Dungeon Tiles for Miniatures Gaming
by Telvin_3d, published
Twenty-one scale dungeon tiles for use in miniature gaming. They are not quite standard 1 inch squares. Instead they are based on 25mm* squares in 2x2 grids. This is because once you are working below about 1 inch feature resolution imperial units are balls for accuracy across multiple parts. Walls are placed to the outside of the grid prevent interference with miniatures and to allow room for other features.
These tiles should allow you to build just about any dungeon layout imaginable. This system does require some prior planning to ensure you have the right bits to fit together to make the turns and rooms that you want. It's advantage over a system like snap-together free standing walls is that actual assembly at game time is very fast. Certainly as fast as a map can be drawn.
These tiles should look pretty good right off the printer. The physical details are intentionally big enough that they should show up well when printed. However, I suspect these would be stunning if painted.
I have included a diagram of the standard measurements** used for these. This should allow anyone to make compatible tiles with a minimum of trial and error. If you do make tiles meant to work with these, please tag the with the MakerMinis tag.
The original .3ds is also attached if anyone wants to do further work based off it. File units used were mm.
- Yes, I know that 1 inch is 25.4mm, not 25. However, it's not worth the pain of keeping track of the .4, and fractions of, between parts. Besides, this is within margin of error for most makerbots.
** There is a method to my madness in terms of most measurements chosen for the various dimensions. If anyone has questions please post and I'd be happy to explain my reasoning.
Use the included parts diagram to figure out what bits you need. Print them out. All overhangs are minimal and should print well. Store in a box until gameday.