Pet Monster - Lil Cyborg
Description
I wanted to go with a steampunk feel to the monster. His legs and head are all posable.
I hope you enjoy him, and happy printing!
Instructions
Get a little ABS glue ( thingiverse.com/thing:14490 ) and thinly coat the inside of the leg ball sockets. Then generously coat the outside. Doing this kept the layers in the sockets from splitting and gave me a tighter fit.
Sorry about the large file sizes. I didn't notice until I actually uploaded them. I'm working in Blender to reduce my poly counts. As is though, the .stls print out really nicely.
I'm still new at Blender and 3D printing, so tell me what you think! Any help is greatly appreciated.
Update 1: I added some low poly versions of the pieces. I haven't printed these particular ones out, so I'm not 100% on how they'll turn out.
Update 2: I switched out the low poly .stls with some better ones after discussions with Zarquon.
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Hi,
What did you make your printouts of this with? I was considering making one but when I slice it I get errors that Skienforge doesn
ât seem to correctly recover from. See http://imgur.com/BVAr6 for what Iâm talking about. It looks like the heart and pipe intersect with the base as cutouts. A number of those errors were thrown; this is only the first one I looked at. Any plans to upload reduced polygon models? I look for
ward to making one and good luck with the contest.
I printed on my Thing-O-Matic using ReplicatorG Skienforge 35. I'm running the Head.stl through Skienforge again to see if I get any errors. I know I got a few, "Hey look over this it might print wrong." messages the first time through and I basically ignored them and it still printed fine.
The issue might stem from certain elements, i.e. Heart, Hoses, etc, being different objects and they were exported as a group.
I just finished low poly. I'm about to upload them now. I'll see what I can do about the error you are having.
License

Awesome! - very nice model and a good looking print. 8-)
Thanks. I couldn't have done it without your brainwork.