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StarDreck

by cerberus333, published

StarDreck by cerberus333 Jan 16, 2013

Description

spaceship

My intent on this was to make a really light
fast hollow print.

Modeled in Truespace 5

Recent Comments

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Thanks,
I mostly use Truespace(5) for the geometric models (StarDreck series is all truespace)
tinkercad is a good geometric modeling tool as well (fairly shallow learning curve)
Sculptris i use for more "organic" models.
I have tried a few other tools, but truespace has some really great modeling tools.
Modeling rockets and other geometric stuff is very fast once you know the program.
If you do get a copy of truespace 5 off the web and can't find a serial number,
send me a mail and i'll forward mine.
calagari (which made the program) released the last version as free, so I am
operating under the assumption the earlier versions are also free.
Personally I find version 5 to have the cleanest user interface, and fits my work flow.
7 (the last version) has lots of features that are geared to rendering for video etc, and the modeling
interface is not as intuitive. i also use version 3.2 on a old netbook because the plastiform tool
is really awesome. unfortunately 3.2 does not run on my newer laptop.
Please stop uploading these rocket ships!! My wife is going to kill me if I print anymore of these....! (keep them coming, they are very awesome!)

On the subject, what program are you using to create all this cool stuff?

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Instructions

Starderck02 had a few holes on top at 0% infill
i would recommend infill for that version

Printed Starderck03 at 0% infill
printed nicely in Taulman 618 nylon
1 shell 0%infill
.27 slice
245 degrees

weight of print as pictured 16.2 grams
Please stop uploading these rocket ships!! My wife is going to kill me if I print anymore of these....! (keep them coming, they are very awesome!)

On the subject, what program are you using to create all this cool stuff?
Thanks,
I mostly use Truespace(5) for the geometric models (StarDreck series is all truespace)
tinkercad is a good geometric modeling tool as well (fairly shallow learning curve)
Sculptris i use for more "organic" models.
I have tried a few other tools, but truespace has some really great modeling tools.
Modeling rockets and other geometric stuff is very fast once you know the program.
If you do get a copy of truespace 5 off the web and can't find a serial number,
send me a mail and i'll forward mine.
calagari (which made the program) released the last version as free, so I am
operating under the assumption the earlier versions are also free.
Personally I find version 5 to have the cleanest user interface, and fits my work flow.
7 (the last version) has lots of features that are geared to rendering for video etc, and the modeling
interface is not as intuitive. i also use version 3.2 on a old netbook because the plastiform tool
is really awesome. unfortunately 3.2 does not run on my newer laptop.
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