low warp, shelled Frame-Vertex

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Published on April 20, 2010

Description

This is a version of the Mendel frame_vertex_6off that
should in theory cause less warping.
Please test as my printer is currently out of order due to an electrical malfunction.

Instructions

(The Alibre Design -files are the originals containing the sketches.
The other file-formats are exports.)

* The total build time is 2176s=36min. (1 vertex, 0.4mm layer-height at 32mm/s)
* The total distance extruded is 56973.2 mm.
* The total distance traveled is 62808.5 mm.
* The version is 2010-02-12
* The volume extruded is 11.2 cc.
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In general, what are the design principles one can follow to avoid warping? When making my own objects? If you know of a good blog entry or forum post, let me know...

See here

http://www.bitsfrombytes.com/f...

The link original thread where we disussed and tested some no longer works since a forum upgrade some time ago but the principle is described in words there.

This design is a really elegant way to avoid warp, but I found it quite fiddly to print and not sufficiently rigid / strong for use. However, your design did inspire me to hack my own...

http://www.thingiverse.com/thi...

Cheers,
Andrew

I just printed this part and even though there should be massive warping with the settings I deliberately used there was NONE AT ALL. It came out perfect!!

Ah yes. The "works for me" excuse.

Good idea for improving build time for RP parts. Keep in mind a couple golden rules:

1. Exterior wall thickness
&
gt; Rib thickness
2. Rigid exterior walls should be at LEAST 2mm thick with adequate ribs

I updated the files with an exterior wall thickness of 1.5mm .
The solver did not find a solution for 2.0mm.

I also tried to add one diagonal support connecting all the holes but am having issues with the complex extrusion-end.