Elvis, the Printable(?) Skull
Derived from
Description
Printable(?) because there are hanging filaments and a great deal of excess plastic on the inside that I haven’t been able to lose. The drooping threads vary in quantity and placement depending on the scale. On the upside, the droops are all on the undersides or inside of the print, are easily cleaned up with an X-acto & sandpaper, and don’t affect the final appearance.
Instructions
Why “Elvis”?
Check out the sneer.
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you could probably clean up all the hanging threads by either making all the bottom surfaces horizontal or no shallower than 45 degrees. This would add material probably, however.
Well, most of the hanging threads on the exterior occur under the forward points of the cheekbones and would be hard to keep from dangling without changing the appearance of the
âfaceâ. I accepted the one for the sake of the other.
The excess complications, plastic, and hanging threads on the interior are largely the result of the difficulties I had using VectorWorks, a CAD program, to manipulate the mesh file. However, I don't claim to be an expert at manipulating eit
her mashes or VectorWorks.
Any improvements are always a good thing â feel free to clean it up.
Iâve posted the file as a .dwg file for anyone interested.
Any CSI types around here to reconstruct what the donor of the skull (would have) looked like?
This is nice! I can't wait untill some one make the elvis-skulsta or a elvis bobble skull
License

I get it now. There are four separate intersecting objects in the stl file, so skeinforge gets confused as to which surfaces are inside and which are outside. The brain cavity actually has three surfaces. (Very bad! should never be odd!)
Also, it looks like the lip is not supported well, but it is ok if it is printed small enough that the gap between the support and the lip merges.
I've separated the objects using meshlab. Tomorrow I'll try to merge them properly using the binary operations in blender. (It would be cleaner in O
penSCAD, but I want to use the jaw support as a cutter to separate the blobs inside so I can delete them.)
That's great! I've tried to clean this up in MeshLab, Netfabb and Rhino with no luck. If you succeed, please post how.