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NAME: Prance Vichard SPECIES: Human ORIGIN: Zyntradi Commonwealth
Once an all-star Entropy Player on a proudly all-human team, Prance stubbornly refused to take a fall during an important match. In retaliation, Zero Syndicate goons ambushed him while he was celebrating and cut off his leg with mono-filament wire. Refusing to get back into the game and offer his opponents handicap points due to his cybernetics, Prance retired. After several years wallowing in anger, Prance found his pension running thin. Out of options, he hired himself as muscle to a local bookie. After his employer was murdered by Zero Syndicate goons, Prance was given the choice of either working for the syndicate or to join his employer in the Undercity maintenance chasms. Choosing the former, Prance now works for the very agency that took his dreams of being a legendary athlete. Biding his time, Prance does their bidding while he plots for revenge.
Model designed in TinkerCAD and sculptris, 3d printed on a Makerbot Replicator and hand painted in water-based acrylics.
This is my first entry for the 30 Characters Challenge. Each day in November I'll be designing and posting a new model (though the prints may come a tad later, depending on how on-the-ball I am). Each character is randomly generated using the Continuum Narrative Engine (a storytelling game system currently in the works here at the Ill Gotten Games headquarters). I'll get the rest posted here as I print them, but for now you can follow the WIP models here...
Printed with a 10% infill at a .10 layer height, extruder temp at 230. After he was assembled, he was painted with water-based acrylics.
Prance Vichard, Human Syndicate Enforcer by dutchmogul is licensed under the Attribution - Non-Commercial - Share Alike license.
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