StrapBuckleClip Polymesh

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Published on November 28, 2010

Description

this is actually the thing why i'm here... making 3D Objekts real is awesome :)

inspired by the work of these great ideas:
thingiverse.com/thing:1272 by jrombousky
thingiverse.com/thing:1416 by aylr

i used Blender to model that thing as a polymesh and made some changes... it's more editable now...

Instructions

it's ready to print... simply generate the gcode

if you like to change the Mesh in Blender, download the *.blend file or go to File > Import > STL
how to export STL files in Blender? thingiverse.com/thing:4914

this imported STL is again a triangle mesh... but still easy to edit...

you can change a trianglemesh to a Polymesh in Blender:
select the object > Tab (to switch in editmode) > A(select all) then press alt+J to convert the trianglemesh to a polymesh. use ctrl+T vice versa



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u can contact http://www.thingiverse.com/cli... or http://www.thingiverse.com/kin... to mention ur problem ... the developers of openscad :)

this is another great example of why openscad is so very frustrating. I can't do any derivative works with it because all it does is complain about polygon windings. There has GOT to be a way to fix that. 50+% of the models on this site have the same problem.

The original buckle and any derivations thereof have that issue. Does anyone know a way I can fix this?

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