3D Texture - Wave
Description
This Wave procedural texture has been rendered into a volume data cube. It is a non-tiling 8-bit texture at 256 x 256 x 256 voxel resolution. Iso-surface meshes are also provided in PLY and STL. These textures are from an archive I made nearly a decade ago, by simply sweeping a plane through a procedural texture and rendering out the results. Here are the available formats:
RAW data 256x256x256 8-bit (zipped), 16MB uncompressed
BMP sequence 256x256x256 8-bit (zipped), 17MB uncompressed
PNG codec AVI 256x256x256
PLY isosurface mesh 4.3M polygons
STL isosurface mesh (reduced) 500K polygons
Version with supporting column -PNG codec AVI 256x256x256
Versions with supporting column - STL (reduced) 400k polygons
RAW data 256x256x256 8-bit (zipped), 16MB uncompressed
BMP sequence 256x256x256 8-bit (zipped), 17MB uncompressed
PNG codec AVI 256x256x256
PLY isosurface mesh 4.3M polygons
STL isosurface mesh (reduced) 500K polygons
Version with supporting column -PNG codec AVI 256x256x256
Versions with supporting column - STL (reduced) 400k polygons
Instructions
This is from my series of volumetric objects created to help people explore the differences between polygonal and volumetric representations of objects.
Learn more about the benefits of volume-based data structures for 3D printing here:
40westdesigns.com/blog/?p=371
Read more on the subject in my post on Engineering.com here:
engineering.com/3DPrinting/3DPrintingArticles/ArticleID/4523/2012-The-Beginning-of-the-End-for-Polygons.aspx
Learn more about the benefits of volume-based data structures for 3D printing here:
40westdesigns.com/blog/?p=371
Read more on the subject in my post on Engineering.com here:
engineering.com/3DPrinting/3DPrintingArticles/ArticleID/4523/2012-The-Beginning-of-the-End-for-Polygons.aspx
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You had me at sweeping plane. :-D Beautiful design I'm going to print this one tonight once I pick a color.
Glad you like it. Obviously it would come apart if you do not add support, so I've made an edited version with a supporting column for home printers. I simply added a circle in a range of slices to form a column through the middle (AVI and mesh provided).