MakerBot Gnome -- Scanned!
by MakerBot, published
The original object was designed in ZBrush by MakerBot designers, and then printed on a MakerBot Replicator 2 and painted. We then scanned that object with the MakerBot Digitizer and are sharing it so you can continue the creativity! To compare the original version with this 3D scanned version, click "MakerBot Gnome" under "Derived From".
With this STL file, you can modify, improve, or remix the gnome in any 3D modeling program just as you would any other 3D model designed on-screen.
Resize him and turn him into smaller pieces for a game or diorama 3D scan a model car, scale it up a bit, and put your gnome in the driver's seat 3D print him on a MakerBot Replicator and paint him
You know the deal. Explore, and have fun!
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Nearly looks like this is 'one-layer vasable' so i tried it. Used `slic3r --scale 0.6 --bottom-solid-layers 0 --spiral-vase GnomeScan.stl` came out okey, but not quite good enough, the top of the feet above the goggles and shoulders fall in due to lack of space.
Of course i didnt quite expect success due to the horizontal bits, had a very low speed of operation in this occasion, though so it might work a little better at higher speeds.(or not) Perhaps if multi-layered spiral prints were implemented it would work better.
Come on, guys! This is a nice scan made with a relatively inexpensive tool. I used to have a 30K+ Creaform scanner and it
sucks given a price/quality ratio. It won’t fetch better results than this.
I had NextEngine and sold it because it is not user-friendly for dumb-heads like me. Kinect or similar technology based scans would give you a much more” abstract” scans (less detailed). David laserscanner may be cheaper but requires a lot of learning, tweaking and in the end is not that powerful.
So I think this is just a good product, maybe slightly overpriced. I can’t judge since I don’t own Digitizer and can’t test the software where the post-processing is a core in scanning.
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