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Parametric Sculpture 01

by MCompeau, published

Parametric Sculpture 01 by MCompeau Apr 10, 2012

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Description

A quick design to test the capabilities of my new MakerBot Replicator.

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Hello! I'm a beginner with my replicator 2, i've tested a similar parametric poly, but no way! is there any settings to build this correctly (slice numbers, resolution, temperature etc) :-/
I really like this idea! I might have to give that a try in the near future...
Several people suggested to me that this would make a perfect bike handlebar grip.

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Hello! I'm a beginner with my replicator 2, i've tested a similar parametric poly, but no way! is there any settings to build this correctly (slice numbers, resolution, temperature etc) :-/
Several people suggested to me that this would make a perfect bike handlebar grip.
I really like this idea! I might have to give that a try in the near future...
Very beautiful! My favourite print so far (I printed the low-res version).
Very nice. Thanks for uploading.
Why such a big file size?
I made a derivative with 90% poly reduction so its down to ~4Mo as well: thingiverse.com/thing:21897
Parametric Sculpture 01 Low Poly
by Wixti
Thanks!
Broke my slic3r :) Would love to print it.
This is really cool looking, but I was a little disappointed that there isn't a parametric file we can use... I see you used 3D Studio Max so it wouldn't help me anyway, but typically when I see something on here that's got parametric in the name, I assume its got source files to let me modify the parameters. Seems like uploading the source file would at least be sensible even if not everyone has 3D Studio Max.

Also, yeah the STL really is too large. I uploaded a 45mb STL one time and people complained. When I re-exported it as a 5mb STL I opened up the file and noticed there really wasn't a noticeable drop in detail.
this is too big, please save binary and/or simplify it
Should I use a support?
Nope, not necessary.
Nice! I'm curious what tool you modeled this in?
I usually use Rhino/Grasshopper for this sort of thing, but in this case I used 3D Studio Max.
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