Loading

low warp, shelled Frame-Vertex

by MarcusWolschon, published

low warp, shelled Frame-Vertex by MarcusWolschon Apr 20, 2010

Description

This is a version of the Mendel frame_vertex_6off that
should in theory cause less warping.
Please test as my printer is currently out of order due to an electrical malfunction.

Recent Comments

view all

See here

http://www.bitsfrombytes.com/f...

The link original thread where we disussed and tested some no longer works since a forum upgrade some time ago but the principle is described in words there.

In general, what are the design principles one can follow to avoid warping? When making my own objects? If you know of a good blog entry or forum post, let me know...

So given 1 month to assemble your printer and get it properly set up and run in,

you have much less then 2 month of experience in actually calibrating and running it?

Show me the print and the printer, let's see your skeinforge profile.

Did you get warping? Is the infill in the walls overlapping the surface layers?

How many surface layers are you using?

Heated bed or raft?

What issues did you face?

This should not be difficult to print but I guess the thin walls may get you into trouble if your infill-settings are not correct.

That wouldn't show up much on massive object but shelled would break apart as it becomes a thin-walled object.

Makes

Liked By

view all
wulfCard1024x768

Give a Shout Out

If you print this Thing and display it in public proudly give attribution by printing and displaying this tag. Print Thing Tag

Instructions

(The Alibre Design -files are the originals containing the sketches.
The other file-formats are exports.)

* The total build time is 2176s=36min. (1 vertex, 0.4mm layer-height at 32mm/s)
* The total distance extruded is 56973.2 mm.
* The total distance traveled is 62808.5 mm.
* The version is 2010-02-12
* The volume extruded is 11.2 cc.

Comments

You must be logged in to post a comment.

larsie on Nov 29, 2011 said:

In general, what are the design principles one can follow to avoid warping? When making my own objects? If you know of a good blog entry or forum post, let me know...

MarcusWolschon on Nov 29, 2011 said:

See here

http://www.bitsfrombytes.com/f...

The link original thread where we disussed and tested some no longer works since a forum upgrade some time ago but the principle is described in words there.

ace_dent on Sep 29, 2010 said:

This design is a really elegant way to avoid warp, but I found it quite fiddly to print and not sufficiently rigid / strong for use. However, your design did inspire me to hack my own...

http://www.thingiverse.com/thi...

Cheers,
Andrew

MarcusWolschon on Apr 26, 2010 said:

I just printed this part and even though there should be massive warping with the settings I deliberately used there was NONE AT ALL. It came out perfect!!

Anonymous on Apr 18, 2011 said:

Ah yes. The "works for me" excuse.

Anonymous on Apr 20, 2010 said:

Good idea for improving build time for RP parts. Keep in mind a couple golden rules:

1. Exterior wall thickness
&
gt; Rib thickness
2. Rigid exterior walls should be at LEAST 2mm thick with adequate ribs

MarcusWolschon on Apr 21, 2010 said:

I updated the files with an exterior wall thickness of 1.5mm .
The solver did not find a solution for 2.0mm.

I also tried to add one diagonal support connecting all the holes but am having issues with the complex extrusion-end.

Top