by AK_Eric, published
Proof of concept of modeling technique in Maya, for turning the edges of wireframe mesh into solid volumes. I discuss this technique over on my mel wiki: http://tinyurl.com/a7abytf
In this case, I took a simple polygonal cylinder, stuck some deformations on it (lattice, nonlinear bend), and applied this technique. I like the concept of physically generating structures based on the 3d vert/edge connections.
You can find higher-res pics of it over on my blog: http://www.akeric.com/blog/?p=1917
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Printed in "medium" quality in Makerware in 'natural' PLA, on Makerbot Replicator (uno). Extruder 230 deg. HPB off. 10% infill, 1 shell, .27 layer height. Printed in 2 hours, 49 min. As printed, 3 1/4" across, about 4 1/2" tall.
Probably could use some support material: Had to do a fair amount of cleanup after the fact based on all the horizontal edges with slightly changing elevations: There was a lot of loose filament hanging down that needed to be trimmed :-S