Hey! This thing is still a Work in Progress. Files, instructions, and other stuff might change!

DooM Cyberdemon sculpt

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Published on October 12, 2012

Description

MOOOO!!!


"Half unfeeling machine, half raging horned devil. This walking nightmare has a rocket launcher for an arm and will definitely reach out and touch you."


I haven't heard nothing about Doom here in Thingiverse, but there has to be someone who faced this thing at least once! Where are all the Doom fans?

This was my first attempt on making something with Sculptris, and at cutting abstract geometries to make them printable, so this is the result.
It was modelled in Sculptris, looking at the game sprites; posed, corrected, and cut in Blender, and repaired with NetFabb Basic.
Then it was painted by a friend of mine, with miniature paints.

This is a High Poly model, so if Slic3r takes 5 minutes to slice it don't worry.

By the time being, it doesn't stand on its feet, unless you put a piece of paper on its left hoof. My plan is to make a pedestal specially designed for it, with a "Cyberdemon" hellish sign being displayed.


The blender file with armature for posing is not provided by now because it is 150MB big, and I don't know if the server can bear it.

Instructions

You have several options, depending on what you want. I recommend to check your gcodes, and if needed, repair with NetFabb or others. There may be distortions on the Gcode (I had duplicated layers sometimes, I think it's fixed but, who knows?)
And for 0.5mm nozzle users, I recommend to scale it a bit up, or you may be unable to print the hand. It is so small compared to the whole model.


The basic option is taking the sliced parts, print them out with no support material, and glue them together. They are 15 files. I haven't checked, but I think all parts fit in a 10x10 mm bed, so the printing is somewhat easy.

Another option is to take the cyberdemon.stl and print it out with support material, if you feel like.

And the last option is to take the Cyberdemon.sc1 and derivate it, by modifying it in sculptris. Please note that chest was corrected AFTER exporting it on sculptris so the sculpt may feature a less muscular chest.

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how did you paint this? really good job!

It was painted by a friend of mine.

After applying primer and base color (black), she painted the brown zones with an almost dry paintbrush (of a slightly large size) so the brown paint would stick to the outer zones of the muscles of the monster, leaving black in the background.
Cables were painted one by one, and metallic parts were painted directly, with no special technique used.

I'm happy that you like it. :)

Ok, this is awesome.  I loved Doom so much as a kid.  I will have to see if I can create some 3d models.  You know what would be awesome? Mecha Hitler from Wolfenstein 3d!

Oh man, I saved up for so long to buy 8 Megs of RAM (89 bucks at the time), ordered it, rode my bike for miles to pick it up in town, and put it in my Packard Bell 486 DX2--Just so I could play Doom without first booting up in DOS. This is awesome; brings back all the memories of being a young nerd.

There you have it, painted. Hope you like it.

I'm 8 years old again :)

! !  DOOM  ! !

Nicely modeled!
I think sculptris is very under appreciated.
It really makes modeling organic forms
fairly easy.
looking forward to seeing more of your work!

It's so easy to model on Scluptris, but I consider I had a lot of luck with this one.

AMAZING!

I'm happy that you like it. :]

It's a RepRap, you insensitive clod!