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Female Starfarer (28mm Miniature)

by dutchmogul, published

Female Starfarer (28mm Miniature) by dutchmogul Jan 18, 2013

Description

Bit of a work-in-progress. Trying to get details (particularly facial features) at this scale is pretty difficult. I'm sure they would show up if I printed a larger version, though I have yet to try that. Anyone have any ideas?

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Yeah, which is as she was designed, though I haven't been having a lot of luck with standing models. Its how I used to print everything (and why she was designed in that pose) but my printer seems to have trouble with globbing up a lot of bits, especially faces. Most of the models I print split this way come out really well, though not her. Trying a couple of things. I've gotta say, I am SO jealous of you people that can print with supports ;-)
You would also get allot more detail on the objects while printing if you had the character standing up.this one would be a easy print as there is relativity no/few overhangs.
I would be curious as to the outcome, but seems the simplest solution
with your workflow.

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Instructions

Printed in black ABS at 100% infill with a layer height of ,10. Assembled with superglue and painted with model acrylics.

You would also get allot more detail on the objects while printing if you had the character standing up.this one would be a easy print as there is relativity no/few overhangs.
Yeah, which is as she was designed, though I haven't been having a lot of luck with standing models. Its how I used to print everything (and why she was designed in that pose) but my printer seems to have trouble with globbing up a lot of bits, especially faces. Most of the models I print split this way come out really well, though not her. Trying a couple of things. I've gotta say, I am SO jealous of you people that can print with supports ;-)
Ok my best guess on this is that Tinkercad is responsible for the detail loss.

I assume the head is modeled in sculptris and has much more polygons than the result in the STL

that tinkercad is rendering (the look of the decimation looks like tinkercads 'flavor'..

not a criticism of tinkercad, just an observation, their system does some decimation when the size
gets small to reduce the amount of unnecessary movement of the printhead. I wish they had an adjustment
that was available to the user. The intent is a good one for printers that are not able to get good
details, but as tech improves the LOD needs to improve.

the solution. I can suggest taking the .obj from sculptris and the body (which looks mostly tink) and export to a
different application. for the merge and split.
alternately see if the folks at tink can allow you to control the decimation LOD .
Great idea, man. Yeah, if I knew how to combine/lay items flat in any other system I would have tried that, but so far, even Blender is a mystery to me. Its my "OBJ to STL machine" ;-) But yeah, I can see her features just fine in Sculptris and Blender, not at much in Tcad. You know...l maybe I could figure out how to print just the heads for 28mm human-like models without taking them into Tcad. They work okay at larger scales, but this is the scale I want to be able to print at.
had a different idea.
if you make it much bigger in t-cad and export the stl, and then size down in repG does that give better results?
I haven't tried, but i think it might give better details in the exported stl
Hey, that's a good call! I'll give that a shot....
I would be curious as to the outcome, but seems the simplest solution
with your workflow.
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