CBC Radio spaceship made w/ShapeWright

by techknight, published

CBC Radio spaceship made w/ShapeWright by techknight Sep 28, 2011
0 Share
Download This Thing! Customize Order This Printed Tools & Utilities

Thing Info

2115Views 572Downloads
Report Thing


I was listening to CBC while playing with Dolf Veenvliet aka macouno's new ShapeWright service, so I generated a ship using "CBC Radio" as the DNA and printed it.

You can make your own ship at http://www.shapewright.com and read a bit more about the service at http://blog.ponoko.com/2011/09/28/shapewright-generates-3d-models-in-your-browser


Print with support material. You can do so in ReplicatorG by editing your Skeinforge raft settings to "use exterior support".

(If anyone has a Thing-o-matic MK7 dual extruder with PVA, I'd love to see what that looks like on a ShapeWright print!)

Thing Info

2115Views 572Downloads
Report Thing

Liked By

View All

Give a Shout Out

If you print this Thing and display it in public proudly give attribution by printing and displaying this tag. Print Thing Tag

All Apps

This App connects Thingiverse with Makeprintable, a cloud-based mesh repair service that analyzes, validates and repairs most common mesh errors that can occur when preparing a 3D design file for p...

App Info Launch App

Kiri:Moto is an integrated cloud-based slicer and tool-path generator for 3D Printing, CAM / CNC and Laser cutting. *** 3D printing mode provides model slicing and GCode output using built-in...

App Info Launch App
KiriMoto Thing App

With 3D Slash, you can edit 3d models like a stonecutter. A unique interface: as fun as a building game! The perfect tool for non-designers and children to create in 3D.

App Info Launch App

This is great!

What process did you follow to get the print ready? I tried downloading the VRML file from the site, but Meshlab did not like it - it found all sorts of errors.

For my ship I used Blender to import the .WRL and export it as .STL. (And then scaled it down in RepG.)

I just tried loading the .WRL in MeshLab, and it gives me errors like you. But in addition to Blender, this online X3D/VRML converter works without issue, so maybe it's a MeshLab bug? http://doc.instantreality.org/tools/x3d_encoding_converter/http://doc.instantreality.org/...

Thanks! That's helpful.

I found this http://www.cs.princeton.edu/~min/meshconv/http://www.cs.princeton.edu/~m..., which also converted the VRML flawlessly.

I'm using Netfabb to slice the model so that I can print without support.

If you don't mind, I'm going to blog this. It's a cool site and technique.

No worries - if you do blog about it please feel free to use any of the photos or model files.