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Pocket-Tactics: Legion of the High King against the Tribes of the Dark Forest (Version 2)

by dutchmogul, published

Pocket-Tactics: Legion of the High King against the Tribes of the Dark Forest (Version 2) by dutchmogul Jan 12, 2013

Featured Thing!

Description

Introducing Pocket-Tactics! A fast-paced, modular strategy board game that all fits in a tiny bag!

This is the second version of the game (the first was more of a beta) and I've made it so the pieces print (a lot) easier and made a few tweaks to the rules.

I'll be leaving the first version up. You can find the first 3 sets here: thingiverse.com/thing:27257 here: thingiverse.com/thing:28641 and here: thingiverse.com/thing:29385 I'll be re-vamping those original sets in this new style, as well as Pocket-Dungeons, found here: thingiverse.com/thing:28221

From everyone at Ill Gotten Games, we hope you enjoy the game, and we're always eager to hear your questions and feedback.

Get rolling!

-Arian

illgottengames.blogspot.com/

Models designed in Sculptris and the amazing TinkerCAD.
tinkercad.com/things/3xkRMNo6yaK-legion-of-the-high-king-pocket-tactics

Recent Comments

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Do you have any video or time-lapse of the actual game beeing played? It could be a nice intro to the gameplay.

Ah, yeah, this is a good question. So basically, the Wizard makes his attack roll as normal. Take the highest values available for all of the enemies and make a single roll (so if a Marauder gets assaulted and there's a Stalker and a Forest Witch nearby, you can choose the Witch's OFF and DEF values when you make your roll). You can choose values from different units, though that might only come up when the Wizard attacks units from other sets, as the only things in the Tribes that have any Magic OFF also have the highest Magic DEF values. In any case if the roll fails, the wizard captures all of those units. Oh, you can also use any of their special abilities along with the roll, and each unit affected will be contributing a re-roll as per the usual support rules.

I've played this game with a few of my friends and I am confused about the Royal Wizard's ability. After I do the normal combat rolls against my target, how exactly does it kill enemies surrounding him? Am I not supposed to roll another attack, just use my current highest attack number? How does each unit defend, do they have to roll their respective magic defense?

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Instructions

Printed at 10% infill with 2 shells and a layer height of .10. Models were painted with model acrylics.

Comments

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diehart on Jan 31, 2014 said:

Do you have any video or time-lapse of the actual game beeing played? It could be a nice intro to the gameplay.

Lochemage on Sep 19, 2013 said:

I've played this game with a few of my friends and I am confused about the Royal Wizard's ability. After I do the normal combat rolls against my target, how exactly does it kill enemies surrounding him? Am I not supposed to roll another attack, just use my current highest attack number? How does each unit defend, do they have to roll their respective magic defense?

dutchmogul on Sep 19, 2013 said:

Ah, yeah, this is a good question. So basically, the Wizard makes his attack roll as normal. Take the highest values available for all of the enemies and make a single roll (so if a Marauder gets assaulted and there's a Stalker and a Forest Witch nearby, you can choose the Witch's OFF and DEF values when you make your roll). You can choose values from different units, though that might only come up when the Wizard attacks units from other sets, as the only things in the Tribes that have any Magic OFF also have the highest Magic DEF values. In any case if the roll fails, the wizard captures all of those units. Oh, you can also use any of their special abilities along with the roll, and each unit affected will be contributing a re-roll as per the usual support rules.

ThePelton on Sep 14, 2013 said:

You could make parts for "Settlers of Cataan" this way.

Trinitrotoluol on Jun 3, 2013 said:

I like this very much, it looks awesome! Just two questions:
1. When you play with different sets, are the ground-tiles divided, so that every player brings his own set of 10 tiles, and if so, which tiles are for the tribes and which ones for the legion?
2. When laying out the board, are those tiles mixed and every player draws out of the same bag, or do players draw out of their respective bags and lay down only "their" tiles?

Thank you for your hard work and excelent designs!

dutchmogul on Jun 3, 2013 said:

You're very welcome, and thanks for printing a set. Looks amazing! Very good questions. Here goes...

