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becoman stl.zip
175 kb / 154 downloads / 2 years ago
mfmf torso.stl
79 kb / 137 downloads / 2 years ago
mm new.stl
31 kb / 130 downloads / 2 years ago
mf new.stl
70 kb / 127 downloads / 2 years ago
ff new.stl
37 kb / 127 downloads / 2 years ago

Who's Made It?

Revised Beco Block Man by Sven3D 2 years ago
Revised Beco Block Man by Domonoky 2 years ago
Revised Beco Block Man by ssd 2 years ago
View all 3 copies

Who's Derived It?

Beco blocks in OpenSCAD by RobotHacker 2 years ago
View all 1 variations

They Like It

Khao
pickin_grinnin
sgraber
freyzor
rrhb
Gratuitous
dr_boston
DeuxVis
MtDon
wizard23
AVataRR
Mike77
wurp
owenscenic
oremusi
Sven3D
msruggles
tsmaster
xtremd
Zomboe
JadeKnight
dave_menninger
Austin
smwombat
dcb
wulfdesign
RobotHacker
ssd
NickAmes
builttospec
r3becca
dakkar
PaulSpirito
Creative Commons - GNU GPL
Revised Beco Block Man by natetrue is licensed under the Creative Commons - GNU GPL license.

© 2010 by natetrue

Instructions

Download becoman_stl.zip for all of the STL files plus some multi-piece sheets.

When skeinforging, set the number of extra shells to at least 1 to improve strength, at least on the 'f' containing pieces.

Print six of the 'ff_new' pieces (or 3 of the 2xff_new, or just one of the 6xff_new, if your 'bot is up to it). These are for the upper arms and thighs.
One of the m_head (which is not changed from the original Beco), and one of the mmm pelvis block (also unchanged), and one of the mfmf_torso.
Print four mm_new pieces (revised to use bridging to reduce post-print cutting). Use these for the hands and knees.
Print five mf_new pieces, too. Use two for the forearms, one for the lower spine, and the last two for the feet. Cut off a bit of the ball part to make the feet sit flat.

Clip the supports with wire cutters, and attach the blocks together! To improve posability, spin the pieces around in their sockets to smooth out the ABS.

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