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Dividaki Mage

by dutchmogul, published

Dividaki Mage by dutchmogul Oct 24, 2012

Description

"Having long ago learned the secrets of inter-branar travel, the race of Mystics known as the Dividaki have since proliferated into the Multiverse. Covered in short fur and with long snouts and tails, the Dividaki are gifted with a strange ability to detect and gauge magical energies through their sense of touch. Most of the Dividaki found in Nexus City are refugees from the Tartaran Empire."

The Dividaki were created by Ben Toomey, a designer for Ill Gotten Games, for our "Multiverse" shared fiction setting(s). Mad props to Ben.

Original artwork by the amazingly talented Austen Zaleski. Check him out here: http://austenfm.tumblr.com/ Annnd here: http://fetus-man.deviantart.com/

Model was designed in Sculptris and TinkerCAD: https://tinkercad.com/things/4yM3JCxNLUg-dividaki-mage

Recent Comments

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Hey, much thanks! Yeah, I'm getting more and more comfortable with just letting the whole-model thing go and print in pieces. Kind of necessary to achieve certain results, I suppose. Plus, I've got roots in traditional modeling, so its nothing new.
Hey, thanks, man! I'm not where you are with it yet, but its definitely an improvement. I'm having a blast with it, and using TCAD to align/modify the shapes works really well. Gotta learn Blender one of these days too... all I've ventured to learn is importing OBJ/exporting STL.
Sculptris really has made your models more "real".
It makes things like cloth lots easier.
cool looking alien.

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Instructions

Printed in PLA at 210 degrees (thank you, Perry and Daid) with 10% infill and two shells. The model was assembled with superglue and painted with water-based acrylics.

Sculptris really has made your models more "real".
It makes things like cloth lots easier.
cool looking alien.
Hey, thanks, man! I'm not where you are with it yet, but its definitely an improvement. I'm having a blast with it, and using TCAD to align/modify the shapes works really well. Gotta learn Blender one of these days too... all I've ventured to learn is importing OBJ/exporting STL.
I was thinking "impressive print" then I got to "model was assembled" and I thought ah ha! Genius! Impressive work. Well done.
Hey, much thanks! Yeah, I'm getting more and more comfortable with just letting the whole-model thing go and print in pieces. Kind of necessary to achieve certain results, I suppose. Plus, I've got roots in traditional modeling, so its nothing new.
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