by atartanian, published
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I figured it out. I saw it in 2.65 but it doesn't seem to work. I thought you were using some other actual "Inverse" Laplacian Smooth. But in 2.66 you just put a negative number for factor and bump the number of "repeats" until ... hilariousness! Thanks.
This was done with the Laplacian Smooth modifier in the upcoming release of Blender, 2.66. You can download release candidate builds from graphicahll.org
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