PuzzleCut OpenSCAD Library
by nothinglabs, published
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The example files worked fine, but when I try to do it on a more detailed model, it ends up looking strange. Half of a section will turn out looking ok, but parts of the section that's supposed to be gone will show up. The model I'm working with is:
I resized it and rotated it to have the same orientation as the octopus, any idea what I'm doing wrong? Thanks!
just checked with the latest openscad - all works fine. I would start by trying one of the sample scripts.
One thing - puzzlecut effectively re-renders the entire object each time for each cut. So - it's possible OpenScad is having trouble dealing with that much data... if you can simplify your STL that might help.
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Useful for printing objects larger than your printer can handle - or breaking a big job into smaller pieces - so failing doesn't suck as bad.
Place puzzle cuts anywhere you like along the X and/or Y axis.
If you want to change the location of the main cut lines - translate / rotate your object beforehand.
The size of the puzzle cuts can easily be adjusted. You can also adjust "kerf" for a tighter or looser fit.
See included puzzlecutdemo2 file for example of how to import an existing .STL.
Get OpenSCAD here: openscad.org
Demo object: "Bucket O' Octopodes (thicker legs)" - thingiverse.com/thing:8896
Tutorial video by andrewupandabout: youtu.be/RbTqeFuRrLQ
TIP: A kerf of -0.3 is a good starting point if your looking for snug fitting 3d printed parts (thanks toof!).
NOTE: Complex objects may result in "normalized tree" errors / rendering problems. These can be worked around by doing a full render (just hit F6).
PuzzleCut now supports multiple cut lines per axis! See multicutdemo.scad for an example. This update also changes the cut location variable names (see demo files).
Updated puzzlecutdemo2.scad with some larger cuts and reasonable default kerf. Should now make a good test print without any changes.
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