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Olimyoo Brave (28mm Miniature)

by dutchmogul, published

Olimyoo Brave (28mm Miniature) by dutchmogul Jan 17, 2013

Description

The Olimyoo are large, four-armed humanoids with tough gray-green skin and pachyderm-like features. Olimyoo in Nexus City are likely escapees from Tartaran enslavement.

Peaceful creatures by nature, the Olimyoo have the distinction of coming from the planet, Pakinare, a world in a distant universe with a 78% compatibility with Earth biology. It is widely assumed that the Children of Tartarus found this world by means of magical scrying while searching for a new home after their separation from the Galactic Neo-Roman Empire.

The language of the Olimyoo is best described as being musical in nature. Olimyoo are incapable of speaking other languages, though may learn and comprehend them.

Olimyoo concepts by Jeremy Larsen, model designed in Sculptris and TinkerCAD.

https://tinkercad.com/things/1XGLASEYtNo-olimyoo-brave

Recent Comments

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Attempt #2. The staff guy didn't print very well, so I split up the orc like you have been doing.
Oh, actually, this is what I do: I make the objects in Sculptris (arms, head,torso, legs, etc). Then, I export to OBJ, import that into Blender, and export the OBJs to STLs. Once the Sculptris parts are exported to STL, I import them to TinkerCAD. Tcad is great for re-sizing, skewing, and putting the pieces all together (not to mention adding mechanical or otherwise inorganic bits).

To be honest, I barelt have Blender figured out (its just a "OBJ to STL machine" for me). I'd really like to be able to defrag the models a bit. Might have to try that before I print some.
Out of curiosity, what is your workflow. I have tried creating things in tinkercad and importing them into sculptris, but I get a "too many connections to a vertex" error and the base mesh won't import. Help!

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Instructions

Printed at 10% infill at a .10 layer height. Assembled with superglue and painted with model acrylics.

Attempt #2. The staff guy didn't print very well, so I split up the orc like you have been doing.
YOU'RE GOING TO FAST. I cannot keep up with printing your awesome stuff :D
Haha, um...sorry? Unfortunately, there's a floodgate open, so you'll have to deal with a ton of new models over the next few days ;-)
Dude, this guy rules!
Thanks, Agustin!
I am glad you are using sculptris to augment tinkercad.
The 'organic' models are really superb!
Thanks, Perry! Yeah, I'm really grateful for you turning me on to Sculptris. Doing organics in Tcad was pretty tough. Tcad and Sculptris together = magic.
Out of curiosity, what is your workflow. I have tried creating things in tinkercad and importing them into sculptris, but I get a "too many connections to a vertex" error and the base mesh won't import. Help!
Oh, actually, this is what I do: I make the objects in Sculptris (arms, head,torso, legs, etc). Then, I export to OBJ, import that into Blender, and export the OBJs to STLs. Once the Sculptris parts are exported to STL, I import them to TinkerCAD. Tcad is great for re-sizing, skewing, and putting the pieces all together (not to mention adding mechanical or otherwise inorganic bits).

To be honest, I barelt have Blender figured out (its just a "OBJ to STL machine" for me). I'd really like to be able to defrag the models a bit. Might have to try that before I print some.
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