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Exploded Buckball

by PaulM, published

Exploded Buckball by PaulM Jun 7, 2013

Description

An exploded buckyball.
Serves no apparent purpose - just tinkering with scad and geometry.

Recent Comments

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Ah, I see.
You cold add a ruler or a common object so that one can get a sense of size. But I like this somewhat eerie and surreal images.
Hi Mechadense,

Yeah I agree, interesting to see how we arrived at quite similar things via quite different routes, although with some similarities such as relying on the edge length as the basic scaling constant.

The picture is actually a print rather than a rendering. I've made two now, I'll get a photo of the other and upload that too.
This seems to be a fun exercise not only for me.
I did create thing:36867 but too wasn't the first.
Look under the TRUNCATED_ICOSAHEDRON tag to see how others did it.
I think this poses a nice opportunity to compare and explore different approaches in codeing.

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License

Exploded Buckball by PaulM is licensed under the Creative Commons - Attribution license.

Give a Shout Out

If you print this Thing and display it in public proudly give attribution by printing and displaying this tag. Print Thing Tag

Instructions

Use the customiser to generate one core segment, one hexagonal segment and one pentagonal segment.

Then print 1x core, 20x hexagons and 12x pentagons. Print the hex and pentagons hollow to save time, plastic and let light through. The core probably needs some infill to work properly, 15% works fine.

Put a blob of glue in each of the holes in the core (something simple like Loctite All Purpose works fine) and insert the hex and pentagonal segments.

If you're averse to glue, you could probably tinker with the scad and enable the balls at the top of the pentagonal and hexagonal pieces to make it simply click together. Thought of that one a bit late, but I'd imagine it would work if you get the tolerances right.
This seems to be a fun exercise not only for me.
I did create thing:36867 but too wasn't the first.
Look under the TRUNCATED_ICOSAHEDRON tag to see how others did it.
I think this poses a nice opportunity to compare and explore different approaches in codeing.
Hi Mechadense,

Yeah I agree, interesting to see how we arrived at quite similar things via quite different routes, although with some similarities such as relying on the edge length as the basic scaling constant.

The picture is actually a print rather than a rendering. I've made two now, I'll get a photo of the other and upload that too.
Ah, I see.
You cold add a ruler or a common object so that one can get a sense of size. But I like this somewhat eerie and surreal images.
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