Banate CAD - version first
by WilliamAAdams, published
Since then, I've produced roughly 130 'things', many of which were iterations on core design explorations.
It's been fun. I've learned a lot about OpenScad, 3D modeling in general, and fallen in love with rapid prototyping and manufacturing.
I've taken all that I've learned to date, and created a new CAD program called Banate CAD. You can read about it here: williamaadams.wordpress.com/hum-banate/
As was once said about my Bezier work, I think I've 'rooted' CAD. It's wide open, easily extensible, can create anything you can describe with algorithms. It's almost as good as sliced bread.
It's seriously just a work in progress, although you can use it to do lots of pretty visualizations.
UPDATE: I have uploaded a copy of the program here as well. I have received at least one report that it works on Linux (Fedora 15), so that bodes well, considering I've never run it there myself.
The bowl_12.stl file here is of no consequence. It's just there because I could not create a thing with just a picture.
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Come to this: http://www.thingiverse.com/thi... then :-P
No .net framework involved. It uses the iup (UI library). I'm actually not that familiar with Lua on Mac, so I don't know if that particular dependency is taken care of or not.
I am cleaning up the various samples. they strayed a bit from reality over the past couple of days. the most recent stuff will be in the GitHub.
"Organics" are a key benefit of such an approach. You get a lot more programming power to generate, and then mess around with meshes.
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2) Download it (or download the .zip from here)
3) Create wild things
Some of the samples (Demo.fab) can take quite a long time to run (up to a minute). In that particular case, it's leterally dealing with a couple million vertices. Most things will take seconds to draw, and moving around with the mouse will be fairly quick.
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