Elvis, the Printable(?) Skull
by HPaul, published
Elvis has been improved! Check out "Elvis Skull Resurrected" at thingiverse.com/thing:158022
Thanks to "Cleaned Hollow Skull by ssd" for the mesh of the skull and mandible. I've cleaned up the interior a bit, attached the mandible, and added support and teeth. If anyone can further clean this up, please do.
Printable(?) because there are hanging filaments and a great deal of excess plastic on the inside that I haven't been able to lose. The drooping threads vary in quantity and placement depending on the scale. On the upside, the droops are all on the undersides or inside of the print, are easily cleaned up with an X-acto & sandpaper, and don't affect the final appearance.
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Because of the changes to the skull, meshlab didn't extract it cleanly from your drawing. It kinda pulled out several surfaces together that didn't quite overlap correctly. So I spent the day stitching the layers together where they didn't join properly. Meshlab should have been able to do this, but the edge was just too messy for its simplistic hole filling algorithms. I ended up doing the job mostly by hand in blender, merging points and adding faces to stitch the rough edges.
I've started subtracting the surfaces from each other and deleting the left over corners, but it won't be finished today. Would there be interest in me posting partial results before it is done? Either way, I'll probably post the partial pieces eventually.
I tried to clean it up in meshlab, it just isn't up to it. Really, I don't think any of these programs can do the whole job, it needs to be merged properly. Simplest, you could take it into a CSG capable cad program and union the three objects. I want to try to do better than that by intelligently removing stuff from the center.
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