by cerberus333, published
Modeled in sculptris
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hi cerberus333 , i redid the pic i posted to show you how much me and a couple of mates liked your file.
Mine was done on a rep2 , and my mates on a deltasine (very similar to a rostock), when my 3D UP fronts i may make one in ABS as well. Currently trying a wood one on the rep but in a few weeks i will have some new filament , the laywoo brick and a new one that looks like glass when it extrudes.......
Â I thought about this a bit, I don't know openscad
but the algorithm for a cylindrical object could go something like this:
find center of object
find closest point to center for all Z layers.
find furthest point for all z layers
apply a sliding scale (variable) to offset the points
from center. keeping closest point and extending
by scale the outer points.
(hope that made some sense)
this would make the outermost part of the model
move outward more than the inner points.
exaggerating rather than just scaling.
after this then just scale the whole model.
This would make the details "pop".
Â A picture would help, but I would agree, smallest layer size would be your best bet. I did try scaling, put the model in Netfabb, scaled it to 25 mm tall, and then tried scaling it just in x/y. It sorta might work for you but it really quickly looks squished and weird, which for a Tiki isn't so bad.
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Mala ma kusa
my print was the following settings
.27 slice 0% infill
80mm/sec 230 degrees
weight 24.8 grams
Also i did this
in skeinforge (50)
Solid Surface Thickness (layers)
i have set to 5.
seems to help on the flat topped models (sometimes anyhow)
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