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Strap Buckle Clip

by MarcusWolschon, published

Strap Buckle Clip by MarcusWolschon Jan 23, 2010

Description

This is the female part for thingiverse.com/thing:1416

Version 1:

I cleaned up some errors in the STL of the original
using NetFabb-Basic (Linux).
netfabb.com/news.php?nid=10

Improved version 2:

* The large bridge got some pads the filament can "land on" because the first few strands just fall down and make a mess inside the object with version 1.
* The smaller bridges got even shorter by rounding the walls inwards
* the clip is a few mm shorter, allowing the male part to settle easier even if not perfectly printed/cleaned.

Recent Comments

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Just because it might be an improvement doesn't keep it from being incomplete and buggy. See the other comments for why.

Why incomplete? Better then original design.

So, it's an improvement.

Incomplete, buggy design. Does not print reliably.

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Comments

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Anonymous on Apr 9, 2011 said:

Incomplete, buggy design. Does not print reliably.

Anonymous on Apr 20, 2011 said:

Why incomplete? Better then original design.

So, it's an improvement.

BenJackson on Feb 27, 2011 said:

I think several of the faces of this are inside-out. It doesn't preview right and there are some obvious skeining errors.

MarcusWolschon on Feb 27, 2011 said:

That may be. This this is terribly old and comes from an STL-design instead of a volumetric CAD -file.

Feel free to post a corrected version.

Anonymous on Jan 28, 2011 said:

this is another great example of why openscad is so very frustrating. I can't do any derivative works with it because all it does is complain about polygon windings. There has GOT to be a way to fix that. 50+% of the models on this site have the same problem.

The original buckle and any derivations thereof have that issue. Does anyone know a way I can fix this?

MarcusWolschon on Jan 28, 2011 said:

a)

This is an aio-model, not openscad.

b)

What does a volumetric cad-system have to do with polygons except that

it may render it's model as a polygon-export? It's supposed to work with

a parametric stack of operations on primitives and extruded sketches.

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