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OpenSCAD lighthouse

by theroar, published

OpenSCAD lighthouse by theroar Jan 9, 2013
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2343Views 1292Downloads Found in Buildings & Structures
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Summary

A version of my lighthouse created in OpenSCAD.

Added a version LH2. Just added some labels to help if you are changing it. I also hollowed out the tower and figured out how to make more post for the top of the lighthouse as well. Whoever made the code for example 5, it is pretty sweet and easily adaptable!

Instructions

I created a dual struded version and Printed at 5% and accellerated. Driving me batty that is still staggers. Printed the one color version and it is fine. I am baffled about the dual print. My step for creating the 2 stl files was like this.
1) saved light house as lhred.
2) deleted the code for the parts that I wanted to be white... then saved and exported as a stl.
3) loaded the original light house and did the same steps above, but deleted the code for the red parts.
4) Merged those 2 files in replicatorG 040.

Is there anything goofy I am missing?

Thanks.
Mike

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I will give it a shot at the 40mm/s. I also noted that one of my cut out windows was bumping the tower close to the location where the stagger occurred. It was all brute force, nothing elegant. I will need to do some digging to get my mind around making things a module, and using intersection... =) Love a challenge though, so I will give it a look. Thanks again!
Mike

printing at 40... Forgot my printer could move this slow... =)

Not to the point of stagger yet, but I am digging how it prints with the hollowed out light house in my newest version.

You know, it looks like some of your layers are more aligned than others. Perhaps turning down the acceleration or just printing it without acceleration (I typically print at 40mm/s - my Replicator can go a lot faster, but this gives me the best results).

I'm not sure if this would help your print at all, but I think you're probably making the design harder than you really need to.

It might work a lot better to design the entire lighthouse as a single object contained within a single module (say, for instance "lighthouse();"). Then, create a module for a cutout, which if subtracted from the single object lighthouse would make one of the colors (say "cutout();"). Then it should be a simple matter of creating one STL from "difference() { lighthouse(); cutout(); }" and another STL from "intersection() { lighthouse(); cutout(); }".

The lighthouse looks great!

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