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Interlocking Puzzle Piece Flat

by Devlin, published

Interlocking Puzzle Piece Flat by Devlin Oct 15, 2009

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Description

I wanted to create a printable part that could take the place of the plywood that makes up the CupCakeCNC. I chose to make a repeating pattern of interlocking puzzle pieces. However, a single layer of these puzzle pieces would not be strong enough for anything but a toy. I added a set of holes that would allow offset layers of puzzle pieces to be bolted together, forming a stronger whole.

I expect to be starting into making corner and edge pieces. I think it would be possible to laser cut these.

The current version is 40mm x 40mm x 4mm corner-to-corner-to-corner. Tongue-to-tongue it is 60mm. The holes are 4mm in diameter and spaced 20mm apart.

Earlier attempts at 60mm x 60mm x 5mm pieces all had to be aborted due to head crashes with ABS shrinkage curling up the corners and breaking the raft from the build surface or, in one case curling up the entire acrylic build surface. This might have been due to the use of an Infill Solidity (ratio) of 1.0

This was created in Art of Illusion. Here is a breakdown of the objects in the .aoi
file:

Camera 1 and Light 1 were just left in there

Puzzle_Curve_No_Clearance is the basic outline of the puzzle piece and does not have any adjustments for the clearance that will be needed for the tongue parts to fit in the mouth parts. It is an approximating curve. The corners are created with three overlapping points.

Curve 1 and its children, Curve 1, Curve 1, and Curve 1 are curves to give an indication of where the holes would be located when I was working with Puzzle_Curve_No_Clearance.

The first Puzzle_Curve_With_Clearance is a modification of Puzzle_Curve_No_Clearance where the tongues are decreased in size. You can see the changes by making visible only Puzzle_Curve_No_Clearance and the first Puzzle_Curve_With_Clearance. The points were offset by 0.25units.

The second Puzzle_Curve_With_Clearance is a triangle mesh of the first Puzzle_Curve_With_Clearance.

The Puzzle_Piece_With_Holes is the final object that was used for .stl output. It is made of Puzzle_Piece, a 4-unit extrusion of the Puzzle_Curve_With_Clearance triangle mesh. and a CSG union of four 8-unit long cylinders that are subtracted (CSG difference) from Puzzle_Piece to form the drill holes in the final object.

The .gcode file uses a hexagonal fill and takes about 16 minutes to print on a CupCakeCNC. The file was created with an Infill Solidity (ratio) of 0.32.

The hex_fill.zip file contains the contents of the .skeinforge directory used in Skeinforge to make the hexagonal fill parts seen in the images and used in the .gcode file.

Recent Comments

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These pieces are actually the fundamental "bricks" to build larger objects and not just Makerbots. Nice job!

Thanks!

LukeL99, I have uploaded a zip file of the .skeinforge directory containing the settings used to make the gcode file here.

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Instructions

Put the pieces together like a puzzle, there is no wrong way, the 'tongues' fit into the 'mouths.' For a two layer setup, one layer will be offset from the other layer such that the holes of a piece in one layer will align with the holes of four separate pieces in the other layer. M3 nuts and bolts and optionally, washers will hold the two layers together.

See the pictures for further details.

Comments

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Bellorophon on Oct 30, 2010 said:

These pieces are actually the fundamental "bricks" to build larger objects and not just Makerbots. Nice job!

LukeL99 on Oct 18, 2009 said:

Printed out nicely. Can you zip up those skeinforge settings you used? They look awesome for rapidly prototyping prints. It will be under C:\Documents and Settings\
&
lt;username
&
gt;\.skeinforge in Windows XP. If you can't find hosting let me know and I'll help you out. Thanks!

Devlin on Oct 20, 2009 said:

LukeL99, I have uploaded a zip file of the .skeinforge directory containing the settings used to make the gcode file here.

LukeL99 on Oct 18, 2009 said:

This is awesome. You should try what clothbot did with the train track pieces to prevent warping and lift on the build platform: http://www.thingiverse.com/thi...

Anonymous on Oct 16, 2009 said:

Is there a quick way to process large flat shapes to produce the edge pieces needed to build them?

I recall an old toy called the 3-D jigsaw puzzle, which had flat pieces similar to this, which built up slice-layers into a solid shape (an apple). A possible strategy for building objects to big for the printer.

Anonymous on Oct 17, 2009 said:

R.J., you could add these flats to form a rough cube in AOI and then perform a boolean subtraction of the shape you wanted which would 'cut' the edge pieces. You can then export the individual pieces, skeinforge and then print them.

Charles on Oct 16, 2009 said:

Very cool. Have you considered a piece where the top and right have bulges while the bottom and left have indents? This would probably be better for repeatability.

This would also allow for larges pieces. Right now the maximum width is the main body plus two bulges. However, it could be just the main body plus one bulge.

An alternative would be to have one indent and one bulge on each side.

Anonymous on Oct 16, 2009 said:

Charles, thank you for that idea. It sounds like something I will put into the next version. Unfortunately, that would make this version incompatible with the new version without special pieces. Before that, I will complete the set of objects needed for this version.

kristianpaul on Oct 16, 2009 said:

Wow, now is time to build boxes !

just need the corner and its done, great job !

Anonymous on Oct 16, 2009 said:

You just made my year. This is so awesome.

Go replication!!!!!!

Anonymous on Oct 16, 2009 said:

This is a really SMART idea. I dig it massively.

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