Random Vase V2
Description
(PLEASE DOWNLOAD V2 instead of randomvase.stl)
V2: Fixed some angles which might have prevented slicing and printing with certain layer sizes. Re-edited the topology on the top and bottom sides.
Also added a version with thick walls, if anyone wants to print it that way, should work in skeinforge too.
Added a 3 mm wall version.
Instructions
PS. It's supposed to be 10 cm tall. I don't know if 3dsmax exported the STL in the right size, so check it before printing. Or don't. :)
PPS. I think the scale is correct now.
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I've used a modified version of this model to make table lamps for a little Jazz Festival in Switzerland. It came out really nice. Thank you for the base. Here are a couple of images from the festival.
(Just to clarify I'm a student in architecture and did not earn any money from the making of those lamps)
Oi Chop krenuo sam raditi neki designe za spider-a... mislim da
Äe ti biti zanimljivo daj javi se koji dan za kavu neku. 8-)
I'd still like a thinner-walled version. I'll accept that I can't slice a single-walled one, but I wouldn't mine one with about a 3mm wall; that would still look great!
I cannot get it to slice completely hollow, even when fill is set to 0. There are random areas throughout where it tries to put in partial fills. Also there is a top. How do I fix this?
The piece is modeled as a solid with some strange overlaps on some triangles. I've had a go at fixing it in netfabb and will try a print later to see how it goes.
Both sound like skeinforge issues. Since I don't use it, I'm not really the person to ask about skeinforge settings. Sorry :( Hopefully, someone who understands it better can help you, so I can post the instructions.
License

Have you used openscad to generate this vase?
Would you share it?
I've began to reverse-engineer it, but I'm confused with the computation of the edges...
Thanks a lot :)
hi there. no, unfortunately I don't use openscad. I work in 3dsmax. this is a segmented box with procedural noise and finished by hand. basically I moved the vertices around until it 'felt right' ;)