by iteration2, published
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Most places. The SRTM covered all land areas between 60 degrees north and 57 degrees south latitude, though there may be other sources of topographical data for those areas.
Getting the data and translating it to a 3D model was a bit of a process. Here's a tutorial:
But instead of importing the image data into an Unreal map editor, I imported it into Lightwave and used it as a displacement map on some highly subdivided geometry, and then exported the results as an .obj file into RepG.
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And if anyone has a good method for preventing the small blobs from forming on the mountain peaks, I'm all ears.
And speaking of ears, the large flat base is prone to warping, so adding some ears to the corners should help prevent that: thingiverse.com/thing:38272
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