low warp, shelled Frame-Vertex
by MarcusWolschon, published
should in theory cause less warping.
Please test as my printer is currently out of order due to an electrical malfunction.
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The link original thread where we disussed and tested some no longer works since a forum upgrade some time ago but the principle is described in words there.
In general, what are the design principles one can follow to avoid warping? When making my own objects? If you know of a good blog entry or forum post, let me know...
So given 1 month to assemble your printer and get it properly set up and run in,
you have much less then 2 month of experience in actually calibrating and running it?
Show me the print and the printer, let's see your skeinforge profile.
Did you get warping? Is the infill in the walls overlapping the surface layers?
How many surface layers are you using?
Heated bed or raft?
What issues did you face?
This should not be difficult to print but I guess the thin walls may get you into trouble if your infill-settings are not correct.
That wouldn't show up much on massive object but shelled would break apart as it becomes a thin-walled object.
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The other file-formats are exports.)
* The total build time is 2176s=36min. (1 vertex, 0.4mm layer-height at 32mm/s)
* The total distance extruded is 56973.2 mm.
* The total distance traveled is 62808.5 mm.
* The version is 2010-02-12
* The volume extruded is 11.2 cc.
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