PuzzleCut OpenSCAD Library
by nothinglabs, published
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You should be able to add as many cuts as needed by modifying the xcutlocation / ycutlocation arrays.
If you're not seeing the cuts - they are likely outside your STL - I'd keep playing with the values to see if you can get them to appear.
You also may need to use the translate command to reposition your model. If things aren't working - you might want to start by playing with the example a bit.
Hope this helps!
This works great the only problem I am having is that it does not generate enough notches to hold the pieces together. For some of my stl's it is only making one. Is there any way to correct this?
use the translate command: http://en.wikibooks.org/wiki/O...
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Useful for printing objects larger than your printer can handle - or breaking a big job into smaller pieces - so failing doesn't suck as bad.
Place puzzle cuts anywhere you like along the X and/or Y axis.
If you want to change the location of the main cut lines - translate / rotate your object beforehand.
The size of the puzzle cuts can easily be adjusted. You can also adjust "kerf" for a tighter or looser fit.
See included puzzlecutdemo2 file for example of how to import an existing .STL.
Get OpenSCAD here: openscad.org
Demo object: "Bucket O' Octopodes (thicker legs)" - thingiverse.com/thing:8896
Tutorial video by andrewupandabout: youtu.be/RbTqeFuRrLQ
TIP: A kerf of -0.3 is a good starting point if your looking for snug fitting 3d printed parts (thanks toof!).
NOTE: Complex objects may result in "normalized tree" errors / rendering problems. These can be worked around by doing a full render (just hit F6).
PuzzleCut now supports multiple cut lines per axis! See multicutdemo.scad for an example. This update also changes the cut location variable names (see demo files).
Updated puzzlecutdemo2.scad with some larger cuts and reasonable default kerf. Should now make a good test print without any changes.
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