Dodecahedron

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Published on November 25, 2008
This thing was Featured on March 28, 2009

Description

A regular polyhedron with twelve pentagonal faces. This one is about about 25mm high and is hollow. See hydraraptor.blogspot.com/2008/11/dodecahedron.html.

Instructions

Print it and play with it.
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I love this design, but I seem to be having some issues with my hardware. It prints somewhat smaller? in the first 32ish layers, but then fixes itself. I just got and assembled this ToM and I'd like to get this problem figured out because it seems to happen on every print (though it's harder to see in the calibration cube)

I've gotten one good print of this, but often when it tries to "fill" the walls, I get too much plastic, which gets pushed around and leaves globules. Sometimes these harden and get in the way, so that the stage gets hung up the next time the nozzle meets them, and the whole pattern gets offset. Anybody have ideas on how to avoid this? I've tried reducing the Fill...infill solidity and increasing the Speed...Feedrate, but they haven't helped.

Thanks!

(Otherwise, a very nice model, one that demonstrates the machine nicely.)

What machine are you using and what software?

I scaled this up significantly in Replicator G 18, and I can't believe that the top didn't sag!

Does anyone know the setting in Skeinforge to randomize the "turning point" on each layer, so you don't end up with a vertical line on which ALL the layers have a bump?

I know i read about it somewhere, but I can't seem to remember where it is :'(

It's a module called jitter I believe.