Interlocking 3D Carcassonne Tiles
by ravix, published
A full set of the original Carcassonne tiles that fit together. It is impossible to place a piece incorrectly (ie: connect a road edge to a city edge).
Update: Removed "Work In Progress" label since a few people have successfully printed full sets now.
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UPDATE3: Uploaded a couple of fixed files (Thanks to SpaceCowboy850 for providing them!):
city_farm_city_farm_noshield and city_city_city_city_withshield. Removed the old city_farm_city_farm. Should be a complete, working, set now.
UPDATE2: uploaded a picture of the raised_city tiles. A huge improvement for multiple-color prints! There are still some quirks to work out. The shields need some work to raise them up again (or just cut them away down to the bottom color, I haven't decided) and on my first set there seems to be some inconsistency in the layer height of the city. Hmm. Still a WIP! I will start breaking these into multiple STL's for people with dual extruders if that is helpful.
UPDATE: raised the "city floor" by 1mm all around. This will make the city boundaries much easier to identify if you are printing in multiple colors. Pictures to follow. You can get the updated pieces in "raised_city.zip" for now, the individual tiles haven't been changed.
2.) Place into a bag
You will need some Meeples and a score board.
I have been printing my tiles in two colors by manually splitting the GCODE into two parts. Everything above z=2.5mm should be one color and everything below should be another.
Some of the parts are not manifold and I have not taken the time to fix them yet. They all appear to slice correctly using Slic3r 0.9.3.
You might want to play with your width settings so that the city walls are solid (and not split in two, like mine)
Marked as a work in progress because I plan on adding more detail and generally improving the tiles.
Correction: in the filenames Cathedral = Cloister