1. Yes, when playing multiple sets, the tiles are divided. Each facton's individual entry has their ile distribution listed on the bottom of their stat sheet. I actually have a version of the High King listed this way, but never got around to listing the Tribes... I may just do that today. Just for your reference though, the Tribes get 7 forests, 2 water, and 1 hill.

2.All in one bag! Give em a good shake!

We're about to launch the website, and that'll have all of the set-mixing and multiplayer game rules posted. I'll update all of the sets with the link once it drops!

noahss2054 on Apr 4, 2013 said:

So note: do not, for the love of anything you hold holy, agree to play against the tribes when your entire base is surrounded by forest tiles. Feign an illness or something.

dutchmogul on Apr 4, 2013 said:

Hahaha! Yes, agreed. I recently had the beasts on the ropes, beat them back to their own base, had it surrounded by the Wizard, Shield Maiden, a Swordsman... and a Stalker spawned into a forest near my base and took the game. Sigh....

dutchmogul on Apr 4, 2013 said:

Hahaha! Yes, agreed. I recently had the beasts on the ropes, beat them back to their own base, had it surrounded by the Wizard, Shield Maiden, a Swordsman... and a Stalker spawned into a forest near my base and took the game. Sigh....

cymon on Apr 2, 2013 said:

So going over the rules it seems every other army has 10 tiles each, but these two combined only have 18. Oversight?

dutchmogul on Apr 2, 2013 said:

I think you might want to double-check your math. Rules sheet says 3x Water, 5x Field, 3x Hill and 9x Forest.

Ishanina on Apr 2, 2013 said:

I've been wondering about the campaign mode mentioned in the rules sheet; when are you planning on making that, because it sounds like fun

dutchmogul on Apr 2, 2013 said:

We're currently play testing and working out the kinks. We'll upload the master rules before too long. That'll include campaign rules, tournament guidelines, multiplayer modes, and a ton more game mode variants. Should be a lot of fun! We'll probably upload it with some game aids that can be printed.

Toni91 on Mar 16, 2013 said:

So I finally made a full set of these great figures. They came out pretty well if I keep in mind that my first successfull print ever was only 1 week ago. I added a picture and even though the painting is not as good as dutchmogul's I want to post how i painted them (every Warhammer 40k player would laugh about it but nervermind):
First layer is just sprayed with black paint out of a aerosol can (try to cover everything but don't use excessive paint because it covers details).
On top of that I brushed quick with very few colour over the surface of the figures so you get the effect that you wanted. Always try to use Games Workshop Citadel Colours. They are the best!
On some parts, for expample water and hill tiles, I brushed some top parts with a very light tone (almost white) so that i looks more like a whitecap.

So far we played 3 rounds with this set, was quite funny but always the legion of the high king won ;)

dutchmogul on Mar 16, 2013 said:

Hey, awesome! That's pretty much my method (I use Citadel paints almost exclusively, especially for base colors) though I have a really good tip: Print in black ABS and then you can just drybrush the colors directly onto the plastic and skip the primer. Comes out really, really well.

Hehe, those Archers and Royal Wizard are mean bastards ;-) In our games we have tallied, the Tribes are actually ahead by a couple of games (out of 50+ matches, so its fairly even). When you're playing Tribes, its always tempting to get the Druid out there early to take out some key piece or take a run at the base, but try and resist. Soften them up with Juggernauts and Marauders and save the Druid as a constant threat and final answer. Also, the Stalkers are pretty underrated, but they can really help your troops get moving across the map.

Toni91 on Mar 14, 2013 said:

Hi! I just joined Thingiverse to say thanks!
I'm printing this set right now and it works fine on my RepRap Mendel with PLA even though I'm concerned if the other sets which are more complicated will print as good as this one.
It's amazing how much effort you are putting into this project and if you ask me this is a perfect example of what can be done with a 3D Printer.

dutchmogul on Mar 14, 2013 said:

Hey, thanks for the words! I totally, agree, this is exactly why I got into 3D printing. As an old-school gamer, it has limitless possibilities. As for the new sets, a lot of them print in halves and assemble with model glue, so if you print them at a layer height of .10 and have a steady hand assembling them (I have pointers there too) the details should really pop. Let me know if your prints come out!

