Bender Bending Rodríguez
Description
As for most figurines of series I don't own, no profit is to be made and download it while you can.
I am running short on fast things to design. If you know something cool that can be printed, or have you drawn something that can be printed, feel free to send it to me, if I think it is cool, I will design and print it. (I prefer robot like things because humans are a pain to design in solidworks, I already have a human figurine I'm working on.)
Instructions
You will need:
-1 head back
-1 head front
-1 body
-1 right leg
-1 left leg
-2 hands
-2 right arms (they can be mirrored)
Both the arm and the hand design have a raft put into the design.
I printed mine scaled up 1,5 times to make the parts a printable size. the body has a 10% fill and I used no support. The body will be kind of hard to print without support, but it is posible. The arms and legs use no support at all.
Some glue may be needed for connecting the arms to the body and glueing both head halves together. the hands connect to the body by rod or threaded rod of any kind.
(Note that I have printed the parallel universe glorious golden bender, my silver wire sucks so I need to add some things to my machine before I can print it properly in shiny metal, in the mean time, enjoy the glorious gold.)
(Edit, as per request by conseils, I also uploaded the STEP files)
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Hello Dragonator =) As you said you have a pain with organic modeling in the solidworks. I have a question for you about it. Why exactly are you need only nurbs models? it is a restriction for your printer or you have a different reasons? If it is i know one decision for converting polygonal models into the nurbs. It is the rapidform XOR. I can help with it if you need. By the way i'm just curious. Thank you =) Have a nice day
The problem is with solidworks. It's not a design restriction or a conversion restriction, you can convert any model made in solidworks to stl or obj for printing. The problem is that Solidworks is an engineering tool. It is made for designing exactly definable things, not organic things.
I am familiar with polygonal modeling software, which is way more useful for organic shapes. But my main skills lie in exact designing, where everything is defined. Having said that, it has been over a year since I wrote that and I have gained a lot more skills in polygonal software.
head_front.STL is not manifold -- if you slice it with Slic3r it produces an incorrect piece (missing his antenna). Running it through netfabb seems to fix the problem.
I had to heat up the leg/body/arm to get everything to fit together. Probably a calibration issue w/my printer. Did anyone else have that problem?
What's up with the raft on the hand and arm? I'm just curious I'm about to start printing this thing out. =-X
Just under a month before answering, I'm getting good at this.
The rafts on the hands and arms are to anchor the parts to the printbed. something with a diameter of only 6mm rarely sticks to my printbed in one go, so I put a raft into the design to make sure it sticks properly.
There's already a Bender head somewhere on here maybe you could just scale that?
Here it is:
License

I am trying this 210% size MEGA BENDER!