Glass 'sea foot' scanned with 123D Catch
by jasonwebb, published
3D scan of a glass piece created by glassblowing student Kenny Galusha at the University of Nebraska at Kearney, captured using 123D Catch.
Because of the beautiful surface texture and coloring of this piece, the model is highly detailed. I have uploaded an STL with a flat bottom ready for you to print, but have also included a ZIP archive of the original textured OBJ cleaned and exported from 123D Catch. Please remix!
I have also uploaded the 123D Catch project file (.3DP) so you can play around with the original source!
<b>UPDATE:</b> A lot of people are letting their imaginations and associations run wild about this piece, so I wanted to make sure I pointed out the context and real-world use of this piece. It was created as part of a sea-life themed series of glasswork which the artist and I are using to experiment with dynamic lighting, specifically to see how solid glass pieces refract light as opposed to hollow vessels. The artist and I used high-power RGB LEDs to illuminate this piece, which you can read more about here: http://jason-webb.info/2012/11/glassblowing-electronics-collaboration-first-experiments/
A really nifty video of this glass piece being illuminated can be seen at: https://vimeo.com/52658211
So get your minds out of the gutter :P
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I recommend 10% infill, 0.2mm layer height and 1 shell.