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CBC Radio spaceship made w/ShapeWright

by techknight, published

CBC Radio spaceship made w/ShapeWright by techknight Sep 28, 2011

Description

I was listening to CBC while playing with Dolf Veenvliet aka macouno's new ShapeWright service, so I generated a ship using "CBC Radio" as the DNA and printed it.

You can make your own ship at http://www.shapewright.com and read a bit more about the service at http://blog.ponoko.com/2011/09/28/shapewright-generates-3d-models-in-your-browser

Recent Comments

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No worries - if you do blog about it please feel free to use any of the photos or model files.
Thanks! That's helpful.

I found this cs.princeton.edu/~min/meshconv/, which also converted the VRML flawlessly.

I'm using Netfabb to slice the model so that I can print without support.

If you don't mind, I'm going to blog this. It's a cool site and technique.
For my ship I used Blender to import the .WRL and export it as .STL. (And then scaled it down in RepG.)

I just tried loading the .WRL in MeshLab, and it gives me errors like you. But in addition to Blender, this online X3D/VRML converter works without issue, so maybe it's a MeshLab bug? doc.instantreality.org/tools/x3d_encoding_converter/

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Instructions

Print with support material. You can do so in ReplicatorG by editing your Skeinforge raft settings to "use exterior support".

(If anyone has a Thing-o-matic MK7 dual extruder with PVA, I'd love to see what that looks like on a ShapeWright print!)

This is great!

What process did you follow to get the print ready? I tried downloading the VRML file from the site, but Meshlab did not like it - it found all sorts of errors.
For my ship I used Blender to import the .WRL and export it as .STL. (And then scaled it down in RepG.)

I just tried loading the .WRL in MeshLab, and it gives me errors like you. But in addition to Blender, this online X3D/VRML converter works without issue, so maybe it's a MeshLab bug? doc.instantreality.org/tools/x3d_encoding_converter/
Thanks! That's helpful.

I found this cs.princeton.edu/~min/meshconv/, which also converted the VRML flawlessly.

I'm using Netfabb to slice the model so that I can print without support.

If you don't mind, I'm going to blog this. It's a cool site and technique.
No worries - if you do blog about it please feel free to use any of the photos or model files.
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