Modular Snap-Fit Airship Trireme Upgrade

by RealAbsurdity, published

Modular Snap-Fit Airship Trireme Upgrade by RealAbsurdity Jan 29, 2013

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This is a Trireme hull upgrade for the Modular Snap-Fit Airship: http://www.thingiverse.com/thing:45295. It is currently available in a shell version but I am working on a solid version as well.


The Airship Trieme upgrade has been prototyped on a Replicator 2. It has been designed for printing without supports or rafts and prototyped as such. Sliced in skeinforge it works best with the following settings in print-o-matic:

no support/raft
layer thickness: .15mm (or less)
Number of shells: 1 or 2
feed speed: 80mm/s
travel speed: 150mm/s
fill rate: 0 (for shell version)

My actual slice profile is a little more complex but with print-o-matic those are the settings that will get you started.

This shell version was designed to keep the material use to a minimum and works quite well but I am working on a solid version anyway. It might actually print faster at low rates of infill because there is less shell and perimeter to print even though they have been minimized in the shell version.

This model replaces one of the hull sections of my Modular Snap-Fit Airship found here:
converting it into an Airship Trireme!

This is a work in progress for an art series I am working on so for the moment I licensed it as no-derivatives but I will open it up soon after I finish a few more parts.

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The STL file can not be sliced by either RepG (0040) or the current version of makerware. In RepG, when it reaches the comb procedure I get this error:

[22:17:33] ZeroDivisionError: complex division by zero
[22:17:33] Unrecognized error code returned by Skeinforge.

In makerware, it gets hung up at 33%.

Any suggestions?

btw....great work!

in skeinforge, just turn off comb. it is unnecessary. in makerware are you slicing with makerbot slicer or skeinforge? it should work fine with the former and you cam customize the skeinforge profile in the latter case and make sure conn is off. I have sliced it with both and skeinforge is more difficult.

I'm digging your stuff. We'll see if I can BUILD it...

It can be done, but it took a few fails to get the prototypes working the way I wanted. Just make sure you preview your g-code :)

Love the concept :-)