by AK_Eric, published

wireVase01 by AK_Eric Jan 14, 2013


Proof of concept of modeling technique in Maya, for turning the edges of wireframe mesh into solid volumes. I discuss this technique over on my mel wiki: http://tinyurl.com/a7abytf

In this case, I took a simple polygonal cylinder, stuck some deformations on it (lattice, nonlinear bend), and applied this technique. I like the concept of physically generating structures based on the 3d vert/edge connections.

You can find higher-res pics of it over on my blog: http://www.akeric.com/blog/?p=1917

More from Sculptures

view more


Liked By

view all


Give a Shout Out

If you print this Thing and display it in public proudly give attribution by printing and displaying this tag. Print Thing Tag


Printed in "medium" quality in Makerware in 'natural' PLA, on Makerbot Replicator (uno). Extruder 230 deg. HPB off. 10% infill, 1 shell, .27 layer height. Printed in 2 hours, 49 min. As printed, 3 1/4" across, about 4 1/2" tall.

Probably could use some support material: Had to do a fair amount of cleanup after the fact based on all the horizontal edges with slightly changing elevations: There was a lot of loose filament hanging down that needed to be trimmed :-S