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Staff wielding Miniature - experiment

by zxqueb, published

Staff wielding Miniature - experiment by zxqueb Jan 30, 2013

Description

I decided to try to use tinkercad to create a base mesh for a figure and detail it in sculptris. I had to take it back into tinkercad to base it because opening the base part in sculptris didn't keep the hard edges I wanted. It seems like using a combonation of the two works well to create organic (sculptris) and inorganic (tinkercad) forms. Tinkercad also works well to put elements together.

I haven't printed this yet. I will probably have to chop up the model to make for easier printing.

Here is the link to the tinkercad page: https://tinkercad.com/things/4YtA7aesa8r-base-mesh-tinkercad-final-mesh-sculptris

Recent Comments

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Glad to help!!
Got it! (I had thought it was a button, not an applied setting)

Thank you so much, I can finally import it to Sculptris! :D :D :D
Decimate tool: It is under object modifiers. Look to the right side of the screen, second row of things. It looks sort of like a wrench... the first tool in the row looks like a camera.

The gibberish is just to select "delete." When you hit the DEL key, it'll open a menu and you'll be prompted to select delete.

Good luck! Post if you have other questions! I look forward to seeing what you create!

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Instructions

I had some problems getting the programs to talk to each other. Sculptris kept throwing vertex errors. This is what I did to fix the base mesh and allow importing:

Download from tinkercad as .obj Open blender + delete starting cube Import mesh into blender Right click on mesh to select it Change to edit mode Press A to deselect all Select menu -> select non-manifold Press the delete key and select “edges” Back to object mode Add decimate modifier 50%. Export as .obj Import into sculptris

To go back into tinkercad to add the base and staff, I had to decimate the model again.

I have been scouring the internet to try and figure out how to do exactly this!

Quick question, as I am a complete Blender neophyte: After I go back to Object Mode, what menu do I use to get to the Decimate tool?

(Also, the "Press delete key" looks like it got jumbled and says "Press delete key and select [gibberish]edges[more gibberish]." What is this step?)
Decimate tool: It is under object modifiers. Look to the right side of the screen, second row of things. It looks sort of like a wrench... the first tool in the row looks like a camera.

The gibberish is just to select "delete." When you hit the DEL key, it'll open a menu and you'll be prompted to select delete.

Good luck! Post if you have other questions! I look forward to seeing what you create!
Got it! (I had thought it was a button, not an applied setting)

Thank you so much, I can finally import it to Sculptris! :D :D :D
Glad to help!!
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