sets/72157622837429705/" target="_blank" rel="nofollow">flickr.com/photos/gianteye/sets/72157622837429705/</a>
</div>]]></description>
            <author>gianteye</author>
            <pubDate>Fri, 27 Nov 2009 11:33:24 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:1345</guid>
            <enclosure url="http://thingiverse_beta.s3.amazonaws.com/assets/5f/ce/31/43/21/mst3shades.dxf" length="95870" type="image/vnd.dxf"/>
        </item>
        <item>
            <title>Printable Handcuffs v1.0</title>
            <link>http://www.thingiverse.com/thing:1183</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:1183"><img src="http://thingiverse_beta.s3.amazonaws.com/renders/c3/02/5b/2e/cd/DSC01487_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>So you've gotten your hands a handcuff key to print in case some vagabond cuffs you to a table conveniently within reach of your trusty Makerbot. But what if, using your newfound freedom, you find yourself at liberty to turn the tables and show them what the powers of nerd rage, extruded nylon filament, and Greyskull combined can achieve? This is a functional pair of handcuffs that you can print out in the comfort and privacy of your own home.<br />
<br />
Ferret7 printed one out! <a href="http://www.thingiverse.com/thing:1300" target="_blank" rel="nofollow">thingiverse.com/thing:1300</a> Awesome!<br />
<br />
I just polished off a working model. Take a look here: <a href="http://www.flickr.com/photos/gianteye/sets/72157622866071790/" target="_blank" rel="nofollow">flickr.com/photos/gianteye/sets/72157622866071790/</a>
</div>]]></description>
            <author>gianteye</author>
            <pubDate>Sat, 14 Nov 2009 22:18:50 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:1183</guid>
            <enclosure url="http://thingiverse_beta.s3.amazonaws.com/assets/1d/5f/6e/24/87/cuffs.rar" length="1597841" type="application/x-rar-compressed"/>
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        <item>
            <title>Han Solo in Carbonite</title>
            <link>http://www.thingiverse.com/thing:1274</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:1274"><img src="http://thingiverse_beta.s3.amazonaws.com/renders/3a/80/ca/70/d6/solo3_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>Nope, not Dash Rendar, Ponda Baba, or even the young Lando Calrissian. It's your favorite smuggler Han Solo lovingly packed in carbonite for convenient shipping and storage. Enjoy Han Solo by yourself or with friends. Han makes a lovely conversation piece and will be certain to make you the center of every party.<br />
<br />
I owe a special thank you to Sci-Fi 3d { <a href="http://www.scifi3d.com" target="_blank" rel="nofollow">scifi3d.com</a> } and the awesome free STL editing package Netfabb { <a href="http://netfabb.com" target="_blank" rel="nofollow">netfabb.com</a> }
</div>]]></description>
            <author>gianteye</author>
            <pubDate>Thu, 12 Nov 2009 07:59:44 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:1274</guid>
            <enclosure url="http://thingiverse_beta.s3.amazonaws.com/assets/8f/80/b7/a8/c5/solocarbon2.stl" length="927384" type="application/sla"/>
        </item>
        <item>
            <title>Bokode @ Home</title>
            <link>http://www.thingiverse.com/thing:986</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:986"><img src="http://thingiverse_beta.s3.amazonaws.com/renders/97/82/65/2a/10/iso_big_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>You've heard of Bokode <a href="http://web.media.mit.edu/~ankit/bokode/" target="_blank" rel="nofollow">web.media.mit.edu/~ankit/bokode/</a> , right? The long distance microscope that lets you see detailed barcodes and data with only a digital camera? The one that uses a tiny 3mm lenslet to display highly accurate position and distance information from several meters away?<br />
<br />
Yeah. That one. 
</div>]]></description>
            <author>gianteye</author>
            <pubDate>Wed, 30 Sep 2009 01:20:16 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:986</guid>
            <enclosure url="http://thingiverse_beta.s3.amazonaws.com/assets/af/82/b9/9f/50/bokode_laser_cut.dxf" length="12027866" type="image/vnd.dxf"/>
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        <item>
            <title>Vision Flipping Glasses</title>
            <link>http://www.thingiverse.com/thing:917</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:917"><img src="http://thingiverse_beta.s3.amazonaws.com/renders/08/75/ac/bc/b5/IMG_3377_sm_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>You've probably heard the story about the artist who wore mirrored goggles flipping his vision upside down for a few days. After a while his brain also flipped correcting his perspective. When he finally took off the glasses at the end of the experiment he found that his own native vision was upside down. Cool eh?<br />
<br />
Here's a chance to try. The mechanism of these is articulated by looking down into the mirrored panel. You see there a flipped version of the world. Unfortunately your cone of vision is pretty limited. It's intended to be laser cut on .11 mirrored acrylic (mirrored side down, please)which is often labeled as 1/8". You'll also need 4-40 shcs and nuts. Washers completely optional... I can't remember why I included them in the design.
</div>]]></description>
            <author>gianteye</author>
            <pubDate>Sat, 29 Aug 2009 04:14:04 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:917</guid>
            <enclosure url="http://thingiverse_beta.s3.amazonaws.com/assets/95/0b/7b/85/4d/EricW_UpsideDown.avi" length="48917318" type="application/octet-stream"/>
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        <item>
            <title>Companion Cube</title>
            <link>http://www.thingiverse.com/thing:915</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:915"><img src="http://thingiverse_beta.s3.amazonaws.com/renders/e5/d2/e1/00/11/cube_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>Since I'm on the subject of video games, why not the beloved Weighted Companion Cube? Forming emotional attachments to the cube is totally awesome when you print your own out on that FDM machine you've been using as a spare coatrack.
</div>]]></description>
            <author>gianteye</author>
            <pubDate>Fri, 21 Aug 2009 06:54:27 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:915</guid>
            <enclosure url="http://thingiverse_beta.s3.amazonaws.com/assets/63/3a/fd/84/3c/ccube4.STL" length="472984" type="application/sla"/>
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        <item>
            <title>Bioshock Belt Buckle</title>
            <link>http://www.thingiverse.com/thing:912</link>
            <description><![CDATA[<div style="margin: 5px;"><a href="http://www.thingiverse.com/thing:912"><img src="http://thingiverse_beta.s3.amazonaws.com/renders/6b/4c/b4/b7/0d/3775373647_9a335aaf2b_o_preview_large.jpg" alt="" class="render" style="width: 240px; height: 180px" /></a><br/></div><div>Howdy. I know you all yearn to wear something sweet, metal, and culled from the oceanic depths of the oilpunk masterpiece Bioshock. This is your brass opportunity as I've converted its officially kickass logo into a 3d file for which to use, abuse, and hold up pants. It's a belt buckle. The versions I've done are in bronze from a cnc cut wax model (carved with a 1/8in 15deg inc taper profile tool) and a Zcorp 3dprint. It's pretty fine on the detail end of things so you might want to scale up if you're gonna go for a FDM.<br />
<br />
I also have to thank the lovely and talented Meredeth Wrinkle of TechShop fame for photographing the Zcorp version of this project and being an essential supporter. I couldn't be holding this lovely little trinket without her constant support.
</div>]]></description>
            <author>gianteye</author>
            <pubDate>Tue, 18 Aug 2009 03:33:31 +0100</pubDate>
            <guid>http://www.thingiverse.com/thing:912</guid>
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