(PIR) Proximity Mine

by foxxtrotalpha, published

(PIR) Proximity Mine by foxxtrotalpha May 6, 2010

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After being Inspired by one of my favorite games, Goldeneye 007 (N64), the PIR video by John Park, and the MAKERBOT Contest, I came up with the idea of combining one of Goldeneye\'s weapons with the PIR sensor circuit, and the result was this \"PIR Proximity Mine.\" I designed it in 3DS Max, using standard measurement units (feet/inches). The Center \"bulb\" is the PIR sensor which I did a little math to cut out a hole in the housing to allow the sensor through. The 4 red Leds surrounding the PIR are fitted into holes cut for 5mm LEDs. Basically this is a project housing for the PIR sensor/arduino circuit. Forget those boring square motion sensors in your house, Imagine having this intimidating sensor installed on your wall! The 5mm LED\'s can be power or status lights of how much movement is being detected.
-Designed for the MAKERBOT contest.

First file (proximity_myne) is for the nice render, second file, proximity, contains screw holes to secure the base and top cover together.


Print! and install your electronics in the housing, or just put it on your desk as a cool storage container or awesome paper weight!

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(PIR) Proximity Mine by foxxtrotalpha is licensed under the All Rights Reserved license.

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Thanks for the info, I will have to update the colors.

Wait a minute! There were three colors of mines in Goldeneye for the N64, Red, Green, and Yellow. I specifically remember that the remote activated mines were the red ones.

What program is .stl?

is there a way you could post as an .stl? I dont have 3ds Max!

Hi I exported the file to .stl. Let me know if it worked because there was 2 options for an stl export.

I instantly recognized this as the proximity mine from Goldeneye.