Pocket-Tactics: Legion of the High King against the Tribes of the Dark Forest (Version 2)
by dutchmogul, published
This is the second version of the game (the first was more of a beta) and I've made it so the pieces print (a lot) easier and made a few tweaks to the rules.
I'll be leaving the first version up. You can find the first 3 sets here: thingiverse.com/thing:27257 here: thingiverse.com/thing:28641 and here: thingiverse.com/thing:29385 I'll be re-vamping those original sets in this new style, as well as Pocket-Dungeons, found here: thingiverse.com/thing:28221
From everyone at Ill Gotten Games, we hope you enjoy the game, and we're always eager to hear your questions and feedback.
Models designed in Sculptris and the amazing TinkerCAD.
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Do you have any video or time-lapse of the actual game beeing played? It could be a nice intro to the gameplay.
Ah, yeah, this is a good question. So basically, the Wizard makes his attack roll as normal. Take the highest values available for all of the enemies and make a single roll (so if a Marauder gets assaulted and there's a Stalker and a Forest Witch nearby, you can choose the Witch's OFF and DEF values when you make your roll). You can choose values from different units, though that might only come up when the Wizard attacks units from other sets, as the only things in the Tribes that have any Magic OFF also have the highest Magic DEF values. In any case if the roll fails, the wizard captures all of those units. Oh, you can also use any of their special abilities along with the roll, and each unit affected will be contributing a re-roll as per the usual support rules.
I've played this game with a few of my friends and I am confused about the Royal Wizard's ability. After I do the normal combat rolls against my target, how exactly does it kill enemies surrounding him? Am I not supposed to roll another attack, just use my current highest attack number? How does each unit defend, do they have to roll their respective magic defense?
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