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Weekly cup nr4

by joris, published

Weekly cup nr4 by joris Jan 29, 2013

Description

This year i will upload a new cup every week. This is number four...! Done in Blender, the trick is displacement mapping... Next week, the first cup in Februari, a pattern by www.macouno.com, a Blender artist who also design patterns...!

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Congratulations...!! I noticed also that sometimes the subsurf is not enough. Simply subdivide as suggested... and then use the subsurf again. Sharp corners and subsurf can be difficult sometimes, please check the 'Mean Crease' in edit mode...
I did it! I recreated the cup experience :)
one more question though: even with the subsurf on 6 the displacement on the edges is still not smooth. Did you just add more sub-divisions manually or is there another trick to smooth things out?
This cup is great to hold. The bumps just make you want to grab it and touch it with your fingers; it's a little hard to explain but this is a very tactile cup making your fingers happy to run over the pattern and turn the cup all over and look at it carefully.

Great job.

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Instructions

Download, slice and print. This one was sliced with cura with "joris" activated in the expert settings at a pretty low resolution 0,25mm layer height. 1mm outer wall, 0,8mm nozzle, 1,2mm bottom thickness, no top. print time: 26 minutes, 15 seconds

see also: www.rooiejoris.nl facebook.com/europerminutedesign

This cup is great to hold. The bumps just make you want to grab it and touch it with your fingers; it's a little hard to explain but this is a very tactile cup making your fingers happy to run over the pattern and turn the cup all over and look at it carefully.

Great job.
Now for everyone^^ Can you explain your method for arranging the displacement maps to for the pattern?
it is the same as 'normal' mapping
you have to practice with the mapping tools in blender
in short: unwrap your object, make a material, make displacement modifier and set it to UV
make sure you model is high res or use a subdivision modifier, otherwise your mapping is not really visible
I don't know how i did it exactly and if i can repeat the trick from scratch... so the exact workflow should maybe given by a blender expert.

hope that helps...
I did it! I recreated the cup experience :)
one more question though: even with the subsurf on 6 the displacement on the edges is still not smooth. Did you just add more sub-divisions manually or is there another trick to smooth things out?
Congratulations...!! I noticed also that sometimes the subsurf is not enough. Simply subdivide as suggested... and then use the subsurf again. Sharp corners and subsurf can be difficult sometimes, please check the 'Mean Crease' in edit mode...
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