Sculpt Mode Start Points
by MaskedRetriever, published
Description
To celebrate, I've uploaded some .blend files which are already set up for sculpting. There'll be a tutorial on the Thingiverse Blog later, but if you've used Blender to do a few things like model scaling, opening one of these in 2.5 should be mostly self-explanatory.
The different files represent different shapes to use as start points. They all have flat bottoms and so they'll at least start out printable!
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view allThe current version of Blender (2.49) does support STLs, both loading and saving. But Blender 2.5 alpha, the version I'm recommending for sculpting, doesn't. The way to get around Blender 2.5's lack of STL format I recommend is actually to save the final mesh as .obj, then load and save to .stl from Blender 2.49.
Because .stl support is in 2.49, I'm pretty sure it's planned to be in the finished version of the re-code, but that could be a while.
I did a little searching and ran across documentation that Blender does support STL somehow:
http://www.blender.org/documen...
I tried opening a .stl file by turning off the filters in the open file screen and it loaded fine. I don't see any way to change the output format, but, with the docs it should be possible to add the option somehow.
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blender.org/development/release-logs/blender-250/
2: Open one of the .blend files and start sculpting! Just click anywhere on the model and watch the surface bulge out as though you were sticking clay to it.
3: Try messing with the options on the left side of your screen-- there's mirroring, different sculpt modes, and each mode has options.
4: Export-- Blender 2.5 doesn't support STL yet (email the developers!) but since it has .obj we can get around that.
5: Print!
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I did a little searching and ran across documentation that Blender does support STL somehow:
http://www.blender.org/documen...
I tried opening a .stl file by turning off the filters in the open file screen and it loaded fine. I don't see any way to change the output format, but, with the docs it should be possible to add the option somehow.
The current version of Blender (2.49) does support STLs, both loading and saving. But Blender 2.5 alpha, the version I'm recommending for sculpting, doesn't. The way to get around Blender 2.5's lack of STL format I recommend is actually to save the final mesh as .obj, then load and save to .stl from Blender 2.49.
Because .stl support is in 2.49, I'm pretty sure it's planned to be in the finished version of the re-code, but that could be a while.