Pocket-Dungeons (Beta Version)
by dutchmogul, published
With modular, tile-based board design and randomized events, no two games will be alike. Dynamic, tactical game play allows for quick resolution as players control treasure-hungry dungeon delvers vying for gold and glory.
This game has been designed with Pocket-Tactics in mind and the pieces and rules sets will be able to cross over and expand the depth of each range.
For the Pocket-Tactics stuff, head on over here: thingiverse.com/thing:27257
Also, check out our blog for updates on our projects, contests and the like: illgottengames.blogspot.com/
All models designed in the amazing Tinkercad: tinkercad.com/users/bHIdLANxoGl
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Dude, absolutely! Our giant, multiplayer games have been epic. We have six factions finished right now and more on the way, not to mention mercenary pieces that can bolster any faction.
The Pocket-Tactic combat instructions are much clearer, thanks! I haven't tried Pocket-Tactics yet and likely never will. My group doesn't bother meeting up unless there are more than 2 people, so 2 player games are off the list. Would it be scalable to handle more players do you think?
Haha, awesome! Its really funny, because all of these changes are what we adapted to and have written in red pen on our original copy of the rules sheet from when we play tested back when I had just posted this guy. Our group pretty much came to the exact conclusions.
I really need to hit this game up again, especially considering how deep I've gotten into the redesigns of the og Pocket-Tactics stuff. For whatever reason (probably due to being scatterbrained and obsessively moving on to other projects) I never even edited this first edition.I'll have to do that soon, as a lot of my friends have been asking for a revamp so we can play.
Oh, and by the way, for a much clearer exposotion on the combat, use the Pocket-Tactics High King vs Tribes rules (the new one) as combat should pretty much be identical.
I'm telling you, dude. One of these days one of us will have to get a group together, cross the border and get a big ol' game night going ;-)
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-6 delvers (Warrior, Wizard, Elf, Dwarf, Thief, and Priestess.)
-10 dwellers (2 Skittering Fiends, 2 Restless Spirits, 2 Hogboglins, 2 Shambling Corpses, 1 Cave Gronk, and 1 Ancient Guardian)
-40 dungeon tiles (print the tile set twice)
-6 door markers
-13 counters (6 Treasure counters, 6 Hazard counters, and 1 Stairs counter)
-12 six-sided dice (6 red Offense dice and 6 blue Defense dice) (These weren't printed, though I suppose you could)
I painted everything in standard, hardware store spraypaint. Still playing around with coloration....
The rules are hyper-fresh, so expect lots of revisions. Enjoy!
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