Andy's Face
Description
This is my face. We used the 3d scanner described here: thingiverse.com/thing:1491 and here: abarry.org/stereo to scan and then print the face.
Update -- just printed a new version upside down for much better print resolution!
Update -- just printed a new version upside down for much better print resolution!
Instructions
1. Scan face into pointcloud.
2. Use Blender 3D to clean the pointcloud (import PLY, export as OBJ)
3. Open the cleaned pointcloud in Meshlab and:
- a. Compute normals by Filters > Normals, Curvatures and Orientation > Compute normals for point sets. I used the default settings here.
- b. Then compute a surface using Filters > Point Set > Poisson Reconstruction. For this, use an Octree Depth of 11 but all the other settings as the defaults. This will take 15-30 seconds to compute.
4. Once you've got the meshed face, save it as an STL and import it back into Blender. In Blender, add a block to the back of it and export it as an STL.
5. Skeinforge!
6. Print!
2. Use Blender 3D to clean the pointcloud (import PLY, export as OBJ)
3. Open the cleaned pointcloud in Meshlab and:
- a. Compute normals by Filters > Normals, Curvatures and Orientation > Compute normals for point sets. I used the default settings here.
- b. Then compute a surface using Filters > Point Set > Poisson Reconstruction. For this, use an Octree Depth of 11 but all the other settings as the defaults. This will take 15-30 seconds to compute.
4. Once you've got the meshed face, save it as an STL and import it back into Blender. In Blender, add a block to the back of it and export it as an STL.
5. Skeinforge!
6. Print!
License
Andy's Face by SingularityU is licensed under the Attribution - Non-Commercial - Creative Commons license.

I have tried loading the point cloud in Solidworks but can't see anything once loaded...nearly as if it was an empty file.
Any tips or help on that perhaps?
Solidworks doesn't have a lot of tools for dealing with a pointcloud -- I use MeshLab for those kinds of things: http://meshlab.sourceforge.net...
Andy