Loading

Dodecahedron

by nophead, published

Dodecahedron by nophead Nov 25, 2008

Featured Thing!

Description

A regular polyhedron with twelve pentagonal faces. This one is about about 25mm high and is hollow. See hydraraptor.blogspot.com/2008/11/dodecahedron.html.

Recent Comments

view all

I love this design, but I seem to be having some issues with my hardware. It prints somewhat smaller? in the first 32ish layers, but then fixes itself. I just got and assembled this ToM and I'd like to get this problem figured out because it seems to happen on every print (though it's harder to see in the calibration cube)

No, I don't see it. I am running ReplicatorG v. 0019 on Mac OSX.

No "Infill Width over Thickness" in Fill. Perhaps you don't have that in the version you are using.

Liked By

view all

License

Dodecahedron by nophead is licensed under the Creative Commons - Attribution license.

Give a Shout Out

If you print this Thing and display it in public proudly give attribution by printing and displaying this tag. Print Thing Tag

Instructions

Print it and play with it.

Comments

You must be logged in to post a comment.

kittie on Sep 4, 2011 said:

I love this design, but I seem to be having some issues with my hardware. It prints somewhat smaller? in the first 32ish layers, but then fixes itself. I just got and assembled this ToM and I'd like to get this problem figured out because it seems to happen on every print (though it's harder to see in the calibration cube)

hghowe on Nov 10, 2010 said:

I've gotten one good print of this, but often when it tries to "fill" the walls, I get too much plastic, which gets pushed around and leaves globules. Sometimes these harden and get in the way, so that the stage gets hung up the next time the nozzle meets them, and the whole pattern gets offset. Anybody have ideas on how to avoid this? I've tried reducing the Fill...infill solidity and increasing the Speed...Feedrate, but they haven't helped.

Thanks!

(Otherwise, a very nice model, one that demonstrates the machine nicely.)

nophead on Nov 10, 2010 said:

What machine are you using and what software?

Inorganic on Aug 13, 2010 said:

I scaled this up significantly in Replicator G 18, and I can't believe that the top didn't sag!

SimonFront on Mar 21, 2010 said:

Does anyone know the setting in Skeinforge to randomize the "turning point" on each layer, so you don't end up with a vertical line on which ALL the layers have a bump?

I know i read about it somewhere, but I can't seem to remember where it is :'(

nophead on Mar 21, 2010 said:

It's a module called jitter I believe.

Top