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Dicarl 7

by nielsencs, published

Dicarl 7 by nielsencs Jan 6, 2013

Description

This is the seventh (yes SEVENTH!) in a pointless series of redesigns of the humble gaming die. This one was designed in OpenSCAD.

Recent Comments

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Thanks for that. I got the clue for trying 30 from a video by Adrian Bowyer. I figured he might know a sensible value! I suppose If someone has the capability and desire to to a foot cubed one, they might want the big file?
I would think the number of surfaces would only really matter depending upon the scale of the print and print resolution. Based on the size of your die, I wouldn't expect a benefit beyond a $fn value of 32.

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License

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Instructions

Bit of a cheat here. After printing, take a permanent marker and colour in the relevant dots, remembering the rules: opposite sides must add up to 7.

NOTE there are 2 STL files - one 3mb and one 21mb. The smaller file has simpler geometry ($fn=30 as opposed to $fn=100). I'm new to all this so don't know if there is any real benefit to be had from all those extra surfaces. Do let me know!

I would think the number of surfaces would only really matter depending upon the scale of the print and print resolution. Based on the size of your die, I wouldn't expect a benefit beyond a $fn value of 32.
Thanks for that. I got the clue for trying 30 from a video by Adrian Bowyer. I figured he might know a sensible value! I suppose If someone has the capability and desire to to a foot cubed one, they might want the big file?
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