Maze 10x10 - simple
Description
Singly connected. Every pair of points can be used as start and goal.
Instructions
Tricky to print!
Either: (suggested)
Activate Jitter & add enough extra shells that the walls will not get filled
(scaling the mode a bit might prevent hollow walls, depends on your trackwidth)
Or: Keep the extra shell count low & Deactivate Jitter
Never:
Activate Jitter & Keep extra shells low.
The (for this purpouse very inefficient) Skeinforge code will let the printer zap through the entire maze at travel speed ten times more than necessary solving the maze with the right hand on the wall method. (looks fun wastes time)
Either: (suggested)
Activate Jitter & add enough extra shells that the walls will not get filled
(scaling the mode a bit might prevent hollow walls, depends on your trackwidth)
Or: Keep the extra shell count low & Deactivate Jitter
Never:
Activate Jitter & Keep extra shells low.
The (for this purpouse very inefficient) Skeinforge code will let the printer zap through the entire maze at travel speed ten times more than necessary solving the maze with the right hand on the wall method. (looks fun wastes time)
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PieterBos
on
January 15, 2012
said:
Nice maze did you generate it? If not respect 8-)
mechadense
on
January 15, 2012
said:
I generated it with a maze generator that I wrote in Haskell. Will publish the code too when it's in a state thats somewhat comprehensible for others.
Features to come:
* Adjustability between more Maze and more Labyrinth
* Multilayer
* Local anisotropies like rotations
&
amp; divergences
* ...


I'm curious about why this is "tricky to print." Can you elaborate a little?
Since I found no way to generate skeinforge code that prints the walls hatch-filled in a reasonable time.