Devilhead 2.0

by yzorg, published

Devilhead 2.0 by yzorg Sep 30, 2011

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8685Views 2225Downloads Found in Sculptures
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added more detail in zbrush.. then reduced the polygoncount back to half the amount.

i will work on this more later.. maybe adding LED eyes


You can have the maximum res file if you want..
i think its in about 8000000 polys

Enjoy repaired version sent in by Leary

golden print made on ultimkaker
sliced with slic3er
0.25 layer thickness
120% speed

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8685Views 2225Downloads Found in Sculptures
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one shoudnt paint devils to a wall..
but having some busts around seems to be no problem and has a nice sideeffect.. keeps church fanatics away. :)

Well.. after a couple days netfabb cloud finally sent me an email that they processed this stl.. now on to printing :)

yzorg - in reply to Leary

har har...  eat this! netfabb.
maybe can you share me the repaired version?
i will upload it here..

right now im making molds for this thing.

Leary - in reply to yzorg

Sure thing.. want to message me your email address or can I upload it thru here some how?

yzorg - in reply to Leary

 you can send it to [email protected](dot)ch

I've been trying to print this using Slic3r (which produces lovely prints normally) but there are too many errors in the STL for it to work (and I don't have the Pro version of Netfabb to fix it).

Any chance of a more manifold version?

repG eats this data just fine

You could feed it to http://cloud.netfabb.comcloud.netfabb.com it's free as well.

What software did you use to design this?

ZBrush perhaps (since you used that to add more detail)?

jep zbrush and c4d for reducing the polys

im gonna upload a corrected version soon.

The base of the model isn't totally flat, so the first few layers come out wonkily without support material. Also, some of the polys under the right eye are backwards and there are a bunch of holes. Beautiful model, though! Can't wait to print it.

Print almost came out good. It's hollow so it will still get some shelf time as a halloween orny.

looks good!

Very nice. I wish I could model like that.