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3D Texture - Cellular

by aeron203, published

3D Texture - Cellular by aeron203 Jul 22, 2012

Description

This Cellular procedural texture has been rendered into a volume data cube. It is a non-tiling 8-bit texture at 256 x 256 x 256 voxel resolution. Iso-surface meshes are also provided in PLY and STL. I have also included PNG codec AVI versions, one of which "fades" at the edges (for making surfaces that don't end abruptly). These textures are from an archive I made nearly a decade ago, by simply sweeping a plane through a procedural texture and rendering out the results. Here are the available formats:

RAW data 256x256x256 8-bit (zipped), 16MB uncompressed

BMP sequence 256x256x256 8-bit (zipped), 17MB uncompressed

PNG codec AVI 256x256x256

PNG codec AVI 256x256x256 (faded 16vx at edges)

PLY isosurface mesh 1.2M polygons

STL isosurface mesh (reduced) 588K polygons

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Instructions

This is from my series of volumetric objects created to help people explore the differences between polygonal and volumetric representations of objects.

Learn more about the benefits of volume-based data structures for 3D printing here:

40westdesigns.com/blog/?p=371

Read more on the subject in my post on Engineering.com here:

engineering.com/3DPrinting/3DPrintingArticles/ArticleID/4523/2012-The-Beginning-of-the-End-for-Polygons.aspx

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