Eirinn on Feb 28, 2013 said:

Could I get you to run the conscript through http://cloud.netfabb.com/ ? None of the pieces are printing correctly and I want to see if this fixes it. I could do it myself, but then I'd break one of the conditions (own property rights) of netfabb.

Eirinn on Feb 26, 2013 said:

I'm getting a warning about a hole near 813-779 (not manifold) on the archer in Slic3r.

dutchmogul on Feb 26, 2013 said:

Man, I wish I could be more helpful there, but I've never used Slic3r. I use Rep G (if those things are equatable). Maybe ignore the warning and go for the print anyway?

NerdMomma on Feb 19, 2013 said:

Silly question.... But how many of each piece do you print for this version? I've seen the instructions (and I may be a little blond), but I can't seem to see the village tile and then numbers listed don't match what it shown in the image. Not complaining! Just want to get it right! :o)

dutchmogul on Feb 19, 2013 said:

No, not silly at all! In the old set I had the piece list under instructions, but here you have to look at the begining of the rules sheet. There are no more village tiles (villages are going to factor as something else in the new format) so for now, here's the list:

Conscript x3 Archers x2 Spearmen x2 Swordsmen x2 Shieldmaiden x1
Royal Wizard x1 Caer Base Tile x1 Beastfolk Stalkers x3 Marauders x2
Juggernauts x2 Forest Witches x2 Druid x1 Cursed Ranger x1
Hills x3 Forest x9 Water x3 Field x5

Let me know if you get to play it!

makeplace on Feb 11, 2013 said:

Hey, I love these pieces! Well done!
How much do you actually use Tinkercad to design your models and what do you use Sculptris for?
I feel a youtube series tutorial coming up for all us noobs that only can draw cubes and cylinders with CAD!!
C'mon! Do it! :)

dutchmogul on Feb 11, 2013 said:

Thanks for the words!

Yeah, I think a tutorial would be a good idea.If I knew thing one about putting one together, I might have done it by now. Can't bee too hard though, right?

I use Sculptris to import parts (limbs, heads, torsos, tentacles, etc) and these days, as with the last two sets I've posted, a lot more. This set was mostly designed using the Tcad shapes, with a few more organic bits like the beastfolks' heads and the Forest Witch's cloak designed in Sculptris.

I'll look into doing a video... or at least a detailed blog post. Something ;-)

FluidDoc on Jan 20, 2013 said:

So I just finished my first game and I got completely annihilated. Did not capture a single piece. I chose my tactics poorly :P

dutchmogul on Jan 20, 2013 said:

Drag! Total blowout, huh? Which side were you?

KellyBC on Jan 14, 2013 said:

I just downloaded the .zip file and I could not load the .STL files from it. I was able to load the .STL files from the individual downloads. This was the Catalyst software for a Dimension printer, if that matters.

Anyway, the printing has started!

These look great by the way, thanks for your work.

dutchmogul on Jan 14, 2013 said:

You're very welcome! Post some pics when you get it printed, and let me know if you play the game.

fma on Jan 12, 2013 said:

Very good idea, these new easy printing pieces!!!

dutchmogul on Jan 12, 2013 said:

Thanks, Frederic! I'm pretty happy with them so far. Let me know if you print some!

MakerBlock on Jan 12, 2013 said:

Also, LOVE these new tiles!

dutchmogul on Jan 12, 2013 said:

Thanks, dude! Yeah, took a new direction with the original set. I feel like the pieces are a little more accessible, certainly easier to print. I'm glad you like the tiles. I was pretty proud of those.

MakerBlock on Jan 12, 2013 said:

Yay! More awesome pieces!!!

cerberus333 on Jan 12, 2013 said:

I like the new pieces! I think these will definitely print better for a wider audience of printers.
Thought a bit about making some resin casting molds using oogoo backed latex molds.
Let me know if you would be interested, I was working on making a scaled down roto mold
casting setup for resin only casting. 6 inch mold would be adequate for the game pieces.

dutchmogul on Jan 12, 2013 said:

Hey, thanks, Perry! Yeah, man, I;d totally be interested in that. Funny you should mention it, because I've been playing around with silicon molds and I did this redesign with that in mind. Hit me up on email, man. Let's talk further.

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