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A Universe of Things
Hollow Dodecahedron
Someone on the Maker Forums was asking for a Buckyball, and I quickly discovered that a sixty-vertex polyhedron actually isn't the easiest thing to hack up in Blender. So I took the geodesic generator script and applied it to a dodecahedron instead.
Fearing for its printability, I scaled the middle vertices inward almost to a point, which should make those short horizontal jogs at least "printable on a good day" if the stuff I've seen done on the RepRap forums is any indication. (Of course if you've got one of those printers with support materials print away :3 )
The Geodesic Generator script can be found here:
wiki.blender.org/index.php/Extensions:Py/Scripts/Manual/Wizards/geodesic_dome
And while it's not the most user-friendly thing in the world, it works. For the dodecahedron, things don't quite work perfectly: it generates struts for all three triangles that make up each pentagonal face in my model! Buuuuut with a few minutes jabbing the delete key, all was well.
Fearing for its printability, I scaled the middle vertices inward almost to a point, which should make those short horizontal jogs at least "printable on a good day" if the stuff I've seen done on the RepRap forums is any indication. (Of course if you've got one of those printers with support materials print away :3 )
The Geodesic Generator script can be found here:
wiki.blender.org/index.php/Extensions:Py/Scripts/Manual/Wizards/geodesic_dome
And while it's not the most user-friendly thing in the world, it works. For the dodecahedron, things don't quite work perfectly: it generates struts for all three triangles that make up each pentagonal face in my model! Buuuuut with a few minutes jabbing the delete key, all was well.




