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Dungeon Tiles for Miniatures Gaming

by Telvin_3d, published

Dungeon Tiles for Miniatures Gaming by Telvin_3d May 1, 2010

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Description

Twenty-one scale dungeon tiles for use in miniature gaming. They are not quite standard 1 inch squares. Instead they are based on 25mm* squares in 2x2 grids. This is because once you are working below about 1 inch feature resolution imperial units are balls for accuracy across multiple parts. Walls are placed to the outside of the grid prevent interference with miniatures and to allow room for other features.

These tiles should allow you to build just about any dungeon layout imaginable. This system does require some prior planning to ensure you have the right bits to fit together to make the turns and rooms that you want. It's advantage over a system like snap-together free standing walls is that actual assembly at game time is very fast. Certainly as fast as a map can be drawn.

These tiles should look pretty good right off the printer. The physical details are intentionally big enough that they should show up well when printed. However, I suspect these would be stunning if painted.

I have included a diagram of the standard measurements** used for these. This should allow anyone to make compatible tiles with a minimum of trial and error. If you do make tiles meant to work with these, please tag the with the MakerMinis tag.

The original .3ds is also attached if anyone wants to do further work based off it. File units used were mm.


* Yes, I know that 1 inch is 25.4mm, not 25. However, it's not worth the pain of keeping track of the .4, and fractions of, between parts. Besides, this is within margin of error for most makerbots.

** There is a method to my madness in terms of most measurements chosen for the various dimensions. If anyone has questions please post and I'd be happy to explain my reasoning.

Recent Comments

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Scaling, at least in the proprietary software that comes with DaVinci 2.0 Duo, (haven't had the time to hack it to use other software) has its scaling all wonky and claims its like 2 mm by 2 mm by 2 mm. this makes it unprintable for me because I have to scale each piece individually, making the discrepancies much more significant.
These are still my favorite dungeon tiles... I'm not crazy about the thickness and general lumpiness of the OpenForge ones
just wondering if you ever did this?

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Instructions

Use the included parts diagram to figure out what bits you need. Print them out. All overhangs are minimal and should print well. Store in a box until gameday.

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Scaling, at least in the proprietary software that comes with DaVinci 2.0 Duo, (haven't had the time to hack it to use other software) has its scaling all wonky and claims its like 2 mm by 2 mm by 2 mm. this makes it unprintable for me because I have to scale each piece individually, making the discrepancies much more significant.
These are still my favorite dungeon tiles... I'm not crazy about the thickness and general lumpiness of the OpenForge ones
why not add door pieces, i always loved not knowing what is behind doors, and actual doors would make it be a lot more realistic.

Also other ideas include Crates, locking crates, and boulders.
This is an awesome idea, out of curiosity why not make the walls separate of the floor units and make joints so you can put them together as needed?

This would allow the stone walls to print much easier as flats, each piece would have more functions and they would be easier to transport to a game.

Thanks :)
It's awesome to see that someone has printed one of these out. Turned out as well as I could have hoped.

Just a note, I'm working on an updated design that should be far simpler and more streamlined. When that gets finished in the next week or two I'm going to 'depreciate' this version as something I'm actively supporting.
Hi Telvin, is the current version 2709 the current and supported version?
Thank you. I'd love to win the makerbot and print these out myself.
The top-part seems to be completely horizontal and not supported on both sides. Thus it cannot be printed as filament would have to be layed into mid-air.
Could you change that to be at an angle
&
lt;60
° (45° is okay)?

Apart from that error I find your idea GREAT!

Marcus
Depending on scale, these overhangs could easily be small enough that they'd only get a little stringy. If they're not, well, a little whittling never hurt anybody :3

Gaming supplies are a major near-future application for 3DP. As it stands, I'm pretty much dead sure a gaming store could make money with a MakerBot.
The overhang allows for these to (in theory) be cleanly stacked for multi-level builds. Yes, it is a 90* angle, but only a couple mm out in total. Even if there are a few strings a little sandpaper after and it should look great. Alternately, an angled bit could be added to the corner. Might just do that one of these days.
just wondering if you ever did this?
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