Staff wielding Miniature - experiment
by zxqueb, published
I decided to try to use tinkercad to create a base mesh for a figure and detail it in sculptris. I had to take it back into tinkercad to base it because opening the base part in sculptris didn't keep the hard edges I wanted. It seems like using a combonation of the two works well to create organic (sculptris) and inorganic (tinkercad) forms. Tinkercad also works well to put elements together.
I haven't printed this yet. I will probably have to chop up the model to make for easier printing.
Here is the link to the tinkercad page: https://tinkercad.com/things/4YtA7aesa8r-base-mesh-tinkercad-final-mesh-sculptris
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I had some problems getting the programs to talk to each other. Sculptris kept throwing vertex errors. This is what I did to fix the base mesh and allow importing:
Download from tinkercad as .obj Open blender + delete starting cube Import mesh into blender Right click on mesh to select it Change to edit mode Press A to deselect all Select menu -> select non-manifold Press the delete key and select “edges” Back to object mode Add decimate modifier 50%. Export as .obj Import into sculptris
To go back into tinkercad to add the base and staff, I had to decimate the model again.