Instructions
1. Scan face into pointcloud.
2. Use Blender 3D to clean the pointcloud (import PLY, export as OBJ)
3. Open the cleaned pointcloud in Meshlab and:
- a. Compute normals by Filters > Normals, Curvatures and Orientation > Compute normals for point sets. I used the default settings here.
- b. Then compute a surface using Filters > Point Set > Poisson Reconstruction. For this, use an Octree Depth of 11 but all the other settings as the defaults. This will take 15-30 seconds to compute.
4. Once you've got the meshed face, save it as an STL and import it back into Blender. In Blender, add a block to the back of it and export it as an STL.
5. Skeinforge!
6. Print!




