Glass 'sea foot' scanned with 123D Catch
by jasonwebb, published
Because of the beautiful surface texture and coloring of this piece, the model is highly detailed. I have uploaded an STL with a flat bottom ready for you to print, but have also included a ZIP archive of the original textured OBJ cleaned and exported from 123D Catch. Please remix!
I have also uploaded the 123D Catch project file (.3DP) so you can play around with the original source!
UPDATE: A lot of people are letting their imaginations and associations run wild about this piece, so I wanted to make sure I pointed out the context and real-world use of this piece. It was created as part of a sea-life themed series of glasswork which the artist and I are using to experiment with dynamic lighting, specifically to see how solid glass pieces refract light as opposed to hollow vessels. The artist and I used high-power RGB LEDs to illuminate this piece, which you can read more about here: jason-webb.info/2012/11/glassblowing-electronics-collaboration-first-experiments/
A really nifty video of this glass piece being illuminated can be seen at: vimeo.com/52658211
So get your minds out of the gutter :P
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Take it up with the gaffer :P This piece was meant to resemble sea life, and was used to explore dynamic lighting in glass works: http://jason-webb.info/2012/11...
The audience only sees what they want to see, so why you want to see Farinelli is your problem ;)
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